0.3.15a
Crash hotfix


0.3.15
Additions:
- Added hint for Traumtänzer location to the end of Halbmond blueprint extraction quest
- Added Strahlblick medium burst beam
- Added Strahlhammer large burst beam
- Added Hagelsturm large ballistic weapon
- Added Mondlicht cruiser
- Added Crusher Drive ship system
	- Replaces Assault burn on Flagellator variants and Castella (LP)
- Added the Peppa (Parallel Energized Particle Pulse Array), a large energy weapon

Changes:
- Legio Siege feature now defaults to disabled as there seem to be some bugs still with stations not despawning when defeated
- Lifeless ship spawns can now be enabled and disabled mid-campaign
- Castella and Castella (LI) ship system changed to heavy damper field
- Buffed Legio Smartguns: Better tracking, dps and projectile velocity
- Legio Siege Bases no longer have the Legio Tyranny condition
	- Should fix absurd siege fleet sizes
- Legio Tyranny renamed to Legio Entrenchment
- Weapon Stabilization
	- Removed top speed reduction
	- Increased projectile speed bonus from 25% to 50%
	- Added 50% recoil reduction
- Glanzwurf Regalia
	- Removed High Maintenance
	- Kfg.A: Weapon range reduced from 800 to 700
	- Kfg.B: newly added support/escort variant
- Silberblut Regalia
	- Removed High Maintenance
	- Kfg.A: Ship system changed to R-type Phase Skimmer (shorter range, faster cycle rate, more charges)
	- Kfg.C: Missile arm replaced with beam arm
	- Kfg.D: new variant with missile and pulse blaster arm
- Halbmond
	- Added High Maintenance
- Nachtgesang
	- Top speed increased to 60
- Traumtänzer
	- Added High Maintenance
	- Top speed increased to 60
	- Large mounts changed to universal
	- Added Artillery Interface hullmod
	- Increased dissipation to 1100
	- Reduced OP by 20
	- DP increased from 50 to 60
	- System changed to R-type Phase Skimmer
- Castigator Variants (Standard, GH, Legio)
	- Armor increased from 1200 to 1300
	- Shield efficiency reduced from 1.0 to 1.1
	- Shield upkeep reduced from 0.4 to 0.3
	- DP increased from 26 to 28
	- Castigator LI large mount reverted to hybrid
- Hresvelgr (RG)
	- Reworked into a battlecarrier conversion with two additional large mounts and 2 less bays
- Added Kassadari Claim condition to Atanor and Heridal in the Lethia system
	- Reduces Accessibility by 50%
	- Lowers growth rate based on market size
- Conand efficiency reduced from 0.8 to 0.9
- Timeless
	- Removed damage boost from ship system
	- Shield efficiency reduced to 0.8
	- Reduced dissipation from 1400 to 1200
- Timeless Prototype
	- Shielf efficiency reduced to 0.9
	- PPT reduced to 600s
	- Reduced dissipation from 1200 to 1000
	- Reduced overall moblity
- Nameless
	- Shield efficiency reduced to 0.8
- Songbird
	- Increased health and armour of built-in drones
	- Increased shield efficiency from 1.0 to 0.9
- Nibelung
	- Medium turret arcs adjusted to no longer have frontal convergence
	- You can thank the people making silly frontal builds for that
- Seeded Derelicts are no longer guaranteed recoveries
- Armiger
	- Damage per shot reduced from 400 to 300
	- Fire rate boosted to compensate
- Anumis
	- Damage per shot increased from 400 to 500
	- Fire rate adjusted to compensate


0.3.14d
Additions:
- Added Kriegsmesser Torpedo Launcher
- Added Dolch MRM Launcher

Changes:
- Further tweaks to Legio Siege fleet sizes
- Legio bases should now properly time out eventually

Fixes:
- Fixed Vund-pattern Autoforge being nonfunctional on some ships
- Fixed Adlerauge Array not affecting Regalia with the Silberherz Subcore hullmod
- Fixed hidden derelicts not always spawning properly
- Fixed Traumtänzer being included in the Nachtgesang BP package


0.3.14c
Additions:
- Added a configuration file named "tahlan_settings.ini" allowing users to disable various mod features:
	- Lethia
	- Legio Infernalis
	- Legio Siege events 

Changes:
- Reduced number of patrol fleets spawned by Legio siege bases
- Reduced the defense multiplier of Legio Tyranny from 3 to 2

Fixes:
- Dorn blueprint can no longer drop randomly
- Dorn blueprint value set to something more reasonable
- Fixed a crash related to Legio Siege events


0.3.14b
Additions:
- Added Glanzwurf Regalia

Changes:
- Nerfed Gardas and Gardion
	- Reduced per-shot damage
	- Lowered efficiency
	- Increased rate of fire
- Adlerauge hullmod changed
	- No longer increases damage
	- Grants a flat 100su range buff now
	- Also slightly buffs projectile velocities now
- Weapon Stabilization range buff is now a flat 200su, percentage buffs/debuffs changed to 25%
- Sturmkanone (all variants) projectile velocity reduced, efficiency dropped to 1.0
- Halbmond changes:
	- Added a 4th fighter bay
	- OP increased slightly
	- Improved shield stats
	- System changed to targeting feed
	- Large mount arcs improved slightly
- Updated HVB fleets with more fun ships
- Silberblut Regalia changes:
	- Reduced armour by 100
	- Reduced top speed by 10
- Ristreza variants dissipation reduced by 100
- Castigator variants:
	- Reduced Dissipation by 50
	- Reduced Armor by 50
- Increased armor of Fragmenta drones from 20 to 50

Fixes:
- Fixed Legio Siege bases not despawning when defeated in combat



0.3.14a
Hotfixes:
- Typos
- Some blueprints missing from a certain BP package
- More typos
- other small stuff that doesn't really matter


0.3.14
Additions:
- Songbird-class experimental dronecarrier
- Amboss Heavy Autocannon
- Legio Infernalis system siege event
- Added new secrets

Changes:
- Reduced health of all fountain-type missiles
- Reduced speed of all fountain-type missiles
- Updated some visuals
- Ronka
 - Efficiency reduced to 1.1f/damage
 - Range reduced from 800 to 700
- all Castella variants:
 - Dissipation increased from 500 to 600 (to 700 for LI variant)
 - Armor increased from 1200 to 1400
- Infernalis Drives range malus removed. Now incompatible with Unstable Injector
- Kassadari Engineering is now no longer active during venting and overload
- Forced Overdrive
	- Armor bonus halved
	- OP costs slightly increased
- Raider Jets duration lowered
- Castigator variants
	- Armor reduced from 1500 to 1250
	- Reduced DP from 28 to 26
- Fixed Lasher (LI) turret mounts being treated as hardpoints
- Increased recoil on Efreet and changed something else but forgot what. DPS, probably
- Fixed a bug with broadside mounts leading to infinite repair times
- Increased Dun Scaith variants mass from 4200 to 6000
- Updated HVBs for new features
- Buffed the Timeless and Nameless. Find out the details for yourself
- Buffed Eradicator ammo regen and refire rate slightly
- Legio Infernalis should now be more resilient in Nex
- Hresvelgr X shipsystem changed to fortress shield


0.3.13
Additions:
- Added the Metafalica as a new Kassadari Battleship (the Sylphon one will be removed from that mod at some point)
- Added support for HVB ships being obtainable from prism after being defeated (requires Nexerelin)
- Added support for combat chatter boss lines 

Changes:
- Increased Aftermarket Phasecoils range threshold from 700su to 800su
- Added bonuses to fleet size and ground defenses to Legio Tyranny condition
- Adjusted industries on Rubicon planets (only affects new saves)
- Buffed Flagellator stats across the board


0.3.12a
Additions:
- Legio now have access to every blueprint the pirates know, including those learned via black market trade (and they actually have guns to put on a paragon)

Changes:
- Updated Legio Nex diplomacy traits
- Reduced flux cost of Goll variants
- Holy Furor cooldown increased from 10 to 15 seconds
- Reduced Vale flux capacity from 9000 to 8000
- Reduced Vale shield efficiency from 0.7 to 0.8

Fixes:
- Fixed some math in Trill system script


0.3.12
Additions:
- Added Flagellator assault destroyer
- Added Flagellator (LI)

Changes:
- Legio Infernalis now has nex start options
- Trill hullmod will now display its current effect during combat
- Castigator (LI) large mount changed from hybrid to universal (this change is experimental, so don't get used to it yet)
- Removed Kassadari Engineering from Monitor (GH) for the time being due to some vanilla AI issues. Will return once it's fixed. Replaced with built-in expanded magazines for now.
- Downgraded Kassadar's Orbital Works to Heavy Industry and removed the nanoforge
- Tempest (P) built-in drones have been changed to totally real legit terminator drones that are all like the ones on a normal Tempest I swear
- GH ship DP rebalanced to be roughly 10% higher than their base versions
- Scathach has regained Kassadari Engineering

Fixes:
- Fixed Legio Tyranny causing decivved Legio planets to make saves unable to load
- Fixed Legio Tyranny granting its bonus even when a planet is no longer controlled by the Legio
- Fixed some missing descriptions

Others:
- Added support for Commissioned Crews (For Legio. Great Houses still aren't a faction so stop asking)

0.3.11
Additions:
- Balor Smartgun
- Tethra Smartgun
- Conand Autocannon
- Goll Overcharge Cannon

Changes:
- Increased Cuchulainn dissipation from 600 to 700
- Improved Gae Bolg's flux efficiency
- Hresvelgr (LI) front hardpoints changed to ballistic
- Hresvelgr (LI) system changed from burn drive to missile autoforge
- Lowered Kodai DP from 24 to 22
- Lowered Torii DP from 12 to 10
- Lowered Trill DP from 12 to 9
- Reduced Armiger projectile velocity from 1000 to 900
- Increased Nibelung top speed from 45 to 50
- Increased Castigator (LI) armor from 1300 to 1500 (same as base variant)
- Slightly buffed Castigator (LI) and Edengate maneuverability
- Reduced normal, legio and xiv Castigator variants DP from 30 to 28
- Reduced Castigator (GH) DP from 35 to 30
- Increased dissipation of normal, legio and xiv Castigator variants from 600 to 650
- Buffed Scathach's mobility, changed system to Cavalry Charge




0.3.10c
Additions:
- Added Lasher (LI)
- Added unique Ristreza variant as HVB
- Added Alteria large kinetic

Changes:
- Lowered Skola DP from 6 to 4
- Lowered Yosei DP from 10 to 9
- Removed AAF from Acastus again. Was a bit too silly.
- Adjusted Ristreza turret arcs
- Halved potency of Assault Mode buffs
- Assault Mode cooldown reduced from 14s to 12s
- Increased Scoralis' torpedo flight time to make them more reliable
- Increased porphyrion projectile fadeout duration
- Nessie buffs:
	- Increased dissipation from 300 to 500
	- Increased armor from 700 to 1000
- Changed Styrix to 1200 range, 3-round-burst kinetic
- Antique Seller tariff now scales with relationship level, down to 25% at cooperative

Fixes:
- Various small bugfixes


0.3.10b
Additions:
- Added Higanbana-class battleship

Changes:
- Legio Infernalis can now produce their own drugs (requires new save to take effect)
- Yukikaze nerfs:
	- Increased shield upkeep and reduced shield base efficiency from 0.6 to 0.7
	- Reduced top speed from 100 to 80
	- Reduced dissipation from 750 to 700
	- Reduced ppt from 420s to 360s
	- Reduced DP from 35 to 30
	- Reduced Garuda range from 2500 to 1500
	- Increased chargedown from 2s to 5s

Fixes:
- Fixed issues with Stronghold Shield and Absolute Virtue systems not activating properly when shields are off


0.3.10a
Changes:
- Valacor adjustments
	- System changed from phase skimmer to decoy flare launcher
	- Increased hull from 250 to 300
- Bungalow ship system changed from burn drive to dodgy nav feed
- Renki adjustments
	- Ship system now grants 3% ECM rating while active
	- Increased DP to 8


0.3.10
Additions:
- Added Hekaton Repeater large missile weapon
- Added Praxus Rotary Cannon
- Added Trill-class experimental frigate

Changes:
- Revisited mount types of multiple GH refits
- Vendetta GH system changed to Assault Burn
- Onslaught GH system changed to Cavalry Charge
- Added Vund-pattern Autoforge hullmod to Vendetta GH
- Increased Assault Burn cooldown from 5s to 7s
- Increased Cavalry Charge cooldown from 10s to 12s
- Increased damage of all Gleipnir shot variants to 1500 base
- Tweaked various weapon visuals


0.3.9d
Additions:
- Added Cascadia Missile Battlecruiser - Variant of Ristreza
- Added Fount Swarmer Battery
- Added Fountain Dual Swamer Battery
- Added additional support for various other mods' features

Changes:
- Karion Seeker Battery:
	- Reduced range to 1500
	- Reduced burst size to 3
	- Reduced chargedown to 5s
	- Added ammo capacity of 12
	- Added ammo regen of 0.3/s in stacks of 3
- Reworked Porphyrion again
	- Now a high-alpha cannon with some AoE

0.3.9c
Changes:
- Assault Mode tweaks
	- dps boost increased to 100%
	- cooldown increased to 15s
- Increased Ristreza DP from 45 to 50
- Gleipnir reworked
- Halved mobility bonus on Holy Furor system (Vale)
- Various tweaks to various visual effects
- Removed Kassadari Engineering from all fighters, buffed speed to compensate
- Added ammofeed system to Acastus
- Reduced shield hp on Acastus from 500 to 300
- Increased OP cost of Acastus wing from 10 to 12


0.3.9b
Changes:

- Adjusted some weapons further to reduce overlap with other modiverse weapons
	- Numeon range increased to 900, refire delay increased to 2.2s (DPS reduced to 182)
	- Anumis range increased to 1000, refire delay increased to 3.5s (DPS reduced to 229)
	- Styrix range increased to 1000, refire delay increased to 1.2s (DPS reduced to 417)
- Porphyrion chargedown increased to 1.5s
- Chrono Rupture cooldown reduced from 12s to 8s
- Fray Cannon damage increased from 1000 to 1200, Flux cost increased from 1000 to 1320
- Reduced chargeup duration of Assault Mode system from 10s to 5s, increased cooldown from 10s to 12s
- Increased Gleipnir HE damage from 1000 to 2000
- Adjusted small mount arcs on Ristreza
- Nerfed Karion Seeker Battery
	- Lowered energy damage from 100 to 50 (also applies to Ristreza's Seekers)
	- Lowered range from 2000su to 1500su
	- Lowered burst size from 9 to 6
	- Reduced speed from 500 to 400
	- Reduced missile health from 250 to 200
- Increased Armiger refire delay to 4.7s (DPS reduced to 255)

- Reduced number of procgen entities in Lethia (applies to fresh saves only)


Fixes:

- Fixed some config issues with Nexerelin
- Fixed Legio Infernalis not working in random sector (probably. I don't use random sector so cba to test it)


0.3.9a
Bugfixing:
- Fixed Legio Infernalis being engaged in an eternal civil war with itself


0.3.9
Additions:
- Added the Ristreza Kassadari Battlecruiser
- Added Karion Seeker Battery 
- Added the Lethia system, home of the Great Houses of Kassadar
- Added a new mission featuring the last stand of the Izanagi
- Added Legio Infernalis faction
- Added Rubicon System

Vayra's Sector Additions:
- Properly added the Cuchulainn mobile weapons platform as HVB
- Added HVB for Izanami
- Added raider and colonization behaviour for Legio Infenalis

Changes:
- Renamed Heraton-class torpedos on the Scoralis to "Rakaton" in order to avoid confusion with Hekatons
- Kassadari Engineering passive time acceleration will now be suspended while the ship system is enabled
- Great Houses of Kassadar start options now spawn at Kassadar

Balancing:
- Removed EMP damage from Magaera

Bugfixing:
- Fixed various typos and other small tidbits I couldn't be bothered to document


0.3.8
Additions:
- Added Scoralis heavy bomber
- Added Ronka Blastcannon
- Added Anumis superheavy cannon
- Added Ramun siege microcannon
- Added Phoca-class light cruiser

Changes:
- Adjusted Izanami's Chrono Rupture stats to compensate for the recent bugfix increasing its effectiveness
- Nibelung now has a pair of unique hullmods

Balancing:
- Kassadari engineering now doubles CR decay after ppt (Delicate Machinery)
- Reworked various weapons:
 - Armiger now has 1100 range and slower projectiles to better match its kinetic counterpart, the Efreet
 - Styrix changed to 900 range with high dps and decent efficiency. Added some recoil. Reduced OP cost from 30 to 28
 - Magaera efficiency increased slightly at the cost of some EMP damage. Overall damage per shot increased, rate of fire reduced. Less spammy now.
 - Gallant rate of fire reduced, damage per shot increased, efficiency buffed slightly. Similar change to Magaera
 - Added recoil to both Magaera and Gallant
 - Gardas per-shot damage increased to 900 to be more fitting for its high OP cost
 - Teltrite efficiency nerfed to 1.0 and refire rate reduced to 1/s
 - Numeon changed heavily into an HE weapon with the Hekaton's gimmick, parallel to the new Anumis
 - Porphyrion changed to energy damage. Similar to old Numeon in role, but burst-fire
 - Atrapos renamed to Gardion, changed to ballistic. Now a medium equivalent of the Gardas
 - Increased burst delay and chargedown on medium Hekaton launcher
 - Reduced projectile speeds on many weapons
 - Reduced Prophyrion dps
- Reduced Dun Scaith armor from 1600 to 1500
- Reduced Doominator armor from 1500 to 1400
- Reduced Nibelung flux capacity from 24000 to 22000
- Reduced Nibelung armor from 1600 to 1500
- Increased Nibelung dissipation from 700 to 800
- Reduced Nibelung shield efficiency from 1.0 to 1.2
- Increased Nibelung top speed from 40 to 45


0.3.7c
Bugfixing:
- Izanami bugfix (hopefully)


0.3.7b
Changes:
- Buffed the Edengate a bunch

Bugfixes:
- Fixed various small errors in some ship systems


0.3.7a
Changes:
- Unified the hullmods of all Legio Infernalis ships

Balancing:
- Reduced DP of Hresvelgr variants to 45

Bugfixes:
- Fixed bug with Unique Nibelung bounty


0.3.7
Additions:
- Bronco-class missile destroyer
- Nibelung-class battleship
- Some new Nex start options
- Valacor heavy fighter
- The return of the Bento (LP)

Vayra's Sector stuff:
- Boss-variant Niebelung with custom bounty
- Added some rare flagship options

Balancing:
- Lowered Efreet DPS slightly
- Lowered Efreet range from 1200 to 1100

Fixes:
- Fixed wrong scaling math on some ship systems


0.3.6c
Balancing:
- Yari adjustments
	- lowered top speed from 90 to 70
	- lowered dissipation from 800 to 700
	- Increased shield upkeep
	- Lowered ppt from 480s to 420s
	

0.3.6b
Additions:
- Gardas Hyperrail Cannon

Changes:
- Reduced Doominator dissipation to 500
- Increased Doominator flux cap to 12000

Balancing:
- Increased Styrix range to 1000
- Lowered duration of Dun Scaith's system from 4s to 3s
- Changed Hresvelgr ship system to Defensive Formation (reduces fighters' damage taken by 50% while active)
- Removed ATC from Hresvelgr



0.3.6a
Bugfixing:
- Fixed Sophrosyne-related crash


0.3.6
Additions:
- Titanomachy beam weapon
- Efreet barrage cannon
- Dun Scaith class pirate dreadnought
- Hresvelgr fleet carrier
- Glint fast cruiser
- Some content for Vayra's sector:
	- a number of special bounties featuring unique ships
	- some ships for colony factions

Changes:
- Overhauled all Castella sprites and adjusted all 3 variants
- Overhauled Ingress sprite	
	
Balancing:
- Buffed damage and flight time of Pendragon submunitions


0.4.5
Changes:
- Castella (P) has been majorly redesigned


0.3.4e
Changes:
- Overhauled the Bento
- Reworked Relparax a bit

Balancing:
- Reworked multiple GH weapons into high-powered but inefficient weapons


0.3.4d
Balancing:
- Some major Izanami nerfing:
	- Increased Chrono Rupture cooldown from 3 to 10 seconds
	- Lowered ppt from 480 to 360
	- Lowered  armour by 100
	- Lowered flux capacity from 12000 to 10000
	- Increased base value from 200000 to 600000
- Lowered Castigator (P) armor from 1500 to 1300


0.3.4c
Additions:
- Added Relparax medium blaster
- Added Nenparax small beam
- Added Eradicator Siege Laser
- Added new secrets to find

Changes:
- Reworked Disparax
- Vale now requires a crew
- Overcharged Fusion Torch range increased from 400 to 450
- Switched Castigator (P) built-in aux thrusters to augmented drive field to stick with the theme (plus it has funky maneuvering jets already)

Balancing:
- Caliver wing OP cost increased to 22


0.3.4b
Changes:
- Multiple Doominator changes
	- now uses custom Aftermarket Phase Coils hullmod
	- large mounts changed to ballistic
	- ship system changed to weapons overdrive
- minor improvements to pirate variant sprites


0.3.4a
Additions:
- Added Castigator (P)
- Added Doominator

Changes:
- Redid Castella (P) paintjob

Bugfixes:
- Fixed some crashes


0.3.4
Additions:
- Added Defiance-class missile cruiser
- Added Teltrite impactor gun
- Added Torii Hunter Killer
- Added Eagle (P)
- Added Overcharged Fusion Torch
- Added Tempest (P)
- Added Pendragon MIRV Catapult

Changes:
- Forced Overdrive now directly negates the armor debuff from Kassadari Engineering
- Changed Errant Drive to feel more controlled
- Added Hegemony start with Castigator
- Added various 0.9.1a functionality

Balance: 
- Increased Mining Lance range from 700 to 800
- Lowered flux per shot of Volkite-type weapons to 15
- Lowered Yosei top speed from 160 to 140
- Lowered Bento max burn from 8 to 7
- Added civilian-grade hull to Bento
- Adjusted ship prices in accordance with 0.9.1a values

Bugfixes:
- Fixed some linux crap
- Fixed missing default ship roles entry for Bento (LP)


0.3.3d
Changes:
- Changed Monitor (GH) ship system to Stronghold Shield
- Changed Dominator (GH) ship system to Cavalry Charge
- Changed Legion (GH) default loadout to use Caliver bombers instead of Perditions

Balancing:
- Increased OP cost of Hekaton-class torpedos to 2,4,14 OP for single, rack and launcher respectively (from 1,2,10)
- Lowered Yukikaze flux capacity from 14000 to 12000
- Lowered Castella armor to 1200
- Lowered Castella OP to 240
- Lowered Castella flux cap to 11000
- Prism Coil max charges reduced from 40 to 30


0.3.3c
Changes:
- Disabled music player for now due to technical issues
- Tweaked Izanami ship system visuals


0.3.3b
Additions:
- Added Nameless drone destroyer
- Added Timeless drone mothership
- (Properly) added Disparax plasma emitter

Changes:
- Partially renamed most weapons to be more descriptive


0.3.3a
Additions:
- Added a fancy thing

Changes:
- Changed Acastus to interceptor and made its custom Vokite frag damage again

Balancing:
- Increased Magaera and Gallant shot speeds
- Increased Porphyrion shot speed, narrowed burst and increased dps some
- Greatly increased Atropos lance cycling speed to make it more of a sustained fire weapon
- Made Izanami's built-in missiles a 5-round burst with higher per-missile but lower overall dps due to reduced ammo regen
- Nerfed various Bento stats
- Caliver OP cost reduced from 20 to 16


0.3.3
Additions:
- Added Izanami prototype cruiser
- Added Renki missile support frigate
- Added Gallant small kinetic railgun
- Added Castella Pirate variant
- Added Numeon antimatter cannon

Changes:
- Errant Drive now moves at fixed speed along current motion vector instead of boosting mobility
- Ingress' Navigation Feed is now an upfront cost cooldown-based system like targeting feed
- Changed Nessie's system to ammofeed
- Bungalow now has a Cramped Hangars hullmod, increasing fighter refit times

Balancing:
- Increased Kodai's OP from 110 to 120
- Increased range of mining lance from 600 to 700
- Lowered Yukikaze dissipation from 800 to 750
- Lowered Exa Pico armor from 400 to 200
- Lowered Nessie's flux cap from 12000 to 10000
- Buffed Nessie's mobility stats


0.3.2d
Bugfixes:
- Various Hekaton fixes


0.3.2c
Changes:
- Fixed Prism Coil stats to properly act as charge-based

Bugfixes:
- Added missing Prism Coil description
- Fixed missing PD tag on Prism Coil
- Fixed broken MagicLib check on game load

0.3.2b
Additions:
- Added Vesperon support
- Added Caliver torpedo bomber
- Added small mount Hekaton torpedo rack

Changes:
- Renamed Great Houses blueprint package

Balancing:
- Nerfed the Yukikaze some


0.3.2a
Bugfixes:
- Fixed issues with BPs for Skola and Haelequin
- Fixed compatibility of Forced Overdrive and Shield Bypass


0.3.2
Additions:
- Added Haelequin Destroyer
- Added Skola Frigate
- Added new Navigation Feed ship system

Changes:
- Ingress now uses Navigation Feed ship system
- Bungelow now uses Burn Drive

Bugfixes:
- Added more missing descriptions


0.3.1

- Various small bugfixes
- Added missing descriptions


0.3

- Initial public release version


0.2g

- Added Ingress-class battlecarrier

0.2f

- byebye Firemane
- byebye Ambrosia
- they both just didn't really work, I'll have to admit

0.2e

Bugfixes:
- Fixed a bug causing wierd velocity behaviour for Unstable TPC
- Fixed a bug causing particles to spawn from the Unstable TPC when they shouldn't
- Fixed a memory leak related to Unstable TPC

0.2d

- Added Volkite battery

0.2c

- Added GH refit hulls

0.2b

- Added Atrapos

0.2a

- Added Nessie makeshift phase cruiser
- Added Bungelow cruiser carrier

0.2

- First semi-public release featuring a small number of ships


0.1

- Initial version