-,↑,↓ = change prefixes, - means adjust, ↑ means buff, ↓ means nerf.
* = relatively important change
** = very important change
*** = Subversive change
# = prefix representing the text change accompanying the entry
: = separates the prefix from the level of importance
The format is: update prefix change prefix text prefix
(C) = save-compatible (as in, without this flag you need to start a new save)
2023/3/4/0.6.0 Hotfix (C)
- The amount of armor/hull healed by the Sevengate will decrease with each trigger to a minimum of 10%, and Crystal Annihilation Charge will gradually increase cooldown after 21 triggers, up to 10 seconds. Increases the duration of the crystal shards generated at 7 tones.

2023/3/2/0.6.0 Hotfix (C)
↓ Sevengate system cooldown 10 -> 15 seconds, reduce the flux of the damage increment, fix some of the mitigation effects can not be applied correctly.

2023/3/1/0.6.0
- # * Added Ancient Secrets hullmod: Shanji Difference Engine (enhanced positioning), Hun-Yuan Reactor (flux ratio 1/2 hard/soft). Both are Appro-Light built-in coordination devices.
- * Add a small amount of HVB support
- * All decals optimized and updated.
- * Knights Arbiter ship mapping small reset, avatar reset, re-adjustment of slot position, etc.
- Now Knights Arbiter weapons can't be easily purchased in the special market.
- Gilbert ration center added PF-harmonic oscillation charger and PF-harmonic overload charger.

- # * The Torchlight was revamped:
    Name: Torchlight -> Sevengate
    Tactical system: Annihilation Countdown
        If the system is overloaded before the end of the system, the next Crystal Annihilation released deals an additional damage ignoring 50% armor resistance and is treated as an additional use of Crystal Annihilation.
    Built in ship insert: Overload Resurrection -> Shattered Crystal
        Overloading the ship triggers Crystal Destructive Charge, which has an escalating effect during battle/career, and evolves according to the number of times it triggers Crystal Destructive Charge.
    How to get: Speaker's mission random reward / Gilbert ration center very low probability refresh (lower chance than Hundun) / very rare blueprint drop (10% of regular drop rate)

↑ Hundun-class abominable dreadnought flux stats 24000/1200 -> 25000/1250, readjustment of built-in missile trails, built-in ship insertion Advanced turret gyros -> Shaji Difference Generator
↑ N-H Phoenix-class battleship built-in hullmod frequency buffer grid -> shaji difference generator, OP 320 -> 340, optimize special effects.
↑ Taowu-class vicious cruiser: Top speed 40 -> 50, slightly improved maneuverability, shield efficiency 1.0 -> 0.8, reduced module explosion range and damage, deployment 30 -> 25. 700 -> 800 for Ruthless Gravity Machine Gun.
↑ Qiongqi-class extremely vicious cruiser built-in ship insertion Focused target lock core -> Fury extreme differential, max speed 65 -> 70.
↑ Dijiang-class Frenzied Battleship Add built-in ship plug Hunyuan Reactor
↑ Yinglong-class Fanatic Battlecruiser Armor 1000 -> 1200, Capacity 21000 -> 18000, Built-in ship plug armored turrets -> Hybrid Reactor.
↑ Bifang-class fever cruiser structure 11000 -> 12500, tactical system can be stopped in the middle, add built-in ship plug hybrid reactor.
↑ Oppenheimer class heavy cruiser shield efficiency 0.6->0.4
↑ # Ark-class Hope renamed to Ark-class Mobile Base Ship, optimize description, Holy Shield Drone flux capacity 1000 -> 750, shield efficiency 0.08 -> 0.1, number of simultaneous drones 13 -> 12. Fix the description of built-in weapon sprite, ammo capacity 5 -> 4, 4 rounds at a time, improve reloading speed. Structure/armor 20,000/1500 -> 24,000/1600, phase time 2 -> 3 seconds and also lowered amplitude energy generated per second, daily battle recovery 1 -> 5%, deployment 75 -> 70.
↑ Great Holy Grail Cruiser Deployment 35 -> 30, Armor 1200 -> 1500.
↑ Holy Grail Cruiser Deployment 30 -> 27.

↑ Weapon Widow DPS/FPS 240/288 -> 300/360, weapon effect, 25% chance to deal 200 energy damage to shield changed to deal extra maximum 600 fragmentation damage when hitting target, extra damage maximized at 50% range, disappears at 100% range, EMP damage of second effect 100 -> 200.
↑ Weapon Soul Driver DPS 200 -> 300, visual effects optimized. New effect: Increase the probability of triggering arc according to the target engine out.
↑ Weapon meteor Cannon Single shot EMP 50 -> 150

↓ Dragoon-class battlecruiser 2 large hybrid slots->large energy, adjust the arc of some slots, no longer has advanced turret gyros built-in

↓ PF-Harmonic Oscillation Charger OP cost 10->11
↓ PF-Harmonic Overload Charger OP cost 20->22

2023/1/22/0.5.6
- Update the decals for Discipline, Supervisor, Torchlight, N-H Phoenix, Yingloong, and Oppenheimer.

2023/1/9/0.5.5 Hotfix
- Phase Detonator(Array) Fire corrosion damage 300->100, fix bug that will still fire when overloaded, fix bug where it targets wreckage.

2023/1/1/0.5.5
- *** Appro-Light 1.1.0 or above is required.
- # New weapons added: Medium, Large Energy: PF-Harmonic Oscillation Charge / PF-Harmonic Overload Charge.
- # New weapons added: Medium, Large Synergy (treated as energy): PF-Subspace Detonation Unit/PF-Subspace Detonation Array.

- Adjusted the special effects of each weapon.
- Adjusted the weapon arcs of the Supervisor.

↑ Master's maximum burn level 7->8.
↑ Discipline remove built-in AL chain upgrade, assembly point 90->100.
↑ Franklin-class heavy cruiser remove built-in anti-deutierium resonance engine, ordnance points 155->170.

↓ Blade of Cleaving Fire no longer causes Fire Corrosion.