2.3.0 2024/5/22 hotfix
尝试修复疾速追杀的Bug。
尝试修复必须前置Lunalib的Bug。

Try fixing John Wick's NPE bug.
Try fixing the lunalib bug.

2.3.0 2024/5/18
重置专家模式UI。
科技革命的效果衰减现在只计算非民用船。

增加负面规则：疾速追杀
增加正面规则：V键仇杀队，神说要有光

Reset Specialist Mode picking UI.
Technological Revolution's penalty only counts on the non-civilian ships now.

Add new negative rules: John Wick
Add new positive rules: V for Vent, Let there be Light

2.2.1 2023/5/30
兼容Lunalib，使用lunalib时，设置优先为lunalib。

Now compatible with LunaLib. The Lunalib's settings will have the priority.

2.2.0 2023/5/7 hotfix
0.96兼容。
修改包路径。请各位modder注意！
    data.scripts变更为ungp.scripts
    API移动至ungp.api
    相关实现移动至ungp.impl
现在在舰队界面自动显示现有舰队部署总和。
支持黄金成就规则。
仍在成长：
    变为黄金成就规则。
    不再能roll到成就规则了。
贸易封锁 Cost点数 +1 -> +2。
科技革命现在在舰队合计部署超过240时会降低效果，最多降低一半。

0.96 compatible.
Modify the package path, please notice:
    data.scripts has been changed to ungp.scripts
    The API is moved to ungp.api
    The implementation is moved to ungp.impl
Now UNGP will show the Fleet composition data automatically.(In fleet tab, like skill tips)
Now support the Golden Milestone Rule.
Still growing up:
    Converted to Golden Milestone Rule.
    Can not gain Milestone rules anymore.
Trade Embargo: Cost +1 -> +2
Technological Revolution now will have a 50% penalty at most while the total dp is above 240.

2.1.0 2022/8/28
修复一些bug。
添加新背景：资本家。
添加新正面规则：猎头行动。
优化重生背景的UI。
现在记录重生点时可以保留被覆盖的重生点的蓝图了。

Fixed some bugs.
Add new background: Capitalist.
Add new positive rules: Headhunting.
Improved the UNGP background UI.
Now you could choose to save the blueprints from the old save slot while recording the current game-cycle.

2.0.0 2022/6/7
本次更新需要新存档，请用旧版重生记录重生点后再更新、开新档。
继承方式重置：
-取消多周目可额外获得的技能点/故事点。
-取消自由选择星币/蓝图继承。
-添加新机制：重生背景，通过选择重生背景来决定你星币/蓝图继承百分比，并根据全局周目数来获取额外奖励(额外技能点/故事点/物品/舰船等)。

规则修正：
多层装甲：数值曲线调整，且现在战机收益仅为25%
科技革命：装配点提升总体下降1%

This update requires a new saving, please use the old version of the mod to record your savepoint before updating and starting a new game.
Inheritance method reset:
-Cancel the extra skill points/story points that can be obtained from multi-game-cycles.
-Cancel the free choice of credits/blueprint inheritance.
-Add new mechanism: Background, determine your credits/blueprint inheritance percentage by choosing background, and get extra bonus (extra skill points/story points/items/ships, etc.) based on the number of global game-cycle.

Layered Armor: Tweaked the value curve, and now fighters only have 25% bonus.
Tech Revolution: OP bonus decreased by 1%

1.7.2 2022/4/18
危险战区调整，现在有隐藏的生成限制。
调整Order66的机制，暂时去除电弧友伤。
调整接近战教本机制。

Tweaked Danger Zone, now has the hidden limitation of the spawn rate of the mines.
Tweaked Order 66, temporarily removed the friendly emp arc damage.
Tweaked Infighting book.

1.7.1 2022/4/8
积累修复。
挑战：但它是绝对的 现在允许一个正面规则存在。

Bug fixes...
Specialist challenge: But "it" is absolute now allow one positive rule.

1.7.0 2022/4/7
规则修正：
临危不惧：时间流速从50%->66%
幅能导流阻塞：幅能耗散下降基础数值25%->15%
远洋围猎：部署减少10%~15%->8%~12%
科技革命：增加装配点5%~10%->8%~10%

增加正面规则: TTS Invicible, 鬼魅玲珑, 高级热力学, 幸运7, 前速子技工, 宾客盈门
增加负面规则: 团团围困, 打击学派, 多层装甲, 重磅狙击, 危险战区, 通货膨胀

UI优化。
现在高周目的重生点条目有特殊前缀及颜色。
添加一个能打开重生主界面的玩家能力。
现在专家模式可以通过网络界面设置战斗规则是否在模拟战生效。
将设置从settings.json移动至mod根目录下的UNGP_OPTIONS.ini
现在关于市场的规则在每次生效前都会全部取消一次。

Stay Calm: Reduce time flow by 50% -> 66%
Blocked Flux Conduits: The basic reduction of flux dissipation: 25% -> 15%
Cruising Hunting: Deploy Cost Reduction 10%~15% > 8%~12%
Tech Revolution: Add OP 5%~10%->8%~10%

Add new positive rules: Sneaker, Thermodynamics, Lucky Seven, Tachyon Labour, Full of Company
Add new negative rules: Besieged, Striker School, Layered Armor, Explosive Sniper, Danger Zone, Inflation

UI optimization.
Now the high-cycle savepoint slots would have special prefix and color.
Added an ability to open the main menu of UNGP.
Now could set if combat rules enabled in simulation in the specialist mode intel.
Moved settings from settings.json to the "UNGP_OPTIONS.ini" located at the root folder of the mod.
Now rules related to Market would unapply the stats after each economy update.

1.6.4 2022/3/4
规则修正:
海军条约降低的战备大幅度减少，总共最多只能减少30%。cost点数 +4 -> +3
接近战进阶教本现在增益包括500射程的武器。
Hss Phoenix 机动性增益 50% -> 100%， CR上限 5% -> 10%

修复了一些bug。

Arms Limitation Treaty: The reduction of CR has been much declined. Now has a cap and the penalty shrinks down while have more design types. Cost +4 -> +3
Guide to Dogfighting: Now the range buff includes the 500 range.
Hss Phoenix: Maneuver buff 50% -> 100%, max CR 5% -> 10%

Fixed some bugs.

1.6.3 2022/2/14
规则数值修正:
风暴骑手cost点数: -1 -> -2
危险星域影响倍率: 1.5~2 -> 2~3
幅能导流阻塞基础数值提高5%
破片坟场基础数值各提高100%/150%
Order66 友军伤害: 50%~100% -> 100%~200%

优化残骸整理工序数值: 15%~30% -> 15%~25%

Storm Rider: Cost -1 -> -2
Dangerous Sector: Multiplier 1.5~2 -> 2~3
Blocked Flux Conduits: Base value increased by 5%
Fragment Graveyard: Base value increased by 100%/150%
Order66: Friendly Damage 50%~100% -> 100%~200%

Optimised Derelict Processing: 15%~30% -> 15%~25%

1.6.2 2022/2/13
修复部分显示bug。
现在记录重生点时可以将存档里玩家拥有的物品/舰船价值额外加入继承星币中。

Fixed some visual bugs.
Now items, ships owned by player can be accounted in credits while recording the save point.

1.6.1 2022/2/7
调整相位幽灵的概率。
Hss Phoenix现在会在生涯里提示生效舰船名。(modder可通过给舰船添加"ungp_onslaught"的tag来将其视作攻势)
优化规则显示。
修复部分bug并对非rules部分底层修改。

增加负面规则：遗忘症
增加正面规则：战斗续行

Tweaked the chance mechanism of Phasing Ghost.
Hss Phoenix now could indicate the ships that take effect in intel tips. Modders could add "ungp_onslaught" tag to ship to make it counted as "onslaught" by Hss Phoenix.
Optimized the showing of rules.
Fixed some bugs and tweaked little about some codes.

Add new negative rule: Amnesia
Add new positive rule: Endurance

1.6.0 2022/1/27
兼容0.95.1a。
本次更新不能中途加入存档，建议先保存重生点。
专家模式左上角的图标可以点击直接前往专家模式网络界面了。
取消专家等级需要多周目解锁的设定。
专家等级现在划分为：Gamma, Beta, Alpha, Omega，分别对应之前的1，10，20，(30)级。
对底层代码进行较大调整，希望各位接入UNGP的modder注意。

增加负面规则：嗜血，盗刷，相位幽灵。
增加正面规则：通融一下，核之子嗣，远洋围猎。

0.95.1a coming!
While in specialist mode, you could click the up-left icon to go directly to the specialist mode intel.
Canceled the limitation of specialist level.
Now specialist levels are: Gamma, Beta, Alpha, Omega, which corresponds 1, 10, 20, 30.
Tweaked many base codes, please each modder who implements this mod take a look at it.

Add new negative rule: Blood Lust, Fraudulent, Phasing Ghost.
Add new positive rule: Make an Exception, Son of Core, Cruising Hunting.

1.5.4 2021/11/11
专家模式网络界面大更新！

BIG UPDATE OF THE SPECIALIST MODE INTEL UI

1.5.3 2021/10/16
增加成就规则：仍在成长

幅能导流阻塞现在基于护盾展开角度降低幅能。
现在挑战已完成的成就规则可被随机规则选中。

Add milestone rule: Still Growing Up

Now Blocked Flux Conduits reduces the flux based on the active arc of the shield.
Now you could roll milestone rules that whose challenge has been completed.

1.5.2 2021/10/26
提高文本体验。
修复部分bug。

Improve the text.
Fixed some bugs.

1.5.1 2021/10/25
修复一些文本bug。提高文本体验。

Fixed some text bugs.

1.5.0 2021/10/25
本次更新不能中途加入存档，建议先保存重生点。

增加正面规则：收集者，电子烟幕，黑手鬼才，伏击艺术家
增加负面规则：世纪战争，Order 66，穷编剧的剧本，学院差生
增加成就规则：熵变之心(同时生日礼物，优质海鲜变为成就规则)

科技革命:Cost点数需求降低1.
高压视距:敌方增加射程10%~20%->10%~15%
低效维修技术：数值调整 15%~30%->15%~25%
优质海鲜：每日获得1只龙虾->2只

选择专家模式时播放特殊BGM。
现在专家模式默认可选1~20级。
更新UNGP_EconomyTag。
增加新机制：成就规则。
    开局选定指定规则，专家等级20级，且满足指定条件时，自动开启挑战。维持这些规则达一定时间或者玩家满级后，视作挑战完成，该存档下次专家模式可以使用新的规则。

Add new positive rules: Collector, EW Smog, Black in Black, Seer
Add new negative rules: Century War, Order 66, Monotonous Teller, Galatia Underachiever
Add new milestone rules: Entropius Mind.(Birthday Present and Premium Seafood are changed to milestones.)

Tech Revolution: Decrease the cost by 1.
Overwhelming Vision: Enemy weapon and sensor range + 10%~20% -> 10%~15%
Low Efficiency Repair: Fleetwide repair and combat readiness recover rate -15%~30%->15%~25%
Premium Seafood: Lobster 1->2

Play custom bgm while picking the rules of Specialist mode.
Now you could pick the level of Specialist Mode from 1 to 20 by default.
Update UNGP_EconomyTag.
Add new system: Milestone Rule.
    You could pick specific rules at the beginning, if you meet the condition and difficulty level, the Specialist Challenges would be started. The challenges may be completed if you keep these rules for long time, or after you reach the max level. Then the challenge will make a new milestone rule available, in the next game cycle, you could pick the new milestone rule.

1.4.0 2021/7/31
增加正面规则：致命一击，引力干涉仪(黄金)，生日礼物
增加负面规则：间谍渗透，贸易封锁

提高最小/最大规则数量。
优化UI的显示方式。

Add new positive rules: Critical Hit, Gravity Disruptor(Golden), Birthday Present
Add new negative rules: Spy, Trade Embargo
Increase the minimum/maximum amount of rules.
Optimized the UI.

1.3.0 2021/3/27
适配095a。
使用旧版本重生点的方法:移动旧Starsector文件夹内的saves/common文件夹到新Starsector文件夹的相同位置

Compatible with 0.95a.
How to use saving point in old Starsector: Move the "saves/common" folder in the root of old starsector to the root of new starsector.

1.2.2 2021/2/16
修复祸不单行重选规则时的bug.

Fixed the bug of When it rains it pours.

1.2.1 2021/2/15
修复临危不惧的部分bug。
修复随机规则不会被正确记录的bug。

Fixed several bugs of Stay Calm.
Fixed the incorrect record bugs of rules contains random content.

1.2.0 2021/2/10
本次更新存档不兼容，请先继承后再更新。

广域雷达：感应器强度15%~30%->25%~50%
低效维修技术：降低维修/战备回复速度 10%~30%->15%~30%
低互换性：武器引擎维修时间x1.5~2.0 -> 1.1~1.25，同时武器和引擎受到伤害x1.1~1.25

新规则：黄金规则，正面规则的一种，同一时间黄金规则只能选择一种。
增加正面规则：HSS Phoenix(黄金),临危不惧(黄金),护盾专精(黄金),阳,试验性分流管
增加负面规则：深空恐惧,阴,裁军协定,无路可退,祸不单行

优化UI。
注意：代码结构及内容有较大变化。

Not save compatible, please inherit the ungp.data before loading the new version.

Wide-area Radar: Sensor strength +15~30%->25%~50%
Low Efficiency Repair: Fleetwide repair and combat readiness recover rate -10%~30%->15%~30%
Low Interchangeability: Engine and weapon repair time x 1.5~2.0 -> 1.1~1.25, in the same time engine and weapon's taken damage x 1.1~1.25

Add new rule type : Golden Rule, one type of positive rule, Golden Rule could only be chosen once at the same time.
Add new positive rules: HSS Phoenix(Golden), Stay Calm(Golden), Shield Specialization(Golden), Yang, Experimental Shunt
Add new negative rules: Deep Space Fear, Ying, Disarmament Agreement, No Way Back, When it rains it pours

Optimized the UI.
Attention: Code structures and contents have been changed.

1.1.0
高压视距:敌方增加射程10%~30%->10%~20%
好好干活:触发系数20%~40%->15%~30%,触发概率5%->8%,触发时战舰降低战备50%->75%,并且该船上将有50%的船员死于暴动。
科技革命:舰船装配点数 +5%~10% -> 5% .
海军条约:现在将不计入封存的舰船
接近战进阶教本:cost点数-4 -> -3

增加正面规则: 重商主义，GLaDos，工业开发区

Overwhelming Vision: Enemy weapon and sensor range + 10%~30% -> 10%~20%
Work Hard!:Marine: crew lower than 20%~40% -> 15%~30% might cause a riot by a chance of 5%->8%, it will cause a random ship loss its combat readiness by 50%->75%, and there will be 50% of crews die from this riot
Tech revolution now only +5% OP.
Naval Treaty: Mothballed ships that will now be included
Close Fighting Drill Manual: Tweaked cost point from -4 to -3

Add new positive rules: Mercantilism, GLaDos, Industrial Zone

1.0.1
专家模式现在有最低规则数限制了。

Specialist Mode have the limitation of minimum amount of rules now.

1.0.0
重生点在继承后不会再销毁了。
现在可以最多记录三个重生点。
专家模式完全重置。
取消更换语言的设定(仍然可以通过mod目录下的swapLangFile进行语言切换)
设置文件扩充。

Save point wouldn't be deleted after inherited.
Now there are 3 slots of savepoints.
Specialist mode totally reworked.
Cancelled the settings that could switch language.(Still could run swapLangFile in mod folder to switch language)
There are more options for settings.json.

0.2.0
可以继承0~100%的蓝图及星币了。
专家模式可以在继承时选择关闭和开启，而不是强制一直开启。
可以通过更改data/settings.json里的switchLang来自由更换语言。（缺省值为default）
Now could inherit 0~100% blue prints and credits.
Specialist mode could be on and off freely.
Change "switchLang" in ungp.data/settings.json to switch language.(default for English,zh-cn for Chinese)

0.1.0
初步完成。
Mod initial completed.