﻿DIABLE AVIONICS

2.70

 - Added Coanda-class frontline destroyer: A heavy destroyer hull with many small turrets and a medium missile hardpoint to bully smaller ships and distract bigger ones. Has a mixed mobility+defense ship system.
 > This is to the Hayle what the Daze is to the Haze.

 - Removed non built-in Dampened Mounts hullmod.
 - Added a pair of bounties to point the player toward the Virtuous, and the Gulf if you don't have IBBs enabled.



BALANCING:

Massive balance pass that aims to make the Wanzers more usable on regular carriers, buff up a few ships that have been a bit too squishy for a while but also tone down a handful of weapons that have on the other hand crept in power a bit too far.

 * WANZERS overall:
   . Now all have default rebuild times closer to regular wings (around + 10 to 20% longer than regular fighters instead of + 100 to +200%),
   . OP costs have been spread out upward a lot.

 * Wanzer Gantry Hullmod: 
   . Now exclusively built into the Storm, Gust and Pandemonium (and added to the Gulf because why the hell not),
   . Now adds one extra craft to all installed wanzer wings (instead of reducing rebuild times),
   . No longer require "wanzer-exclusive" complements to apply its effect!

 > This is an attempt at finding a new balancing paradigm for Wanzers.
 > Hopefully this will make them more usable outside of Diable ships without relying on the Gantry hullmod crutch to prevent snowballing.
 > At the same time, the Gantry has been turned into a tool to make Wanzers great on select hulls rather than an OP tax to make them usable at all on regular carrier.
 > Thus the Wanzer Gantry hullmod has been removed from several ships.
 > Mix-and-match of Wanzer and non-Wanzer wings is now possible with the Gantry, this should allow more versatility in using cheaper wings to draw fire away from the expensive units.

 - Frost trooper:
   . Covet handgun DPS doubled to 150 from 75 (stat card is also much clearer).
   . Rebuild time reduced to 12s from 26, OP cost unchanged at 8.
 > Now a solid Broadsword replacement with half the kinetic damage potential, but much more HE with the blade attacks.

 - Strife gunner:
   . Removed the Thunderbolt launcher.
   . Rebuild time reduced to 15s from 34, OP cost raised to 12 from 9.
 > There's a fierce competition in the 12OP range, I hope the reduced rebuild-time will make up for the loss of the single Thunderbolt.

 - Hoar bodyguard:
   . Gun damage per shot increased to 140 from 125 (dps of 175 per gun from 156), range increased to 600 from 500.
   . HP reduced to 750 from 950, armor reduced to 75 from 100, speed increased to 250 from 160.
   . Rebuild time reduced to 15s from 30, OP cost unchanged at 10.
 > Should now be a capable interceptor able to defend a wide area against missiles and fighters instead of an escort for big ships.

 - Avalanche shock trooper:
   . Added a two-shot Thunderbolt launcher.
   . Armor increased to 200 from 175, speed reduced to 160 from 175.
   . Main gun no longer has limited ammo, damage per shot increased to 75 from 40 but number of pellets reduced to 6 from 8.
   . Rebuild time reduced to 20s from 38, OP cost raised to 14 from 10.
 > The Avalanche was lacking in bite against armored targets, so it gets the Strife's Thunderbolt missiles to make it the improvement it should have been.
 > It now should be equivalent to a wing of Warthogs but more reliable and versatile.
  
 - Warlust sniper:
   . Main gun is now Kinetic instead of Energy, damage and dps unchanged at 400 et 200 respectively.
   . Added 200 EMP damage per shot.
   . Now has a "fighter" role instead of "support".
   . Rebuild time reduced to 20s from 42, OP cost raised to 16 from 12.
 > Basically, a fighter with a HVD. 
 > It's hard to beat the Broadsword in raw kinetic output (900 dps wing wide, if only for a moment) but between the point defense support and the pin-point accuracy, the Warlust should bring something interesting to the table.

 - Blizzaia grenadier:
   . Cicada grenade launcher ammo removed, dps reduced a bit. 
   . Rebuild time reduced to 25s from 42, OP cost raised to 18 from 15.
 > Removed ammo due to an issue with the new Gantry effect

 - Valiant commando
   . Cull damage-per-shot increased to 100 from 65, firerate reduced to maintain dps.
   . Rebuild time reduced to 18s from 38, OP cost raised to 22 from 14.

 - Zephyr marksman
   . Rebuild time reduced to 20s from 46, OP cost raised to 20 from 13.

 - Raven heavy trooper:
   . Glowtusk range reduced to 500 from 625, ammo removed, DPS increased to 200 from 125,
   . Grave HMG range reduced to 550 from 650, DPS increased to 325 from 260,
   . Rebuild time reduced to 25s from 60, OP cost raised to 26 from 16.
 > Now you won't wait forever for the replacement to be deployed! OP cost might require further increase because that thing is a beast without the ammo limit.


 * SHIPS


 - Draft-class frigate
   . Hull increased to 2250 points from 1750

 - Versant-class hybrid wanzer:
   . Shield efficiency buffed to 0.8 from 1.
   . Increased the damage and flux-per-shot of all three built-in Harvest weapon variants.
 > With its flux stats unchanged it should not be a ludicrous powerhouse yet, but still much better at punching through medium armor.

 - Pocket Gust-class combat carrier:
   . Deployment cost reduced to 9 from 11,
   . Maneuverability significantly improved,
   . Flux capacity increased to 4500 from 4000,
   . OP amount increased to 95 from 85,
   . Removed built-in Wanzer Servicing Gantry hullmod
 > Gantry was no longer needed, and added some thematic buffs for a ship supposed to be quick and agile but ended up folding every other battle.

 - Calm-class destroyer:
   . Reduced cargo capacity to 80 from 110,
   . Reduced fuel capacity to 50 from 60,
 > These changes are more for flavor and give a bit of breathing room to the new Coanda-class destroyer to stand out.

 - Gust-class light cruiser:
   . Deployment cost reduced to 20 supplies from 24,
   . Max speed increased to 75su/s from 65,
   . Flux capacity increased to 9500 from 8200.
   . Gets the improved Wanzer Gantry hullmod.
 > I'm trying to keep it a bit more brittle than an Eagle but about as mobile and no longer ludicrously more expensive to deploy.

 - Rime-class recon cruiser:
   . Flux dissipation increased to 300 from 250,
   . Flux capacity increased to 6000 from 5500,
   . Speed increased to 65su/s from 50,
   . Maneuverability slightly increased.
 > It's in the deployment cost range of a Falcon and while it should not be as good, it certainly should not have been hopeless either.

 - Haze-class cruiser:
   . OP amount increased to 175 from 170,
   . Maneuverability slightly increased.
 > The Haze has been outshone by the Daze, these are very minor buff to try and bring it up to parity.

 - Storm-class Battlecarrier:
   . Removed 2 medium hybrid turrets,
   . System changed to Plasma Burn from Targeting Feed,
   . Deployment cost increased to 26 supplies from 23,
   . Gets the improved Wanzer Gantry hullmod.
 > If you think this is a nerf, wait until you give it a whirl with those +1 Wanzer wings!

 - Maelstrom-class Battlecruiser:
   . Removed the Wanzer Servicing Gantry hullmod.
 > No longer needed

 - Pandemonium-class Dreadnought:
   . Oversized Hull hullmod removed, 
   . Deployment cost increased to 75 supplies from 60,
   . Number of decks reduced to 3 from 4.
 > Last update added a 4th deck and it is already gone... But hey, those three with the new Gantry hullmod are worth "6" decks if you use solo wings!


 * WEAPONS:


 - Artassault revolver cannon:
   . Accuracy significantly improved
   . Damage and Flux-per-shot increased to 75 from 60,
   . DPS adjusted to 175 from 150.
 > It needed a serious buff considering the anemic 500 range for the same cost and similar offensive stats as the Light Assault Gun.

 - Artdeux Twin Cannon:
   . Flux/dmg buffed to 1.0 from 1.1,
   . OP cost reduced to 11 from 13.

 - Glowtusk Linear Rifle:
   . Flux-per-shot reduced to 400 from 500 (0.8 flux efficiency)

 - SRAB:
   . Range lowered to 800 from 1000,
   . Projectile durability halved.
 > Since it benefits from both weapons *and* missile hullmods and skills, it was a bit insane when deployed in numbers.

 - Thunderbolt Pod:
   . Fire delay increased to 6s from 3.6,
   . Burst size increased to 4 from 3,
   . Ammo reduced to 16 from 24,
   . OP cost reduced to 10 from 12.
 > Some changes to help the AI not waste missiles, others to make it less "power dense" for a single medium slot.

 - Lazyhorn Warp Projector:
   . Damage-per-shot reduced to 200 from 280,
   . Flux-per-shot reduced to 100 from 140,
   . OP cost reduced to 12 from 13.
 > Same deal, the weapon just offered too much utility out of a single slot, even for the OP cost.

 - Opfer GV:
   . Damage and Flux-per-shot reduced to 10 from 15,
   . Ammo reduced to 320 from 400,
   . Ammo regen increased to half its burst DPS.
   . OP cost reduced to 20 from 26.
 > Another weapon that was just a bit too much power in a single slot,
 > It should still be a worthwhile upgrade upon the Mark IX but no longer a massive jump in power with the OP cost as the lone meaningful drawback.

BUGFIXES/IMPROVEMENTS:

 - Added "broken" hullmod to recovered Virtuous, and resolved the crashing issue for deploying it without restoring first.
 - Removed (!) icon next to the Virtuous fleet (and the Gulf one if you don't have IBBs enabled) and added it to the post-battle wreck.
 > It confused so many people!
 - Fixed Virtuous being unreliable to recover.


2.64

Diable now has several musical themes added to their markets, composed by Mesotronik thanks to the donations of all my generous Patrons. 

BALANCING:
 - Lazyhorn Warp Repeater:
   . Minor nerfs across damage, lifetime and firerate stats.
   . Significantly more flux intensive.

 - Virtuous wunder wanzer:
   . Excision Sniper: Damage per shot increased to 1250 from 750, firerate reduced to 20rpm from 24.
   . Snowblast Shotgun: range increased to 900 from 750.

   . Roar minigun: range increased to 900 from 850.
   . Beast cannon: range increased to 900 from 800.

   . Scicle Blaster: Added 50emp damage per shot.

BUGFIXES/IMPROVEMENTS:
 - Fixed another possible NPE from MagicBoxes AI.
 - Hopefully fixed the issue with the Virtuous or the Gulf spawning to the center of the system.
 - Fixed the messed up hullmod descriptions.
 - Virtuous/Blizzaia grenade launchers should be a LOT more accurate.

2.63

[RC5]
 - Fixed crash related to Magicbox anti-missiles.
 - (Hopefully) fixed some issues related to unique ships' wreck spawning multiple times or inside stars.
 - Arbitrator interceptors now have a visually smaller booster.
 - Pirate skins are now slightly rarer.
 - Assume Control and Prière ECM Field systems now benefit more from the System Expertise skill.
 - Added a fun main menu mission...

 - Stratus:
   . Maintenance/dp reduced to 5 from 6,
   . Crew requirement reduced to 30 from 45,
   . Speed increased to 55 from 45,
   . P variant received a few mild further buffs and the Shielded Cargo-Hold hullmod.
   > Further securing its position as a compromise between Buffalo and Mules.

 - Rime P:
   . OP amount raised to 90 from 70,
   . Cargo capacity raised to 400 from 300.
   > The civilian-grade amount of OPs was a bit too much of a handicap.

[RC4]
 - Virtuous-class wunder wanzer:
   . Added a visual glow to indicate the system is ready to use.
   . Base speed increased to 85 from 60.
   . Special loadouts cannot be changed without a spaceport.
 - Stratus freighter:
   . Cargo capacity increased to 250 from 200
   > Now properly competes with the Mule as a non civilian freighter.
 - Plasma Capacitor Shunt system:
   . Active time increased to 1.3s from 1.
 - Burchel beam repeater:
   . Flux ratio improved to 0.8 from 1.33.
   > Now competes with the Burst Laser at .62 ratio.
 - Glaux Beam Repeater:
   . Flux ratio improved to 1.1 flux/dmg from 1.17,
   . Sustained DPS increased to 200 from 150.
   > Should now compete with the phase Lance on equal footing.
 - State Support Beam:
   . Now a burst beam with 2s on, 2s off firing pattern, from a continuous one,
   . Firing dps increased to 400 from 200 (same sustained damage),
   . OP cost notched down to 11 from 12,
   . Range slightly reduced to 800 from 850.
   > Now offers more flexibility when choosing between not insignificant bursts, or continuous alternating beams.
 - Magicbox Anti-missiles:
   . Spread between multiple targets when fired in bulk.
   > Should be more reliable against multiple incoming missiles.
 - Thunderbolt MRM Pod:
   . OP cost raised to 12 from 10.
   > It has twice the damage potential of a Harpoon Pod so definitely required
 - Banish Torpedo Launcher:
   . OP cost notched down to 11 from 12.
   > Not really required, but it creates a smooth op gradient along Plover, Banish, Thunderbolt, Thrush
 - Lazyhorn Warp Projector:
   . Tweaked Prox fuse ranges to better deal with swarms of missiles,
   . Max damage reduced to 300 from 350,
   . Fire-rate increased to 17 salvo per minute from 12,
   . Autofiring solution vastly improved.
   > Now this is a reliable Energy mount Flak gun.
 - Warlust, Frost wanzers:
   . Removed ammo limitation on their main weapons.
 - Avalanche, Raven wanzers:
   . Added limited ammo regen to their main weapons.
   > The AI would not retreat them for rearming reliably.
 - Deep Strike Pod:
   . Wanzers should stay in combat if the pod is destroyed instead of retreating.
 - Some weapon tiers have been shuffled to try and help the auto-fitter.
 - Fixed a bunch of outdated descriptions.

[RC3]
 - Fixed a reorder issue with some S-mod and the "toggle" hullmods of the Verstant or the Virtuous.
 - Virtuous-class wunder wanzer:
   . Scicle blaster damage reduced to 250 from 300,
   . Scicle blaster regen rate significantly increased to 400 dps from 300. (now it has much shorter down times between clips)
   . Unlocked Flicker Core system flux buildup reduced to 5% per use from 10%.
   . Phase Grazer Siphon system regen time improved to 16s from 20.
   . Micro-missile Rafale system now has 2 charges on a short 5s cooldown, regen set to 20s from the previous 15s cooldown.

[RC2]
 - Pandemonium is back to 60DP and only get +200 flux dissipation from previous patch instead of +400 because I was getting too many private messages complaining about the changes.
 - Special fleets should despawn now when they lose their flagship.
 - Special fleets should spawn in ongoing saves.
 - Fixed Thunderbolt effect crash against modules.

 - Virtuous-class wunder wanzer:
   . Flux capacity increased to 7500 from 5000.
   . Shield efficiency improved to 0.8 from 1.
   . Grasshopper grenade launcher ammo down to 10 from 20,
   . Grasshopper grenade launcher no longer tagged as PD_ALSO to limit target switching.
   . Glaux Mk.2 beam DPS increased to 600 from 500.
   . Glaux Mk.2 now deals double damage to fighters and drones.
   . Excision sniper rifle rof increased to 24rpm from 20.
   . Snowblast shotgun range increased to 750 from 600, max accuracy lowered.
   . Scicle Blaster range increased to 800 from 750,
   . Scicle Blaster damage increased to 300 from 150,
   . Scicle Blaster fire-rate halved,
   . Scicle Blaster ammo reduced to 12 from 20.
   . Phase Grazer Siphon active time lowered to 3s from 3.5.
   . Citadel Protocol system now has a custom AI.


BALANCING:

 - Maelstrom-class:
   . Burn speed increased to 8 from 7.

 - Pandemonium-class:
   . Number of flight decks raised to 4 from 3,
   . OP amount raised to 375 from 360,
   . DP and Monthly cost reduced to 50 supplies from 60. (Oversized hullmod still applies on top)
   . Now has the Advanced Ground Support hullmod instead of the regular Ground Support one.

 - Rime-class:
   . Combat and Pirate variants now have the Ground Support hullmod built-in.

 - Strife wanzer wing:
   . Thunderbolt ammo reduced to 1 from 2.

 - Phase Grazer Core system:
   . No longer turn off shields.

 - Dampened mounts hullmod: 
   . Removed both fire-rate and extra damage to weapons penalties for the built-in ones,
   . Slightly raised the base flux dissipation of ships with it built-in to compensate the increased fire-rate.

 - Versant-class:
   . Sensible Tuning hullmod now only prevent installing the Safety Overrides hullmod instead of reducing the PPT if a variety of hullmods were installed.

BUGFIXES/IMPROVEMENTS:

 - Diable Avionics' worlds will no longer appear in Nexerelin's Random Mode.

 - Thunderbolt/Plover special effect changes:
   . Now dig into the target instead of damaging it from the "exit" wound.  
   . Will no longer cause memory leaks.

 - Starbase Deep Strike capabilities are once again operational.

 - The modular Dampened Mount and Wanzer Gantry hullmods can no longer be used on top of their built-in versions.

 - The IBB Gulf now spawns in a patrol fleet if Ship and Weapon Pack is not enabled. 

 - The Versant's fire selector hullmod now has a fixed order and won't move to the bottom whenever it is toggled.

2.62

Barebone compatibility update for 0.95a

2.61

BALANCING:
 - Wanzer Servicing Gantry: No longer has any drawback when built-in a hull.
 - Wanzer wings: widened the refit time range, small wanzers get rebuilt faster, big wanzers take slightly more time.

2.60

NEW CONTENT:
 - Added a new set of stations.

BALANCING:
 - Hexafire/Twin-Hexafire: damage bonus now applies on soft flux instead of hard flux.

2.55

BALANCING:
 - Flux Redirection: no longer causes a loss of accuracy.
 - Storm-class carrier: System changed to Flux Redirection from Targeting Feed.
 - Thrush LRM system:
   . OP cost reduced to 13 from 14,
   . AI tweaked so that it can now be reliably fired off-bore.
 - Tunderbolt MRM Pod: OP cost reduced to 10 from 12.
 - Recson V: dps increased to 175 from 160.
 - Artdeux twin cannon:
   . flux efficiency improved to 1.1 from 1.25,
   . Max recoil inaccuracy increased, but accuracy loss per shot decreased (more accurate in short burst).

BUGFIXES/IMPROVEMENTS:
 - Implemented MagicSettings.
 - Derecho Quantum Disruption Device: Added an optional missile resistance in modSettings.
 - Fixed hidden weapon crash for good this time.
 - Further attempt at preventing the Versant's swapabble built-in weapons from dropping after a fight.


2.54

NEW CONTENT:
 - Added Hoar-type 6th gen wanzer wing:
   . Extremely efficient anti-fighter,
   . Cool akimbo gunslinger swagger.

BALANCING:
 - Micro-missiles:
   . Mounting cost reduced to 3op from 5,
   . Ammo regen rate doubled to 5s per from 10s,
   . Max ammo and clip sizes reduced to 3 missiles from 5.
 - Daze-class:
   . Built-in micro-missiles now fire forward.
 - Wanzers:
   . Increased the hull and/or armor of all solo wanzer wings by up to 25%.
   . Slightly buffed Valiant's shield.
 - Haze-class:
   . OP available increased to 170 from 160.
 - Phase Grazer Core:
   . Displacement very slightly increased.

BUGFIXES/IMPROVEMENTS:
 - Lazyhorn special effect weapon glow forced off.
 - Rewrote the entire Assume Control code, hopefully that will fix some inconsistent crashes in rare circumstances.
 - Fixed Version Checker repository issue.


2.53, post tournament patch

BALANCING:
 - Winee EMPR fire delay raised to 8s from 7.
 - Nocturne EMP Array:
   . EMP and Kinetic damage increased by 66.6% (!)
   . OP increased to 12 from 11.
   . Fire delay increased to 8.5s from 6.
 - Artdeux twin cannon:
   . Base ammo count lowered to 30 from 40.
   . Clip size raised to 15 from 10.
   . Reload rate nearly doubled (sustained DPS raised to 300 from 160).
   . Added Flux-dependent extra frag damage on hits.
 - SRAB projectile hitpoints raised to 600 from 300.
 - Opfer GV base ammo count reduced to 400 from 600.
 - Glowtusk:
   . Fire delay reduced to 2.5s from 3 (200 dps from 166.6).
   . Range reduced to 600 from 650.
 - Thunderbolts:
   . Base damage reduced to 500, updated stat card to reflect previous changes in the piercing effect.
   . Rack fires missiles in pairs, ammo raised to 8 from 5, OP raised to 6 from 4.
   . Pod fires missiles in triplets, ammo raised to 24 from 16, OP raised to 12 from 10.
 - Gust-class cruiser deployment cost and maintenance raised to 24 from 22.
 - Haze-class cruiser:
   . Deployment cost and maintenance lowered to 25 from 28.
   . Shield efficiency buffed to 0.9 from 1.
   . OP raised to 160 from 155.
 - Storm-class carrier deployment cost and maintenance lowered to 23 from 26.
 - Daze-class cruiser
   . Deployment cost and maintenance lowered to 22 from 23.
   . Shield efficiency buffed to 0.8 from 0.9.
   . OP raised to 145 from 140.
 - Zephyr wanzer wing:
   . Leash range extended to 4000 from 2000.
   . Micro Glaux range increased to 650 from 550.
   . Speed increased to 165 from 150.

BUGFIXES/IMPROVEMENTS:
 - Fixed crash when looting Universal Wanzer Deck Upgrade
 - Commissioned Crew hullmod now halve the damage taken from hyperspace storms instead of reducing the ship's maintenance.

2.52 Per-tournament patch

BALANCING:
 - Weapon prices lowered by 5 to 20%.
 - Ship prices and deployment cost raised by 5 to 10%.

BUGFIXES/IMPROVEMENTS:
 - Tentative fix for the banish torpedo firing every frame.
 - Wanzer Gantry tooltip fixed and clarified.

2.51

BALANCING:

 - Phase Grazer:
   . Now dissipates hard flux.

 - Versant tweaks:
   . Now gets slightly debuffed PPT from using any engine mod/SO.
   . Now has multiple selectable fire modes for its built-in Harvests (auto, burst, semi-auto) that slightly alter the weapons stats.

 - Wanzer Servicing Gantry:
   . Now reduces Wanzers replacement time by 50% from 33%
   . Wanzer replacement time increased across the board to more or less compensate.
   . Replacement rate depletion debuff now 20% per fitted wing from 33% flat.

 - Rime, Rime (F):
   . Ship system replaced with Plasma Capacitors (micro fortress shield) from Plasma Burn

BUGFIXES/IMPROVEMENTS:
 - Wanzers:
   . Reduced glow from systems effects.

 - Arbitrator:
   . Booster now acts as a rocket instead of a bomb to reduce friendly fire incidents.

 - Nexerelin:
   . Improved integration.

 - Externalized the few remaining compiled strings.

2.50

NEW CONTENT:

 - New/tweaked sprites for every single ship and weapon.
 - Rime-class
   . Freighter variant is now a conversion from a military hull.
   . Military variant hull is a light cruiser.
   . 2 decks + 2 medium missile hardpoints + 1 medium hybrid turret.
   . Still very fragile.
 - Sleet-class heavy frigate:
   . Tough armor, dependable hull.
   . Moderate armament.
   . Decent shielded cargo.
   . Totally not a smuggler ship!
 - Reintroduced the Stratus (P):
   . Similar to old regular Stratus. 
   . Except with a cool pirate paint-job.
   . Armed with a medium hardpoint and a bunch of built-in micro missiles.
 - Reintroduced Rime (P):
   . No flight deck but keeps those 2 medium missile hardpoints.
   . Has a cool painjob so it must be strong.
 - Artdeux twin cannons:
   . BRRRRRRRRRRRRRRT
   . BRRRRT
   . BRRRRT
 - Winee EMPR:
   . Burst Ion cannon on steroids.
 - Grave Autocannon:
   . Small burst Grave witha mean punch.
 - Blizzaia Artillery wanzer:
   . Entirely redone.
   . Beefier, meaner, but also single.
   . Equipped with a Cicada grenade launcher and a Grave Light Auto-Cannon.
   . OP cost set to 15.
 - Avalanche Assault wanzer:
   . Brings the pain up close.
   . Doesn't like to be ticked.
   . Brings A LOT MORE PAIN if tickled. 
 - Added support for Commissioned Crew:
   . Optimized Operations.
   . -2 or -25% (whichever is smaller) supplies per month.
   . -15% CR recovery rate. 

BALANCING:

 - Removed Advanced Avionics hullmod.
 - Wanzer Gantry:
   . Only affects full wanzer complements.
   . Increases the rate at which the fighter replacement rate decreases due to fighter losses by 33%.
   . Reduces replacement times by 33%, only with full wanzer complements.
 - All wanzers no longer get extra craft from Reserve Deployment.

--- WEAPONS ---

 - Artassault:
   . Damage per shot reduced to 60 from 65.
   . Flux per shot raised to 60 from 55.
   . Accuracy significantly increased, projectile speed slightly decreased.
 - Recson V:
   . Fire-rate increased to 24 rpm from 20.
   . Damage per shot reduced to 200 Kinetic, from 250, flux to fire reduced to 250 from 300.
 - Grave HMC:
   . DPS increased to 325 from 260.
   . Flux efficiency improved to 0.8 from 1.0. 
 - Glowtusk:
   . OP cost reduced to 10 from 11.
   . Flux to fire reduced to 500 from 750.
   . Range increased to 650 from 625.
   . Firerate increased to 20 rpm from 15
   . Removed random extra damage on shield hits.
   . Projectile speed reduced by 15%.
 - Mostro Cannon Array:
   . Now fires two by two.
   . Damage per shot increased to 250 from 200, fire-rate reduced to maintain DPS.
   . Range extended to 800 from 700.

 - Burchel:
   . Range extended to 600 from 550.
   . Flux to fire reduced to 333 from 350.
 - Glaux:
   . OP cost reduced to 11 from 12.
   . Range extended to 700 from 650.
   . Flux efficiency slightly buffed to 1.17 from 1.27.
 - Hexafire Scatter Cannon (both):
   . Now an Energy weapons instead of Ballistic.
   . Removed ricochet effect.
   . Now gets up to 50% extra damage the higher the firing ship's hard flux is.
   . Fire-rate reduced to 30rpm from 40.
   . (Twin Hexafire) Range reduced to 700 from 900.
   . (Hexafire) OP cost raised to 11 from 10. 
   . Flux-to-Damage buffed to 1.1 from 1.25.
 - Lazyhorn projector:
   . Now an energy weapon instead of ballistic.
   . Damage per shot raised to 350 from 200, flux per shot raised to 150 from 100.
 - SRAB:
   . Damage type changed to Energy from High Explosive.
   . Added 400 EMP damage per shot.
   . Flux per shot reduced to 750 from 900.
   . Fire rate increased to 20 rpm from 15.
   . Projectile speed decreased by 10%.
 - Nocturne EMP Array:
   . Beams growth speed increased by 20%.
 - Uhlan Siege Laser:
   . Max accuracy reduced to 5deg from 0.
   . Min accuracy increased to 15deg from 12.

 - Thunderbolt (all):
   . Damage increased to 550 from 400, extra damage reduced to 275 from 400.
 - Banish torpedoes (all)
   . Added 2000 EMP damage.
 - Plover:
   . Burst fire much quicker.
   . Damage increased to 400 from 200.
   . Fire-rate decreased to 13 from 17.
   . Ammo reduced to 50 from 60.

--- STRIKE-CRAFTS ---

 - Arbitrator interceptor:
   . New Sprite.
   . Main Artassault gun now has a 10deg arc.
   . Roaming range reduced to 6000 from 10000.
 - Arbitrator Z rocketeer:
   . Rocket range reduced to 600 from 1000.
   . Rocket spread reduced.
   . Rocket unload much quicker.
 - Frost trooper wanzer:
   . Hull reduced to 800 from 1100, armor reduced to 100 from 125, maneuverability increased by 25%.
   . Wing size increased to 3 from 2.
   . Covet sidearm changed into a Kinetic 6 shooter, from a Frag shotgun.
   . Botte Secrète system cool-down increased to 18s from 8, damage reduced by 50%.
   . OP cost increased to 10 from 8.
   . Roaming range extended to 4000 from 3000.
   . No longer triggers the "disabled" sound when deploying. (do tell me if the system miss-fires now!)
 - Strife gunner wanzer:
   . Hull reduced to 900 from 1450, armor reduced to 125 from 150, speed increased to 180 from 160, maneuverability increased by 33%.
   . Wing size increased to 2 from 1.
   . Thunderbolt rack ammo reduced to 2 from 5.
   . Grom MG damage per shot reduced to 75 from 100.
   . OP cost increased to 10 from 8.
   . Roaming range extended to 4000 from 3000.
 - Warlust sniper wanzer:
   . Hull increased to 1100 from 900, armor reduced to 100 from 115, speed reduced to 150 from 170, maneuverability increased by 80%.
   . Sniper Blaster fire-rate increased to 30rmp from 20.
   . Wing size reduced to 1 from 2.
   . Magibox PD missile salvo reduced to 1 from 4.
   . Added support drone system.
 - Zephyr wanzer wing:
   . Hull reduced to 1500 from 1850, maneuverability reduced by 15%.
   . OP cost lowered to 10 from 12.
   . Wing size reduced to 1 from 2.
   . Roaming range reduced to 2000 from 4000.
 - Raven heavy wanzer:
   . Hull reduced to 2000 from 2600.
   . Refit time raised to 45s from 30.
   . OP cost raised to 16 from 14.

--- FRIGATES ---

 - Draft frigate:
   . Arcus drone changed into a fixed module.
   . Armor module hull lowered to 4000 from 7500, armor raised to 400 from 150.
   . System changed to Arcus Armor Repairs from Arcus Drone.
   . Flux capacity reduced to 1500 from 2350.
 - Versant hybrid wanzer:
   . Gained one medium universal hardpoint.
   . Shield arc reduced to 270deg from 360.
   . OP amount increased to 45 from 30.
   . Harvest built-in guns damage decreased to 75 from 150, flux decreased to 80 from 140, fire-rate increased to 200rpm from 170.

--- DESTROYERS ---

 - Calm destroyer:
   . Removed built-in wings.
   . Changed system to Vortex drones from Flux Redirection, with added passive boost to various systems.
   . Top medium mount changed to a turret from a hardpoint, arc widened to 15deg from 5.
 - Derecho ECM destroyer:
   . Left medium mount changed to a turret from a hardpoint, arc widened to 15deg from 5.
 - Pocket Gust:
   . Added an extra sideways missile hardpoint because only one was just sad.
 - Stratus freighter:
   . Now a dedicated freighter instead of a combat freighter.
   . Removed two small turrets, replaced the small main turret by a universal hardpoint.
   . System changed to Active Flares from Passive Flares.
   . Armor reduced to 350 from 400.
   . Flux capacity reduced to 2500 from 3500, dissipation reduced to 150 from 200.
   . OP reduced to 40 from 54.
   . Speed reduced to 45 from 60.
   . Crew requirement reduced to 45 from 55, crew capacity increased to 100 from 80.
   . Cargo capacity reduced to 200 from 225.
   . Burn speed increased to 9 from 8.
   . Deployment/maintenance cost reduced to 6 from 7.
 - Cirrus troop transport:
   . System changed to Active Flares from Passive Flares.
   . Hull increased to 4250 from 4200, armor reduced to 400 from 420.
   . Crew capacity increased to 280 from 250.
   . Cargo capacity reduced to 60 from 75, fuel capacity increased to 100 from 75.
   . Burn speed increased to 9 from 8.
 - Chinook tanker:
   . System changed to Active Flares from Flicker Core.
   . Fuel capacity reduced to 400 from 550.
   . Burn speed increased to 9 from 8.
   . Deployment/maintenance cost increased to 6 from 5.
 - Fractus carrier:
   . Removed built-in Wanzer Gantry hullmod.
   . Added 2 small missile hardpoints.
   . OP increased to 70 from 60.

--- CRUISERS ---

 - Rime freighter:
   . Medium turret now hybrid from universal.
   . Cargo capacity decreased to 600 from 800.
   . Fuel capacity increased to 500 from 300.
   . System changed to Plasma Burst from Catalyzed Burn.
   . Fuel/ly reduced to 3.5 from 4.
   . Price droped to 60000 from 110000.
   . Deployment/maintenance cost increased to 10 from 15.
 - Storm battlecarrier:
   . Flight decks reduced to 2 from 3
   . Gained 2 medium missile turrets as well as 1 small hybrid turret.
   . Flux capacity increased to 9000 from 7000, dissipation reduced to 450 from 350.
   . Shield efficiency buffed to 0.9 from 1.
   . OP amount increased to 130 from 120.
 - Gulf Mod-cruiser:
   . Hull increased to 10000 from 9500, armor increased to 1000 from 950.
   . Speed reduced to 60 from 70.
   . Crew requirement increased to 205 from 165, crew capacity increased to 275 from 210.
   . Deployment/maintenance cost increased to 35 from 33.

--- CAPITAL SHIPS ---

 - Maelstrom battlecruiser:
   . Ship system switched to Phase Grazer Core from Heavy Flicker Core.
   . Removed 2 front small hardpoints, 2 rear missile hardpoints and 1 small turret.
   . layout shuffled around a bit.
   . Armor decreased to 1100 from 1200.
   . Flux capacity decreased to 18000 from 21250, dissipation reduced to 1000 from 1200.
   . OP amount reduced to 235 from 260.
   . Speed increased to 45 from 35.
 - Pandemonium dreadnought:
   . Ship system switched to Phase Grazer Core from Heavy Flicker Core.
   . Large hybrid mounts reduced to 2 from 4, but gained 2 built in Micro-missile Arrays, 2 medium universal turrets and 2 small hybrid turrets. 
   . Armor increased to 1300 from 1200.
   . OP amount reduced to 360 from 435.


BUGFIXES/IMPROVEMENTS:
 - Externalized all string from compiled code to make translations easier.
 - Assume Wing Control system visual effect toned down.
 - Added DPS stats to the name of fighter only weapons, so that they show up on the fighter stat card.
 - Pocket Gust:
   . Weapons render order fixed.


2.05

BALANCING:
 - DA blueprint packages prices lowered to vanilla levels.

2.04

BALANCING:
 - Ship prices raised to 0.9.1 levels.

BUGFIXES/IMPROVEMENTS:
 - Uhlan Artillery shots now pass through missiles.
 - Derecho system visual feedback now rendering below ships.
 - Versant rear panels now properly rendered below the arms.
 - Added trails to Uhlan shots, Warlust, Valiant and Versant weapons.
 - Reworked fleets composition for a tougher challenge.

2.03

 - Added Vesperon Combine compatibility.

BALANCING:
 - Daze-class Cruiser:
   . Speed reduced to 50 from 55,
   . Shield efficiency reduced to 0.9 from 0.8,
   . Shield upkeep raised to 0.4 from 0.35,
   . Flux dissipation reduced to 650 from 825,
   . Flux capacity raised to 13000 from 12000,
   . Hull reduced to 10000 from 12000.

 - Haze-class Cruiser:
   . Flux dissipation raised to 750 from 650.

BUGFIXES/IMPROVEMENTS:
 - Uhlan Artillery changed all around, should fire a lot more often.

2.02

 - Updated compatibility with Nexerelin.

BALANCING:
 - Dampened Mount hullmod:
   . Only affects projectile weapons, not beams,
   . Increased OP cost to 10/15/25/40 from 10/15/20/30,
   . Now reduces the firerate of the weapons by 20%.

 - IBIS pd:
   . Flux per shot reduced to 3 from 9 (60 flux/s from 180),
   . Range raised to 350 from 300,
   . Added limited ammo and regenerating clips.

 - Raptor pd now also has limited ammo and regenerating charges.

BUGFIXES/IMPROVEMENTS:
 - Shuffled some blueprints, neither package contains any capital ship like with vanilla.
 - Campaign relations slightly adjusted toward hostilities.
 - Slightly tweaked the economy toward self sufficiency (while keeping the loot from raids):
   . Removed Eclipse Station nanoforge.
   . Removed all Freeport statuses.
   . Removed all Waystation and Commerce industries.
 - Fixed Flicker Core description error.
 - Added missing info to missile stat cards.

2.01

BALANCING:

 - Opfer Artillery:
   . Now limited to 600 ammo.
   . Reloads in 200 shots clips every 10s.

 - Frost-class Wanzer:
   . Shotgun damage changed to Fragmentation from Energy.

BUGFIXES/IMPROVEMENTS:

 - Fixed a few case issues for Linux users.
 - Fixed Rime-class system constant toggle.

2.00

rc2: Fixed IBIS flux.

BUGFIXES/IMPROVEMENTS:

 - Improved and working economy. 
 - Proper blueprints and drops.
 - Dampened Weapon Mounts hullmod:
   . Can now drop and be learned.
   . Now also reduces the weapons durability.
 - Cirrus troop transport now has the Ground Support hullmod built-in.
 - Cramped Hull hullmod now also incompatible with most new logistic hullmods.

1.99

RC2: Blueprint fix 
RC3: Flux per proj fix
RC4: Fixed Gust system, ajusted pirate relations

   Barebone 0.9.0 compatibility update.

1.94

NEW CONTENT:

 - Arbitrator Z bomber:
   . Twin fuselage Arbitrator.
   . Loaded with Plover rockets.

BALANCING:

 - Flicker Core ship-systems:
   . Regen delay increased to 20s from 10/15s.
   . Charges increased by 1.

 - Haze-class cruiser:
   . Removed 2 small sideways turrets.
   . Down-sized medium universal turret to small.
   . OP adjusted accordingly.

 - SRAB Heavy Emitter :
   . Shots speed increased by 50%.

 - Pandemonium-class dreadnought:
   . Added built-in High-Maintenance hullmod.

BUGFIXES/IMPROVEMENTS:

 - Gust/Pocket Gust system:
   . Control isn't transfered to the fighters when the player ship is in auto-pilot and use the Ship-System. Regular fighter buff is still applied.

 - New Nexerelin starting options.

 - Removed Uhlan Artillery chargeup for better AI behavior.

 - Opfer Artillery improved sound and animation.

1.93

NEW CONTENT:

 - Opfer Repeater Artillery:
   . Lots of Dakka
   . Large mount Kinetic weapon
   . LOTS OF DAKKA I SAY!

 - Lazyhorn Warp Projector:
   . Medium PD
   . Lasting AOE

 - Nocturne EMP Array:
   . Medium burst beam
   . Kinetic + EMP

BALANCING:

 - Daze-class cruiser:
   . Removed built-in ITU.


1.92

NEW CONTENT:

 - Daze-class heavy cruiser:
   . Anvil to the Haze-class' hammer,
   . Few weapon mounts with wide arcs,
   . Generous flux stats further enhanced by a Flux Redirection ship system.

BALANCING:

 - Haze-class:
   . Now has Flicker Core ship system instead of Flux Redirection,
   . Speed reduced to 60 from 70,
   . Armor reduced to 900 from 1000.

1.91

BALANCING:

 - Zephyr-class wanzer:
   . Special beam attack damage reduced by about 60%,
   . Now comes in wing of 2,
   . System AI made more aggressive,
   . Price raised to 16000 from 12000.


 - Maelstrom:
   . Armor reduced to 1200 from 1300.

 - Pandemonium:
   . Armor reduced to 1200 from 1700,
   . Hull points raised to 20000 from 17000,
   . Flux dissipation raised to 1200 from 1100,
   . Deployment cost and maintenance raised to 60 from 50,
   . Hull price raised to 374999 from 324999.
   
BUGFIXES/IMPROVEMENTS:

 - Gust-class ship system now has a 0.5s delay to avoid triggering the system of the fighter taken over.

 [RC2] Zephyr system AI NPE fix.

1.90

NEW CONTENT:

 - Zephyr-class Beamer wing:
   . Full soft-flux loadout,
   . A lot of soft-flux,
   . A LOT.

BALANCING:

 - Calm:
   . System switched to "Export Fortress Shield", a time limited Fortress Shield system variant, from Vortex drones,
   . Got 3 built-in wings of Vortex drone,
   . Vortex drones now larger and equipped with IBIS instead of LR PD Laser,
   . Flux capacity raised to 4250 from 3400,
   . Flux dissipation raise to 325 from 275.

 - Warlust:
   . Now equiped with Magicbox PD Missiles instead of Micro-missiles.

 - Arbitrator wing:
   . Now benefits from Wanzer's gantry fast repairs.

BUGFIXES/IMPROVEMENTS:

 - Dynasector integration updated.

1.89

NEW CONTENT:

 - Pocket Gust:
   . Cute lil' Destroyer-sized Gust,
   . Same system as the full sized one,
   . One fight deck, one medium turret, a few small ones and a built-in Micro-Missile Cluster.

BALANCING:

 - Thrush LRM:
   . OP cost raised to 14 from 10.

 - Plover Rocket Pod:
   . OP reduced to 10 from 12,
   . Spread halved,
   . Launch speed doubled.

 - Banish Launcher:
   . OP raised to 12 from 11.

BUGFIXES/IMPROVEMENTS:

 - Adjusted starting relationships.
 - Shuffled Nexerelin's starting ships.

1.88

NEW CONTENT:

 - Gust:
   . New sprite,
   . New weapon layout,
   . New ship-system.

BALANCING:

 - Vapor Evasion system:
   . Range slightly reduced (same "invincibility" time),
   . Charge regen delay increased to 15s from 10.

 - Derecho:
   . Large Hybrid hardpoint now medium,
   . Medium Missile hardpoint now universal,
   . Added one small rearward hybrid turret,
   . Added built-in Cramped Hull hullmod.

 - Maelstrom:
   . Price raised to 219999 from 185500.

 - Artassaut:
   . Burst size reduced to 5 shots from 7,
   . Damage per shot raised to 65 from 40,
   . Range raised to 500 from 425,
   . Projectile speed raised by 60%.

1.87

BALANCING:

 - Cramped Hull:
   . Hullmod that prevents the instalation of physically "large" hullmods such as Expanded Missiles Racks of Expanded Magazines,
   . Reduces the missiles fire-rate by 50%,
   . Built-in the Hayle, Vapor and Versant.

BUGFIXES/IMPROVEMENTS:

 - Thunderbolts:
   . Raised the engine's endurance to better match the listed range.

 - Glowtusk:
   . Shots now more visible.

 - (finally) Fixed a mod incompatibility regarding some visual effects.

 - Shear tug now has "Drive Field Stabilizer" instead of "Tow Cable".

1.86

BALANCING
 - IBIS and Raptor:
   . Reworked firing pattern with scripted spread,
   . Slightly buffed DPS, slightly nerfed projectile speed and flux efficiency.

 - State beam:
   . Lowered the flux requirement to 1:1 ratio.

 - Strife:
   . Raised the damage per shot of the minigun, reduced the fire-rate,
   . Raised the accuracy and projectile speed.

 - Frost:
   . Now all wanzers can use the slashing special move, not just the leader,
   . Cooldown raised accordingly.

 - Storm:
   . Deployment cost reduced to 28 supplies from 35.

 - Fractus:
   . Now equipped with a "Emergency refit" ship-system that lowers the refit time at the cost of faster depletion of the fighter replacement rate.

*experimental changes*

 - Glowtusk:
   . Now a high powered, long cooldown HE murder cannon.

 - Grave MG:
   . Now a kinetic stream of death.

 - Raven:
   . Now armed with a Glowtusk and a Grave HMC.

 - Recson V:
   . Significant buff to the per-shot damage,
   . Significant reduction of the fire-rate,
   . Significant buff to the flux per shot,
   . Range raised to 1000.

 - SRAB:
   . Range raised to 1000.

BUGFIXES/IMPROVEMENTS:

 - Changed some ship tags leading to better AI behaviors.
 - Wanzer Servicing Gantry hullmod now usable on non Diable ships.
 - Draft:
   . Improved sprite,
   . Slightly bigger armor drone that should better protect the front of the ship.

1.85

NEW CONTENT:

 - Arbitrator Interceptor wing:
   . Long range fast interceptor for a moderate price.
   . Armed with a single barrel IBIS and an Artassaut cannon.
   . Equipped with a drop-booster to quickly traverse the battlefield. Also usable for improvised bombing runs.

BALANCING:

 - Storm:
   . Median turrets got more generous arcs

 - Fractus:
   . Ship system changed from Reserve Deployment to Long Range Coordination.
   . Raises the wings range by 3000su but reduces the carrier speed by 75%.

 - Valiant wings:
   . Shield now front facing instead of omni.
   . Shield arc raised to 120deg from 90.
   . Weapons range reduced to 400 from 600.
   . Weapons flux raised to 1:1 ratio.

BUGFIXES/IMPROVEMENTS:

 - Wanzers Servicing Gantry: 
   . No longer allows bombers to deploy new fighters before the deployed ones landed to rearm.

 - Uhlan Artillery:
   . Fixed hardpoint recoil.

1.84

BALANCING:

 - Most combat ships' shield efficiency raised by 10%.

 - Haze:
   . New sprite.
   . Gained 3 small turrets but medium central one no longer reaches the rear.
   . OP raised to 180 from 145.
   . Ship-system now reduces the weapons accuracy when in use.

 - Advanced Avionics hullmod:
   . No longer affects weapon ranges.
   . Now raises the ships' acceleration over time.
   . Ships base accelerations adjusted accordingly.
   . Still affects auto-aim accuracy, weapons turn rates and recoil.
   . Now compatible with Safety Override.

 - Dampened Mounts hullmod:
   . Extends the range of all weapons by 200su.
   . Built-in the Maelstrom and the Pandemonium (replaces built-in Targeting Core).

 - Uhlan Artillery:
   . Range reduced to 1000su from 1200.

 - SRAB:
   . Shots hp reduced to 300 from 450.

 - Burchel:
   . Charges regeneration reduced to 30rpm from 45.
   . Flux requirement raised to 350fps from 300.

 - Calm:
   . Now has four built-in micro-missiles launchers.
   . OP reduced accordingly.

BUGFIXES/IMPROVEMENTS:

 - RC4 (ugh) fixed bug with the Haze system. (will try to make a fancier version later)
 - RC4 fixed Wanzers refit time bug.
 - RC3 fixed crash between the Wanzer carrier hullmod and non-Diable wings.
 - RC2 fixed targeting crash.
 - RC2 fixed Shadow forward base's shadow.
 - Wanzer Servicing Gantry hullmod:
   . Now actually does something.

 - All missile AIs reworked/optimized.


1.83

BALANCING:
 - Warlust:
   . Removed ammo limitation for the weapon.
   . Damage per shot increased to 400 from 300.
   . Weapon's shots are now more visible.
 - Blizzaia:
   . Burst Recson replaced with Plover Rack.
 - Haze:
   . Flux Redirection system no longer reduce the shield efficiency.
 - Starting reputation with the player slightly increased.

BUGFIXES/IMPROVEMENTS:
 - RC3: Fixed Nexerelin generation.
 - New sprites for the Vapor, the Calm and the Hayle.
 - Warlust is now a Support fighter (will attack from afar)
 - Removed pirate variants that confused people.
 - Adjusted some FP values for more coherent markets availability.
 - Fixed generation bug from 0.8.1.
 - Targeting Analysis hint no longer blinking when deploying few Diable ships, script optimized.

1.82

BALANCING:
 - Valiant:
   . Lost Resilient Frame hullmod.

 - Derecho:
   . Gets built-in ECM, ECCM and High Maintenance hullmods in addition to the High Resolution Sensors and Advanced Avionics.

 - Wanzers:
   . Blizzaia speed raised to 110 from 95.
   . Blizzaia OP reduced to 16 from 20.
   . Raven speed raised to 120 from 100.
   . Raven OP reduced to 14 from 16.
   . Strife speed raised to 160 from 115.
   . Strife OP reduced to 8 from 10.
   . Warlust speed increased to 170 from 130.
   . Warlust OP reduced to 9 from 12.
   . Frost speed increased to 200 from 150.

 - Trifire/Hexafire:
   . EMP damage per shot raised to 30 from 15.
   . Accuracy slightly reduced.

BUGFIXES/IMPROVEMENTS:
 - Fixed Thunderbolt friendly fire issue.
 - Fixed case sensitivity issues.
 - Fixed lootable Wanzer weapon.
 - Removed fixed derelict ships.

1.81

BALANCING:
 - Warlust:
   . Sniper gun damage nerfed by 25% overall, added limited ammo with half fire-rate regen.
   . Removed Maneuvering Jets ship system.

 - Raven
   . Removed chest Glaux Lances.

 - Strife:
   . Added 50% damage reduction to the armor only while the system is active.

 - Vapor:
   . Modified the system as a stop-gap fix until 0.8.1 releases.

 - Arassaut:
   . Flux per shot reduced to 35 from 50.

 - SRAB:
   . Flux per shot reduced to 900 from 1100.

 - GlowTusk:
   . Flux per shot reduced to 750 from 900.

 - Burchel:
   . Flux per second raised to 300 from 275.


BUGFIXES/IMPROVEMENTS:
 - Removed Universal Decks from ships without regular flight decks.
 - Renamed the "Universal Decks" hullmod "Wanzer Servicing Gantry". (There, happy?)
 - Minor descriptions fixes.

1.8

Starsector 0.8a compatibility (and all that entails)

BALANCING:
 - Wanzers:
   . All wings have one or two Wanzer,
   . They have long reffit timers,
   . Hulls unchanged but weapons vastly changed and/or buffed.

 - Ships:
   . Most Carriers got the "Universal Fightdecks" that reffit quickly the first three losses of each Wanzer wing (no effect on vanilla wings)

 - Storm:
   . Reworked as a slightly smaller cruiser with three decks and half the weapon mounts. 


1.7

BALANCING:
 - GlowTusk:
   . Raised the damage per shot to 500 from 450.
 - Hexafire Scatter-Cannon:
   . Reduced the flux requirement to fire from 1300 to 900. (Mjolnir side-grade)
 - Trifire Scatter-Cannon:
   . Reduced the flux requirement to fire from 675 to 450.
 - Prices adjustment:
   . Draft price increased from 8999 to 9499.
   . Vapor price decreased from 13599 to 11499.
   . Versant price decreased from 32599 to 27449.
   . Fractus price decreased from 25750 to 19999.
   . Gust price decreased from 57500 to 52999.

   . Recson S price decreased from 900 to 700.
   . Micro Missile Launcher price decreased from 900 to 500.
   . Thunderbolt MRM Rack price decreased from 600 to 400.
   . Recson V price increased from 1800 to 2400.
   . Glowtusk price decreased from 2700 to 2250.
   . Trifire price decreased from 3000 to 2100.
   . Glaux Lance Repeater price increased from 1950 to 3000.
   . State Support Beam price increased from 1650 to 2000.
   . SRAB Heavy Emitter price increased from 1500 to 2300.

   . Blizzaia wing price decreased from 26000 to 20000.
   . Valiant wing price decreased from 32000 to 26000.
   . Raven wing price decreased from 52000 to 32000.

BUGFIXES/IMPROVEMENTS:
 - Thunderbolt Pods:
   . Thunderbolts missiles now decelerate if they can't find a target, preventing the use of the catapult to reach ships far out of range.
 - Derecho system:
   . The AI now consider the full AOE for activating the system.
   . New improved visual feedback.

1.66

BALANCING:
 - Magicbox anti-missiles:
   . Slightly reduced the fringe and core AOE damage while maintaining the mid range. (bell curve instead of exponential falloff)

BUGFIXES/IMPROVEMENTS:
 - Corrected some minor typos
 - SRAB no longer collide with allies but is still checking for line of sight (for balance purpose).


1.65

NEW CONTENT:
 - Glowtusk Linear Rifle: High-power high precision short range Kinetic damage ballistic gun, with extra damage against bare hulls.
 - SRAB Heavy Emitter: High power long range guided HE damage energy weapon whose shots can be shot down.

BALANCING:
 - Thunderbolts Rack/Pod:
   . Too many changes and reverts over the months to remember but nerfed overall.
   . Maneuverability significantly reduced.
   . Tweaks to the AI so that frigates can sometime dodge them.
   . Rack ammo reduced to 5 from 6, pod ammo reduced to 16 from 20.

 - Micro-Missiles:
   . HP reduced by 50% to 25.
   . Ammo stack reduced to 5 from 10

 - Versant:
   . Raised flux capacity to 3500 from 3000.
   . Raised flux dissipation to 350 from 225. 
   . Lowered base speed to 110 from 120.
   . Raised transformed speed to 240 from 220.

 - Grave HMC:
   . Range reduced to 625 from 825.
   . OP reduced to 11 from 12.
   . Precision improved.
   . Turn-rate slightly improved.

 - Draft:
   . Removed built-in Light Thermal Pulse Repeater.
   . Added one medium Hybrid mount.
   . Raised OP available to 50 from 40.
   . Arcus Armor now held firmly in place instead of wobbling around.

 - Derecho:
   . Jamming system range increased to 2000su.

BUGFIXES/IMPROVEMENTS:
 - Fixed crash when the Uhlan Artillery is mounted in a hidden slot. 
 - Lots of rewritten descriptions.
 - New sound effects.
 - New weapon sprites.
 - As usual misc improvements all over the place.

1.63

BALANCING:
 - Glaux Lance Repeater:
   . Clip reduced to 6 charges from 10.
 - Versant:
   . Harvests damage per shot raised to 150 Energy from 100, 130 flux/shot from 90, 171 shots/min from 240 (429dps from 400),
   . Heavy ILIS turn-rate raised to 120 from 30,
   . Base speed raised to 120 from 90, base acceleration/deceleration raised to 240 from 180,
   . High Speed Mode boost reduced to 100 from 110, turn rate reduced by -25% from -50%, acceleration debuff removed.

BUGFIXES/IMPROVEMENT:
 - Advanced Avionics hull-mod:
   . Bonus to short range weapons rewritten,
   . Now adds up to 150/200/250/300su to all weapons,
   . Bonus increasingly smaller for longer range weapons,
   . No bonus beyond 1500/2000/2500/3000 range (if any weapon ever reach those ranges.
 - Calm:
   . Fixed the drone system mistakenly reduced to 4 charges instead of 8,
   . Still deploys only 4 of them at once.
 - Gust:
   . Repositioned the drones farther from the hull.

1.62

NEW CONTENT:
 - New Uhlan sprite and animation.
 - Gulf IBB. (once SS+ updates)

BALANCING:
 - Thunderbolt MRM Rack:
   . Fire delay raised to 6s from 4 (133 DPS from 200)
 - Thunderbolt MRM Pod:
   . Fire delay raised to 5s from 4 (160 DPS from 200),
   . Ammo count reduced to 20 from 30.
 - Glaux Lance Repeater:
   . Full DPS reduced to 650 from 700,
   . Flux requirement reduced to 825 from 875,
   . Recharge rate lowered to 24 charges/min from 30. (125 sustained dps from 168)
 - Raptor Defense System:
   . Fire-rate reduced to 600 RPM from 800 (500 DPS from 667)
 - Versant:
   . Switched the High Maintenance hull-mod for Delicate Machinery,
   . CR to deploy reduced to 20% from 30,
   . High-Speed Mode boost raised to 110 from 100 (200 base speed from 190),
   . Shield efficiency raised to 0.9 flux/dam from 1.1,
   . Head's Heavy ILIS now has 100 ENERGY dps from 200 HIGH-EXPLOSIVE, 75 flux/sec from 175 and 700 range from 550.
 - Grave HMG:
   . Loss of precision during continuous fire halved.
 - Pandemonium:
   . Small nerf of about 5% for all stats.
 - Haze Cruiser:
   . Flux Redirection ship-system no longer deactivates the shield but lowers greatly its efficiency. (Should help the AI quite a bit)
 - Derecho Destroyer:
   . Jamming ship-system now affects all missiles in range and has a (small) chance to flame-out them.
 - Banish torpedoes:
   . Damage reduced to 2000 ENERGY from 2400 and 500 EMP from 600.
 - Thrush LRM:
   . Ammo count reduced to 10 from 16,
   . Refire delay reduced to 10s from 13,
   . Regen rate raise to 4 ammo/min from 3,
   . Failsafe MIRV raised to 4 micro-missiles from 3.

BUGFIXES/IMPROVEMENTS:
 - Banish Torpedoes:
   . Now have a proper custom AI,
   . No more miss-fires,
   . Precise enough to hit reliably destroyers by default,
   . Can hit reliably slow frigates with ECCM.
 - Thunderbolt missiles:
   . Corrected an issue when the target has been vaporized.
 - Thrush LRM:
   . Now have a proper custom AI,
   . Can hit targets reliably from great distances unless they maneuver at the last second,
   . Consistently MIRV in four micro-missiles if it overshot its target,
   . Benefits a lot from ECCM.

1.61

 STARSECTOR 0.7.2 compatibility.

BUGFIXES/IMPROVEMENT:
 - Corrected a few typos in the descriptions.
 - Adjusted all hard-points positions to better fit the covers.

1.6

NEW CONTENT:
 - Versant versatile frigate:
   . IT TRANSFORMS!!!
   . Nuff said.
 - Trifire Scatter Cannon:
   . Single barrel Hexafire, medium sized.
 - Rime blockade runner:
   . Cruiser sized freighter.
   . Not exactly well armed but survivable.
   . Equipped with a Burn Drive Catalyzer system that slowly increase the speed but can be interrupted. 
 - Escalation mission:
   . Showcase the Valiant wings and the Versant frigates.

BALANCING:
 - Banish Torpedoes:
   . Slightly raised the maneuverability of the first stage.
 - Magic-box Missiles:
   . Significantly raised the max turn rate.
 - Valiant:
   . Hull reduced to 1200 from 1450,
   . Flux dissipation reduced to 210 from 250,
   . Shield upkeep reduced to 70 from 125.
   . Weapons changed to Culls (similar to the weapons of the Versant frigate). Slightly less damage per shots, higher fire-rate and much greater projectile speed.
 - IBIS/Raptor:
   . Doubled the turn rate while firing.
 - Burchel Beam Repeater:
   . Doubled the turn rate while firing,
   . OP reduced to 8 from 9.
 - Vapor:
   . Small Universals Hard-points switched to Turrets.
   . Arcs increased to 35 degrees from 25.

BUGFIXES/IMPROVEMENTS:
 - Valiant (and Versant) transformation AI:
   . Logic improved against faster targets,
   . Ships now deploy folded.
 - Valiant:
  . Completely revamped the transformation for a much smoother animation and no damage decals popping.
 - Banish Torpedo (single):
  . Fire rate lowered to 6 rpm from 60 for real this time .
 - Recson S:
  . Added a proper hard-point sprite.
 - Calm:
  . New drone system,
  . Deploys 8 PD drones in frontal arc,
  . Provides an excellent missile defense while they last.

1.51

NEW CONTENT:
 - Blizzaia Bomber Wanzer:
   . Slow but resilient Wanzer wing of two.
   . Each armed with two single Banish Torpedoes and a PD.

BALANCING:
 - Storm, Maelstrom and Pandemonium got the proper hull and supplies values applied.
 - Banish Torpedo (single):
  . Fire rate lowered to 6 rpm from 60 (in line with vanilla).
 - Magic-Box PD System:
  . Now won't fire against ships,
  . Damage raised to 150 FRAGMENTATION from 100,
  . AOE damage significantly reduced.
 - Derecho:
  . OP raised to 65 from 60.
 - Faction relation shuffled around for a more interesting dynamic:
  . Diable is still hostile to all major Factions,
  . Diable is now inhospitable to the Independents,
  . Diable is now suspicious/favorable to all trouble-makers, including the Pirates and the Scy Nation.

1.5

NEW FEATURE:
 - SS+ INTEGRATION.

NEW CONTENT:
 - Banish Torpedo (Single):
   . Cheap single-shot torpedo rack for small missiles mounts.
 - Magic-box Anti-missile missile:
   . Small missile launcher loaded with shrapnel to intercept incoming missiles.
   . Reloads over time.

BALANCING:
 - Gust:
   . Deployment/monthly cost reduced to 20 supplies from 25.
   . Hull raised to 7500 from 7250.
 - Haze:
   . Deployment/monthly cost reduced to 28 supplies from 35.
   . Armor raised to 1000 from 900.
   . Hull raised to 10000 from 9000.
   . Shield widened to 120 degrees from 90.
 - Storm:
   . Deployment/monthly cost reduced to 35 supplies from 40.
   . Armor raised to 1100 from 975.
   . Shield widened to 90 degrees from 50.
 - MaelStrom:
   . Deployment/monthly cost reduced to 40 supplies from 50.
   . Armor raised to 1300 from 1250.
   . Shield widened to 90 degrees from 60.
   . Added 3 small Hybrid turrets to the front.
   . ordnance Points raised to 250 from 235.
 - Pandemonium:
   . Deployment/monthly cost reduced to 50 supplies from 60.
   . Armor raised to 1800 from 1500.
   . Shield widened to 90 degrees from 75. 
   . Added 4 small Hybrid turrets to the front.
   . ordnance Points raised to 420 from 400.
   . Weapons arcs are now more generous.
 - Hexafire:
   . Reduced range to 900 from 975.
   . Removed the random 20 points extra damage.
   . Raised the damage per buckshot to 100 from 55.
   . Lowered the fire-rate to 30 from 50.
   . Raised the flux per shot to 1400 from 700.
 - Plover Pod:
   . Halved the rockets dispersion.
 - Derecho:
   . System's cool-down reduced to 10 seconds from 20.
 - Flicker Core ship-system:
   . Increased the number of uses to 2 charges from 1 but with a recharge rate of 10 seconds from 2.
 - Heavy Flicker Core ship-system:
   . Increased the number of uses to 4 charges from 2 but with a recharge rate of 10 seconds from 2.
 - Evasive Maneuver ship-system:
   . Increased the number of uses to 3 charges from 2 but with a recharge rate of 10 seconds from 4.

BUGFIXES/IMPROVEMENTS:
 - "Fixed" the Vapor continuously using it's ship system without charges when controlled by the AI. (removed the empty sound really)
 - Moved the Outer Terminus system South to avoid the Templar fleets.
 - Added the current state of the ship's "Advanced Avionics" to the satus tooltips.
 - Improved all Wanzers descriptions to indicate their roles.



1.4

NEW CONTENT:

 - Mostro Cannon Array:
  . Large assault battery designed to brutalize armor and hull at medium range.

 - Artassaut Revolver Gun:
  . Small High Explosive gun that can delivers a lots of rounds on target in a very short span of time.

 - Thrust LRM System: 
  . Long range Missile that can split in several micro-missiles should it's target be too nimble to hit with the main stage.

 - Quantum Impulse ship-system:
  . New system of the Derecho destroyer, jams the guidance of nearby enemy missiles for a short while, making them easier to shoot down.
  . Especially effective against waving missiles.

 - Raven wanzer:
  . Ultra heavy wanzer that comes in wings of two.

BALANCING:
 - All wings:
  . Monthly cost lowered for the low tier ones,
  . CR cost to deploy raised for the high tier ones,
  . CR recovery rate slightly increased overall.
 - Plover damage raised to 400 from 200.
 - Thunderbolt fire-rate halved.
 - Banish torpedo damage raised to 2400 from 1800.
 - Slight buff to most Wanzers weapons turn rate.
 - Significant nerf to the Valiant secondary weapons (Head ILIS and micro-missile launchers)

1.3

NEW CONTENT:

 - Advanced Avionics:
  . Debuff all weapons aiming by 15% on deployment.
  . Every 60sec spent in contact with enemy ships, the weapons get a buff to their aiming depending on the ship's size.
  . After 60/120/180/240s, the weapons have a 15% buff to their aiming, -15% to their spread and up to 50% range the shorter their normal range is. (300 range weapons get +50%, 1000 range weapons get only +7%)

 - Hexafire Scatter-Cannon:
  . Double barreled Space-shotgun!
  . Buckshots bounce off shields.

 - Derecho Electronic Warfare Destroyer:
  . One large Hybrid hard-point, one medium Missile hard-point and two small turrets for PD...
  . Reveals the enemy units on the battlefield.

BALANCING:
 - Recson S:
  . range reduced to 800 from 850. (Decent alternative to the Railgun)
 - Burchel Beam Repeater: 
  . Reduced ammo count to 6 from 8.
  . Raised the Burst dps to 240 from 120, adjusted re-fire rate to 90 sustained DPS from 64.
 - Micro Missile Launcher:
  . Reduced the ammo count to 10 from 20.
  . Reduced the flux per shot to 50 from 150.
 - Thunderbolt Rack/Pod:
  . Reduced the max speed to 300 from 400.
  . Greatly improved the maneuverability and tracking. (Easy to intercept but won't miss that often)
 - Raptor Defense System:
  . Reduced the range to 500 from 550. (Decent alternative to the Flak Cannon)
  . Reduced the flux requirement from 266 to 133FPS.
 - Recson V:
  . Raised the OP cost to 12 from 11. (Decent alternative to the HVD)
 - Grave HMG:
  . Raised the range to 825 from 725.
  . Raised the OP cost to 12 from 11.
  . Raised the dispersion during continuous firing. (Long range deluxe Assault Chaingun)
 - Glaux Beam Repeater:
  . Raised the burst DPS to 672 from 320.
  . Raised the sustained DPS to 168 from 90.
 - Plover Rocket Pod:
  . Removed the flux cost to fire.
 - Uhlan Siege Laser:
  . Raised the range to 1200 from 1050.
  . Raised the projectiles speed to 600 from 550.
  . Lowered the OP cost to 30 from 35.

 - Draft:
  . Added built-in Light Thermal Pulse Cannon.
  . Armor reduced to 300 from 325.
  . Hull raised from 1625 to 1750.
  . Speed increased to 120 from 112.
  . Flux capacity increased from 1750 to 2350.
  . Maneuverability raised by roughly 25%
 - Vapor:
  . Switched to Evasive Maneuver ship-system. Brief burst of speed and evades incoming ordnances.
  . Hull raised from 900 to 1500.
  . OP raised to 50 from 45.
  . Acceleration raised by 30%
 - Shear:
  . Hull reduced from 600 to 450.
 - Laminar:
  . Flux capacity raised to 2000 from 100.
  . Armor raised to 225 from 150.

 - Calm:
  . Armor reduced to 425 from 575.
  . Hull raised to 4250 from 3750.
  . Flux capacity raised to 5000 from 3400.
 - Hayle:
  . Switched to Flicker Core ship-system.
  . Hull raised to 4100 from 3150.
  . Armor lowered to 410 from 525.
  . Flux capacity raised to 6250 from 4400.
  . Flux dissipation raised to 425 from 250.
 - Chinook:
  . Hull reduced to 3000 from 4200.
  . Armor reduced to 400 from 450.
  . Speed reduced to 50 from 70.
 - Stratus:
  . Hull raised to 4000 from 3600.
  . Armor reduced to 400 from 500.
  . Flux dissipation reduced to 200 from 225.
 - Cirrus:
  . Hull reduced to 4200 from 4800.
  . Speed reduced to 45 from 55.
 - Fractus:
  . Medium hard-point converted to Universal from Missile.
  . Hull reduced to 3500 from 4200.
  . Armor reduced to 400 from 450.
  . Flux dissipation reduced to 125 from 175.
  . Speed reduced to 45 from 55.

 - Gust:
  . Shield arc reduced to 60 degrees from 75.
  . Hull raised to 7250 from 6200.
  . Armor lowered to 750 from 975.
  . Flux dissipation reduced to 400 from 450.
 - Haze:
  . Hull raised to 9000 from 7800.
  . Armor raised to 900 from 825.
  . OP amount reduced from 160 to 140.

 - Storm:
  . Hull raised to 11000 from 9500.
  . Armor reduced to 975 from 1150.
  . Reduced speed to 40 from 50.
 - Maelstorm:
  . Armor reduced to 1250 from 1350.
  . Flux capacity raised to 22250 from 18250.
 - Pandemonium:
  . Added two flight decks.
  . Armor reduced to 1500 from 1750.
  . Flux dissipation reduced to 1250 from 1750.
  . Speed raised to 30 from 25.

 - All ships now have vanilla-like deployment CR cost and Peak Efficiency timer.


1.2

0.7.1 update

BALANCING:
 - Valiant Versatile Fighter:
  . Light TPCs range reduced to 600 from 650.
  . Light TPCs damage per bolt reduced to 75 from 100 (dps reduced to 150 from 200).
  . Light TPSs flux per shot reduced to 75 from 100.
  . Missile damage raised to 150 Frag from 100 Frag (dps raised to 75 from 50).
  . Flux dissipation reduced to 250 from 350.
  . Armor reduced to 100 from 150.
  . Shield upkeep raised to 125 from 80.
  . CR to deploy reduced to 5% per fighter from 6%.
 - Maelstorm:
  . Deployment/monthly cost reduced to 50 from 55.
  . Flux dissipation raised to 1200 from 950.
 - Pandemonium:
  . Deployment/monthly cost reduced to 60 from 70.
  . Flux dissipation raised to 1750 from 1150.
  . Armor raised to 1750 from 1500.


BUGFIXES/IMPROVEMENTS:
 - Diable Avionics now post commissions and engage in hostilities.
 - Improved the transformation AI for the Valiant.
 - Valiant Light TPC sprite and sound slightly toned town.


1.11

BALANCING:
 - Grave HMG: 
  . Range raised to 725 from 475.
  . Flux per shot raised to 85 from 80 (340fps from 320).
 - Burchel: 
  . Flux per second reduced to 275 from 375 (50fps sustained from 68).
 - Recson S:
  . OP cost raised to 8 from 5.
 - Prices adjusted to vanilla levels.

BUGFIXES/IMPROVEMENTS:
 - Improved the Valiant transformation logic.
 - All projectiles are now slightly more visible.
 - Slightly improver the Heavy TPC projectile.
 - Variant adjusted for better use of missile.
 - Slightly improved the Plover/Thunderbold effect visual, modified the description.