v1.3.1
- config cleanup and nofill fix

v1.3.0
- added a subtle pulse animation that changes in intensity based on hard flux level
- fully disable vanilla shield rendering (true perf boost)
- added vanilla-imitation visual mode that disables hexagons (enable in settings.json)

v1.2.0
- vastly optimised render code
- use CMUtils library

v1.1.0
- default mode now removes dark edge, has config option to revert
- smoothed seam when transitioning to 360 shield
- made jitter value easier to edit
- minor visual tweaks

v1.0.1
- added shield fadeout
- removed conflict with scripted shield colour shifting
- tweaked visuals
- slightly reduced hax level
- enabled utility flag

v1.0.0
- initial version