0.9.9

-Completely rejigged GMDA

-Removed Sagitus (GMs), Wayfarer (GM)/(GMs) and Tarsus (GM)
-Added the Atlas (GM) and New Venture (GMHQ)
-Carker (GM), Mule (GM) and Venture (GM) reworked to be more defensive and less fragile
-'Low-Tier' ships no longer have the Overdrive suite.
-Old Venture (GM) now Venture (GMHQ) with overall improved stats.

-Split up fleets into two different fleets
	-Raider fleets; spawn as normal, comprised of lower-tier ships
	-Defender fleets, show up around Agreus, Ilm and New Maxios, have better ships and are all lead by an Onslaught (GM).

-GMDA fundamentally reworked to be less cancerous to fight, and will no longer draw in independants to defend them if you end up fighting them.

-Crun gun no longer PD, now works like a long-ish range EMP suppression weapon
-Bluebottler no longer EMP, now has higher impact to muddle enemy movement

0.9.8a
-Update for 0.95.1

0.9.8 (Beta)
-Added GM Fire Service Ships and weapons (very WIP)
-Added GM Health Service Ships (very WIP)
-Bluebottler Gun is now a longer ranged, burst fire machine gun
-Fixed Broadsword (GM) being unhittable
-Fixed Pirhana (GM)'s description


0.9.7c
-Allowed Reinforced Bulkheads back onto GMDA ships

0.9.7b
-Fixed the Crun Cannon explosion being blinding
-Reduced maintenance of the Carker from 16 to 12
-Broadsword (GM) now more reliably uses it's Lurgi Beam, reduced the range and visual intensity of Lurgi Beam.

0.9.7a
-Added Pirhana (GM)
-Added Talon (GM)
-Fixed the Lasher (GMHQ)'s phase cloak
-Fixed several spelling mistakes
-Lightly fiddled with several weapons to be more balanced.
-GMDA Overdriver now also adds up to 25% damage to ballistic and energy weapons at high flux.


0.9.7
-Added Buffalo (GMDA)
-Added Cerberus (GMDA)
-Added Colossus (GMDA)
-Added Gremlin (GMDA)
-Added Bluebottler Cannon
-Added Crun Cannon
-(GMs) hulls are now white, and their spawning in Independant fleets has been greatly reduced
-Minor Changes to weapon and ship sprites
-Tried to implement a one-off basic bar mission


0.9.5d
-Changed Fleet spawning to be less overwhelming

0.9.5c
-Defintiely, Actually Fixed the Speeding Ticket Encounter Dialogue Actually.

0.9.5b
-Actually Fixed the Speeding Ticket Encounter Dialogue For Realsies.

0.9.5a
-Fixed the Speeding Ticket Encounter Dialogue - will need time before fleets start doing it correctly, however.
-Kite (GMHQ) max speed reduced slightly
-Onslaught (GM) sprite altered - it's now wider.

0.9.5
-GMDA Overhauled - again
	-Ships are much more powerful across the board, but are more expensive to maintain and cost more to deploy.
	-Faction now brought more strictly in line with CABAL's extortion script, however they will only ever demand money.
	-Fleets will pretend to be independant if threatened.
-Added Mercenary Outposts - very expensive colony structures that add defense fleets to your markets, proportional to market size. Right now there are only two:
	-Nedwin Seagoon Security Depot - Provides a complement of defending fleets to your market, except they're all GMDA affiliated. Requires good relations with GMDA to build.
	-Condottiere Mercenary Company - Provides independant military patrols, however the number and size of the patrols is very limited for the cost.
	-Only one can be built at a time, however it is possible to cheese this.
-Renamed Condor (GM), Tarsus (GMs) and Tarsus (GM) to Carker, Hummer and Jutter, respectively.
-Venture (GM) overhauled; new sprite that looks more Venture-ish, is now a better support vessel than the old version.
-Vigilance (GM) has been changed to the Rushcutter, with a new sprite with chunkier stats.
-Added the Mule (GM), a powerful if supply-inefficient combat freighter
-Sunder (GM), Falcon (GM), Wolf (GM), Wolf (GMHQ), Lasher (GM) and Lasher (GMHQ) have had their sprites overhauled to be chunkier.
-Fixed the Sagitus (C) being one pixel too thin.
-Tweaked the sprite of the the Wayfarer (GM).
-Wolf (GMs) and Lasher (GMs) removed from rotation. Kept as legacy, until I figure out what to do with them.
-The modular Lurgi Suppression beam is now a medium weapon, and has been consequently buffed.


0.9.4b
-Changed the DP of the Condor (GM) and Venture (GM), should a bit more balanced to use.
-Tweaked the Sunder (GMHQ) to be better.
-Reworked the overdrive Hullmod - now gives a scaling bonus dependant on flux level, with increased speed, acceleration, venting and damage output at high flux, but also range maluses down to 450 s.u. at high flux.

0.9.4a
-Hotfix to change the GMs hullmod crash.
-Tweaked the Bluebottler Gun to be more flux efficient.

0.9.4
-GMDA hullmod now actually works.
-Coloured GMs ships removed from rotation. Kept as a legacy, however, to prevent game crashing.
-Added the Kite (GMHQ), Lasher (GMHQ) and Wolf (GMHQ)
-Tweaked various sprites and weapons.
-Changed the GMDA faction flag.


0.9.3
-Clarified the GMDA playstyle by breaking the hullmods into two base hullmods
	-Bludknock Engines, which gives a zero-flux speed boost while blocking the engine mods
	-Overdrive System, which explains the boosts at high flux and drawbacks to using the system
-Due to the inclusion of the Speeding Ticket system (Similar to Luddic Path), the chances of being completely ganked by GMDA fleets has been mitigated for early game fleets. Consequently, a lot of the nerfs have been removed from GMDA ships, making them more attractive.
-Standard GM Stock ships are now worse, but cheaper.
-Coloured GMs ships are now rarer and better - in the future they may be phased out completely, excluding any future ideas to make a Wolf with Terminator Drones, a Phase Lasher, or an EMP kite.
-Altered various ship stats to be more compliant with 0.9.1a.
-The Crun Gun, in addition to Fighter Elimination, is now also good at general purpose PD, while the Bluebottler gun and Modular Lurgi Suppression Beam have been slightly improved.
-The Sprites for all of the frigates (excluding the Kite), and the Sagitus duo have been reworked
-The Tarsus (GM), Tarsus (GMs) and Condor (GM) have been reworked both in sprite and function
-GMDA blueprints now have images in them.
-Descriptions have had a pass over - still might be mistakes lurking in there somwehere.

0.9.2d
-Updated ship prices etc. for 0.9.1a.

0.9.2c
Removed some variants from HMI that had snuck in somehow.

0.9.2b
-Coloured Lashers and Wolves hit with the buff bat.

0.9.2a
-Lasher (GMs) and Wolf (GMs) have been reworked
	-Grey GMs ships are worse than their respective vanilla versions, but cheaper to run.
	-Coloured GMs ships have been buffed to fit with their drawbacks to make them more attractive, but made rarer to see in patrols.
-GMDA and GMs hullmods now have the high flux speed boost activate at lower thresholds (65% and 75%, respectively), and the speeds tweaked.
-Description for Shift Jets added
-Bribe script tweaked - should be more forgiving...?

0.9.2
-Added Phase hullmod to Sunder (GMHQ)
-All GMDA ships with overdrive have had their mobility systems downgraded in quality and their speeds slightly cut.
	-It made no real sense where the playstyle was to sacrifice speed between low and high flux, and yet have shipsystems that mitigated this.

0.9.1a
-Fixed Hullmod Description Crash
-Fixed Glow Sprite of Onslaught (GMHQ)

0.9.0
-Updated to 0.9.0a
-Minor sprite updates across the board.
-Onslaught (GM) and Onslaught (GMHQ) have been tweaked to have less weapon mounts in general; ordinance has been tweaked accordingly.
-The Bludknock missiles fired from the Thunder (GM) are now weaker, and move faster
-The GMDA hullmod has (again) undergone a change in function; hulls now also have a passive vent bonus above 80% flux, and an overload duration increase of 150%.
	*This should now make it clear that these ships favour high risk-high reward playstyles.
-GMDA markets now give a good bonus to accessibility, but reduce stability.
-Added in a 'Bribe' script similar to Luddic Path; openning the comm link when engaged will reveal an option to pay a speeding ticket instead of being attacked; particularly useful for small, early game fleets.


0.8.3
-Added the Sunder GMHQ - Phase Sunder Protoype. Emphasis - PROTOTYPE.
-Tweaked Spawn code so fleets are a lot less likely to spawn on top of you in hyperspace.
-The GMDA hullmod now increases sensor profile.
	-These two should prevent Sudden GMDA Death Syndrome.

-Added new Nexerellin and Gladiator Bounty compatability.
-Increased the speed of the Hammerhead GMHQ.
-Lurgi Suppression Beams Tweaked again.

0.8.2a
-Tweaked code, should help solve the Bludnock engine issue
-Reduced the impact of the Lurgi Suppression Beam weapons

0.8.2
-GM Ship speeds tweaked to be slower outside of zero flux and elevated flux
-GMs ships will now show occassionally show up in Independant fleets
-Added a modular Suppression Beam - Very low damage output, but freezes enemy vessels, and cripples unshielded ships.

0.8.1
-Quickly fixed the variant HULLMOD CONFLICT issues.
-Added Gladiator Bounties.


0.8
-Sprite Tweaks to Falcon and Venture.
-Added Hammerhead (GMHQ) and Kite (GM).
-GMDA fleets now tend to be smaller patrols rather than a mix of large and small fleets.
-Reduced the burn level of all destroyers to 9, increased burn speed of all destroyer-level cargo ships to 9.
-Fundamentally changed how the GMDA and GMs hullmods work
	-Increased Zero-Flux speed boost.
	-Above 75% flux, gain a speed boost.
	-Burn Speed bonus removed.
	-Peak Operating Time is now only reduced by a quarter.
	-Hull and armour penalties made less severe.
	-Supply cost removed, deployment cost increased.
	-Cargo and Fuel capacity drawbacks and improved maneuverability remain unchanged.

0.7
-Sprite Tweaks on Hammerhead, Lashers, Wolves and Wayfarers
-Falcon (GM) loses two small missiles, now has double medium composite hardpoints at the front. Suffers from Poor Missile Integration, reducing missile ammo and rate of fire by 25%, no Expanded Missile Racks
-Sunder (GM) added; loses two small missiles and two medium energies, replaced with two medium synergy, suffers from Poor missile Integration (see above)
-Vigilance (GM) added; loses traditional layout two get two medium synergies, suffers from Poor Missile Integration (See Above)
-Onslaught (GM) added; reworked weapons layout, fairly fast for an Onslaught, but overall weaker package.
-Onslaught (GMHQ) added; [REDACTED]
-Crun Gun sprite touched up, weapon now fires slightly faster and with more flux efficiency
-Bluebottler tweaked to have more EMP and more flux efficiency, removed PD tag; now an EMP spewing assault annoyance.
-Chaser Missiles reduced damage from 1500 to 1000, missile AI now actually works.

0.6e
-Tarsus (GM) had cargo reduced and flux stats drastically cut, but OP increased - is not a much more dedicated missile support destroyer
-Tarsus (GMs) turned into a semi-competant combat freighter
-Added the Sagitus (C) and Sagitus (F); the new civ freighters of the GMDA
-Touched up the sprites of the Wayfarer (GM), Wayfarer (GMs), Condor (GM), Tarsus (GM) and Tarsus (GMs).

0.6d (Silent)
-Fixed Ilm market
-Fixed Tarsus (GMs)t
-Added Version Checker

0.6d
- Works in 0.8.1a
- Added Venture (GM)
- Reworked Condor (GM), Tarsus (GM) and Tarsus (GMs)

0.6c
-Fixed Hangar Error

0.6b
-Fixed Variant Problems
-Figured out I had made one of the missile slots on the hammerhead a turret instead of a hardpoint - missile slots fixed
-GM condor now refits fighters faster.

0.6
-Upped OP of Chaser to 7, Single to 3; reduced HP of missile from 200 to 125
-Crun gun:
	-Fires slower
	-Bullets travel faster
	-Reduced 'base' damage
	-Increased 'extra' damage applied to fighters and damage type; the ability of the gun to wipe fighters should now be more apparent.
-Bluebottler gun
	-Slightly increased EMP damage
	-Slightly reduced kinetic damage
-Suppression beam
	-Flux cost reduced; Broadsword (GM) now pin ships more regularly and effectively.
-Increased base speed of GM fighters by 50.
-Tweaked some GMs stats.
-Added Wayfarer (GM); Effective and flexible gunship.
-Added Wayfarer (GMs); Well armed civilian ship.
-Fixed Wolf Variant Issue


-GM hullmod; 
	- Flux dissipation and capacity bonus reduced from 25% to 15%
	- Armour Reduction increased from 25% to 35%
	- Deployment Cost increased by 25%
	- Weapon Damage increased by 20% (Does not apply to fighters)
