1.0

[RC2] 
- Fixed Underground Tunnels tooltip.
- Added save patching code to re-assign the new backgrounds to existing systems. 
 > Interestingly, this means US can be added mid-playthrough and it will add the new backgrounds.

[RC1]

- Reworked backgrounds: 
   . Now includes 69 backdrops (from 27),
   . They are somewhat more consistent in art-style and darker as to not disrupt gameplay.

- Background list can be expanded through modSettings.json entries with third-party sub-mods,
- All strings have been externalized for ease of translation,
- Very rare planets types and conditions have been made unique, often with stronger effects. (Artificial, Magnetic and Perpetual Storm planets, Parasitic Spores, Xeno-fungus and Lingering Virus conditions),
- Added "Chemical Crystals" uncommon condition that can show up on toxic worlds to give them *some* colonization value from time to time.

0.43
- Compatibility patch for 0.95a

0.42
- Removed 0.9a workarounds
- All planet types have the proper conditions generated
- Special planets in non proc-gen system now get the proper special conditions 

0.41
- Fixed effect scaling with Magnetic Crust effect

0.40
- Added two more rare planet types
- Added rare planetary conditions

0.21
- Procgen adjustments

0.20
- Added 12 new planet types

0.10
- Initial release