| f | name,id,tier,rarity,base value,range,damage/second,damage/shot,emp,impact,turn rate,OPs,ammo,ammo/sec,reload size,type,energy/shot,energy/second,chargeup,chargedown,burst size,burst delay,min spread,max spread,spread/shot,spread decay/sec,beam speed,proj speed,launch speed,flight time,proj hitpoints,autofireAccBonus,extraArcForAI,hints,tags,groupTag,tech/manufacturer,for weapon tooltip>>,primaryRoleStr,speedStr,trackingStr,turnRateStr,accuracyStr,customPrimary,customPrimaryHL,customAncillary,customAncillaryHL,noDPSInTooltip,number | f | name,id,tier,rarity,base value,range,damage/second,damage/shot,emp,impact,turn rate,OPs,ammo,ammo/sec,reload size,type,energy/shot,energy/second,chargeup,chargedown,burst size,burst delay,min spread,max spread,spread/shot,spread decay/sec,beam speed,proj speed,launch speed,flight time,proj hitpoints,autofireAccBonus,extraArcForAI,hints,tags,groupTag,tech/manufacturer,for weapon tooltip>>,primaryRoleStr,speedStr,trackingStr,turnRateStr,accuracyStr,customPrimary,customPrimaryHL,customAncillary,customAncillaryHL,noDPSInTooltip,number |
| ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, | | ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, |
| # Builtins and Systems,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, | | # Builtins and Systems,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, |
| repair blob,apex_repairgun,,,,9999,,50,0,,,,,0,,ENERGY,0,0,0,0.1,1,0.1,30,30,0,0,,300,100,20,1,,,SYSTEM,,,,,,,,,,,,,,,1 | | repair blob,apex_repairgun,,,,9999,,50,0,,,,,0,,ENERGY,0,0,0,0.1,1,0.1,30,30,0,0,,300,100,20,1,,,SYSTEM,,,,,,,,,,,,,,,1 |
| repair blob small,apex_repairgun_small,,,,9999,,50,0,,,,,0,,ENERGY,0,0,0,0.1,1,0.1,30,30,0,0,,900,300,20,1,,,SYSTEM,,,,,,,,,,,,,,,1 | | repair blob small,apex_repairgun_small,,,,9999,,50,0,,,,,0,,ENERGY,0,0,0,0.1,1,0.1,30,30,0,0,,900,300,20,1,,,SYSTEM,,,,,,,,,,,,,,,1 |
| cryo blob,apex_cryogun,,,,9999,,50,0,,,,,0,,ENERGY,0,0,0,0.1,1,0.1,30,30,0,0,,300,100,20,1,,,SYSTEM,,,,,,,,,,,,,,,1 | | cryo blob,apex_cryogun,,,,9999,,50,0,,,,,0,,ENERGY,0,0,0,0.1,1,0.1,30,30,0,0,,300,100,20,1,,,SYSTEM,,,,,,,,,,,,,,,1 |
| cryo blob small,apex_cryogun_small,,,,9999,,50,0,,,,,0,,ENERGY,0,0,0,0.1,1,0.1,30,30,0,0,,900,300,20,1,,,SYSTEM,,,,,,,,,,,,,,,1 | | cryo blob small,apex_cryogun_small,,,,9999,,50,0,,,,,0,,ENERGY,0,0,0,0.1,1,0.1,30,30,0,0,,900,300,20,1,,,SYSTEM,,,,,,,,,,,,,,,1 |
| arcmine,apex_arc_mine,,,,500,,300,600,,,,,,,ENERGY,0,0,0,0.1,1,0.1,30,30,0,0,,0,200,5,500,,,SYSTEM,,,,,,,,,,,,,,,1 | | arcmine,apex_arc_mine,,,,500,,300,600,,,,,,,ENERGY,0,0,0,0.1,1,0.1,30,30,0,0,,0,200,5,500,,,SYSTEM,,,,,,,,,,,,,,,1 |
| n | Taipan VLS-15K,apex_vls_left_kin,,,,2000,,100,0,,,,30,1,15,KINETIC,0,0,1,2.6,15,0.1,0,0,0,0,,300,100,12,60,,,"SYSTEM, DO_NOT_AIM, DO_NOT_CONSERVE, GROUP_LINKED, RESET_BARREL_INDEX_ON_BURST","no_drop, no_salvage",,Apex Design Collective,,General,Medium,Medium,,,%s: Shield hits increase hard flux by %s. Armor and hull hits increase soft flux by %s.,Graviton Warhead | 50 | 50,%s: Missiles always face towards the selected target on launch.,Vertical Launch,,1 | n | Taipan VLS-15K,apex_vls_left_kin,,,,2000,,100,0,,,,30,0.75,15,KINETIC,0,0,1,2.6,15,0.1,0,0,0,0,,300,100,12,60,,,"SYSTEM, DO_NOT_AIM, DO_NOT_CONSERVE, GROUP_LINKED, RESET_BARREL_INDEX_ON_BURST","no_drop, no_salvage",,Apex Design Collective,,General,Medium,Medium,,,%s: Shield hits increase hard flux by %s. Armor and hull hits increase soft flux by %s.,Graviton Warhead | 50 | 50,%s: Missiles always face towards the selected target on launch.,Vertical Launch,,1 |
| Taipan VLS-15K,apex_vls_right_kin,,,,2000,,100,0,,,,30,1,15,KINETIC,0,0,1,2.6,15,0.1,0,0,0,0,,300,100,12,60,,,"SYSTEM, DO_NOT_AIM, DO_NOT_CONSERVE, GROUP_LINKED, RESET_BARREL_INDEX_ON_BURST","no_drop, no_salvage",,Apex Design Collective,,General,Medium,Medium,,,%s: Shield hits increase hard flux by %s. Armor and hull hits increase soft flux by %s.,Graviton Warhead | 50 | 50,%s: Missiles always face towards the selected target on launch.,Vertical Launch,,1 | | Taipan VLS-15K,apex_vls_right_kin,,,,2000,,100,0,,,,30,0.75,15,KINETIC,0,0,1,2.6,15,0.1,0,0,0,0,,300,100,12,60,,,"SYSTEM, DO_NOT_AIM, DO_NOT_CONSERVE, GROUP_LINKED, RESET_BARREL_INDEX_ON_BURST","no_drop, no_salvage",,Apex Design Collective,,General,Medium,Medium,,,%s: Shield hits increase hard flux by %s. Armor and hull hits increase soft flux by %s.,Graviton Warhead | 50 | 50,%s: Missiles always face towards the selected target on launch.,Vertical Launch,,1 |
| Taipan VLS-15N,apex_vls_left_acid,,,,2000,,100,0,,,,30,1,15,HIGH_EXPLOSIVE,0,0,1,2.6,15,0.1,0,0,0,0,,300,100,12,60,,,"SYSTEM, DO_NOT_AIM, DO_NOT_CONSERVE, GROUP_LINKED, RESET_BARREL_INDEX_ON_BURST","no_drop, no_salvage",,Apex Design Collective,,General,Medium,Medium,,,"%s: Hits to hull or armor deal an extra %s damage over %s seconds, ignoring armor damage reduction. The effect temporarily reduces minimum armor value by %s.",Nanoacid Warhead | 50 | 10 | 50%,%s: Missiles always face towards the selected target on launch.,Vertical Launch,,1 | | Taipan VLS-15N,apex_vls_left_acid,,,,2000,,100,0,,,,30,0.75,15,HIGH_EXPLOSIVE,0,0,1,2.6,15,0.1,0,0,0,0,,300,100,12,60,,,"SYSTEM, DO_NOT_AIM, DO_NOT_CONSERVE, GROUP_LINKED, RESET_BARREL_INDEX_ON_BURST","no_drop, no_salvage",,Apex Design Collective,,General,Medium,Medium,,,"%s: Hits to hull or armor deal an extra %s damage over %s seconds, ignoring armor damage reduction. The effect temporarily reduces minimum armor value by %s.",Nanoacid Warhead | 50 | 10 | 50%,%s: Missiles always face towards the selected target on launch.,Vertical Launch,,1 |
| Taipan VLS-15N,apex_vls_right_acid,,,,2000,,100,0,,,,30,1,15,HIGH_EXPLOSIVE,0,0,1,2.6,15,0.1,0,0,0,0,,300,100,12,60,,,"SYSTEM, DO_NOT_AIM, DO_NOT_CONSERVE, GROUP_LINKED, RESET_BARREL_INDEX_ON_BURST","no_drop, no_salvage",,Apex Design Collective,,General,Medium,Medium,,,"%s: Hits to hull or armor deal an extra %s damage over %s seconds, ignoring armor damage reduction. The effect temporarily reduces minimum armor value by %s.",Nanoacid Warhead | 50 | 10 | 50%,%s: Missiles always face towards the selected target on launch.,Vertical Launch,,1 | | Taipan VLS-15N,apex_vls_right_acid,,,,2000,,100,0,,,,30,0.75,15,HIGH_EXPLOSIVE,0,0,1,2.6,15,0.1,0,0,0,0,,300,100,12,60,,,"SYSTEM, DO_NOT_AIM, DO_NOT_CONSERVE, GROUP_LINKED, RESET_BARREL_INDEX_ON_BURST","no_drop, no_salvage",,Apex Design Collective,,General,Medium,Medium,,,"%s: Hits to hull or armor deal an extra %s damage over %s seconds, ignoring armor damage reduction. The effect temporarily reduces minimum armor value by %s.",Nanoacid Warhead | 50 | 10 | 50%,%s: Missiles always face towards the selected target on launch.,Vertical Launch,,1 |
| Taipan VLS-15E,apex_vls_left_tachyon,,,,2000,,100,400,,,,30,1,15,ENERGY,0,0,1,2.6,15,0.1,0,0,0,0,,300,100,12,60,,,"SYSTEM, DO_NOT_AIM, DO_NOT_CONSERVE, GROUP_LINKED, RESET_BARREL_INDEX_ON_BURST","no_drop, no_salvage",,Apex Design Collective,,General,Medium,Medium,,,%s: Hits to hull or armor have a %s chance to arc to weapons or engines for %s damage.,Tachyon Warhead | 50% | 75%,%s: Missiles always face towards the selected target on launch.,Vertical Launch,,1 | | Taipan VLS-15E,apex_vls_left_tachyon,,,,2000,,100,400,,,,30,0.75,15,ENERGY,0,0,1,2.6,15,0.1,0,0,0,0,,300,100,12,60,,,"SYSTEM, DO_NOT_AIM, DO_NOT_CONSERVE, GROUP_LINKED, RESET_BARREL_INDEX_ON_BURST","no_drop, no_salvage",,Apex Design Collective,,General,Medium,Medium,,,%s: Hits to hull or armor have a %s chance to arc to weapons or engines for %s damage.,Tachyon Warhead | 50% | 75%,%s: Missiles always face towards the selected target on launch.,Vertical Launch,,1 |
| Taipan VLS-15E,apex_vls_right_tachyon,,,,2000,,100,400,,,,30,1,15,ENERGY,0,0,1,2.6,15,0.1,0,0,0,0,,300,100,12,60,,,"SYSTEM, DO_NOT_AIM, DO_NOT_CONSERVE, GROUP_LINKED, RESET_BARREL_INDEX_ON_BURST","no_drop, no_salvage",,Apex Design Collective,,General,Medium,Medium,,,%s: Hits to hull or armor have a %s chance to arc to weapons or engines for %s damage.,Tachyon Warhead | 50% | 75%,%s: Missiles always face towards the selected target on launch.,Vertical Launch,,1 | | Taipan VLS-15E,apex_vls_right_tachyon,,,,2000,,100,400,,,,30,0.75,15,ENERGY,0,0,1,2.6,15,0.1,0,0,0,0,,300,100,12,60,,,"SYSTEM, DO_NOT_AIM, DO_NOT_CONSERVE, GROUP_LINKED, RESET_BARREL_INDEX_ON_BURST","no_drop, no_salvage",,Apex Design Collective,,General,Medium,Medium,,,%s: Hits to hull or armor have a %s chance to arc to weapons or engines for %s damage.,Tachyon Warhead | 50% | 75%,%s: Missiles always face towards the selected target on launch.,Vertical Launch,,1 |
| thorn proj,apex_thorn_wpn,,,,800,,100,250,,,,,,,ENERGY,0,0,0,1,1,0,0,0,0,0,,500,225,5,200,,,SYSTEM,,,,,,,,,,,,,,, | | thorn proj,apex_thorn_wpn,,,,800,,100,250,,,,,,,ENERGY,0,0,0,1,1,0,0,0,0,0,,500,225,5,200,,,SYSTEM,,,,,,,,,,,,,,, |
| n | Tachyon Shredder,apex_tachyonshredder,,,,700,,200,200,,,,,,,ENERGY,180,,,0.3333,,,0,4,1,2,,1000,,,,,,"SYSTEM, DANGEROUS",,,Apex Design Collective,,General,,,,,Damage increases by up to %s with flux level.,100%,,,,1 | n | Tachyon Shredder,apex_tachyonshredder,,,,700,,200,200,,,,,,,ENERGY,180,,,0.3333,,,0,4,1,2,,1000,,,,,,"SYSTEM, DANGEROUS",,,Apex Design Collective,,General,,,,,Damage increases by up to %s with flux level. Higher flux levels produce explosions that deal %s of the projectile's damage as %s damage.,100% | 50% | fragmentation,,,,1 |
| Ultrachromatic Pulse Cannon,apex_ultrachrome,,,,1000,,1000,,30,5,,4,0.125,,ENERGY,750,,,1,,,0,9,4.5,4.5,,600,,,,,,"SYSTEM, STRIKE, USE_VS_FRIGATES",,,Apex Design Collective,,Siege,,,,,"Shield hits against stations and multi-section ships increase the hard flux of all attached sections by %s, or %s of their maximum flux capacity, whichever is lower.",1000 | 5%,,,,1 | | Ultrachromatic Pulse Cannon,apex_ultrachrome,,,,1000,,1000,,30,5,,4,0.125,,ENERGY,750,,,1,,,0,9,4.5,4.5,,600,,,,,,"SYSTEM, STRIKE, USE_VS_FRIGATES",,,Apex Design Collective,,Siege,,,,,"Shield hits against stations and multi-section ships increase the hard flux of all attached sections by %s, or %s of their maximum flux capacity, whichever is lower.",1000 | 5%,,,,1 |
| frag_mine,apex_thundercloud_mine_frag,,,,9999,,500,,,,,,,,FRAGMENTATION,0,,,1,,,,,,,,30,20,10,200,,,SYSTEM,,,,,,,,,,,,,,, | | frag_mine,apex_thundercloud_mine_frag,,,,9999,,500,,,,,,,,FRAGMENTATION,0,,,1,,,,,,,,30,20,10,200,,,SYSTEM,,,,,,,,,,,,,,, |
| emp_mine,apex_thundercloud_mine_emp,,,,9999,,250,,,,,,,,KINETIC,0,,,1,,,,,,,,30,20,10,200,,,SYSTEM,,,,,,,,,,,,,,, | | emp_mine,apex_thundercloud_mine_emp,,,,9999,,250,,,,,,,,KINETIC,0,,,1,,,,,,,,30,20,10,200,,,SYSTEM,,,,,,,,,,,,,,, |
| he_mine,apex_thundercloud_mine_he,,,,9999,,249,,,,,,,,HIGH_EXPLOSIVE,0,,,1,,,,,,,,30,20,10,200,,,SYSTEM,,,,,,,,,,,,,,, | | he_mine,apex_thundercloud_mine_he,,,,9999,,249,,,,,,,,HIGH_EXPLOSIVE,0,,,1,,,,,,,,30,20,10,200,,,SYSTEM,,,,,,,,,,,,,,, |
| Thunderstorm SLRM-D,apex_thundercloud_frag,,,,10000,,5000,,,,,5,0.033333,1,FRAGMENTATION,,,,15,1,,,,,,,400,100,40,400,,,"SYSTEM, DO_NOT_AIM, DO_NOT_CONSERVE","no_drop, no_salvage",,Apex Design Collective,,Long Range Support,Fast,Medium,,,"%s: Armor hits remove an additional %s armor, ignoring armor damage reduction.",Disruption Mines | 25,,,,1 | | Thunderstorm SLRM-D,apex_thundercloud_frag,,,,10000,,5000,,,,,5,0.033333,1,FRAGMENTATION,,,,15,1,,,,,,,400,100,40,400,,,"SYSTEM, DO_NOT_AIM, DO_NOT_CONSERVE","no_drop, no_salvage",,Apex Design Collective,,Long Range Support,Fast,Medium,,,"%s: Armor hits remove an additional %s armor, ignoring armor damage reduction.",Disruption Mines | 25,,,,1 |
| Thunderstorm SLRM-H,apex_thundercloud_he,,,,10000,,2500,,,,,5,0.033333,1,HIGH_EXPLOSIVE,,,,15,1,,,,,,,400,100,40,400,,,"SYSTEM, DO_NOT_AIM, DO_NOT_CONSERVE","no_drop, no_salvage",,Apex Design Collective,,Long Range Support,Fast,Medium,,,"%s: Each mine that hits hull or armor increases hull and armor damage taken from other harmonized projectiles by %s for %s seconds, up to a maximum of %s.",Harmonizing Mines | 8% | 5 | 100%,,,,1 | | Thunderstorm SLRM-H,apex_thundercloud_he,,,,10000,,2500,,,,,5,0.033333,1,HIGH_EXPLOSIVE,,,,15,1,,,,,,,400,100,40,400,,,"SYSTEM, DO_NOT_AIM, DO_NOT_CONSERVE","no_drop, no_salvage",,Apex Design Collective,,Long Range Support,Fast,Medium,,,"%s: Each mine that hits hull or armor increases hull and armor damage taken from other harmonized projectiles by %s for %s seconds, up to a maximum of %s.",Harmonizing Mines | 8% | 5 | 100%,,,,1 |
| Thunderstorm SLRM-E,apex_thundercloud_emp,,,,10000,,2500,,,,,5,0.033333,1,KINETIC,,,,15,1,,,,,,,400,100,40,400,,,"SYSTEM, DO_NOT_AIM, DO_NOT_CONSERVE","no_drop, no_salvage",,Apex Design Collective,,Long Range Support,Fast,Medium,,,%s: Shield hits increase the target's hard flux by %s. Armor and hull hits increase the target's soft flux by %s.,Graviton Mines | 100 | 100,,,,1 | | Thunderstorm SLRM-E,apex_thundercloud_emp,,,,10000,,2500,,,,,5,0.033333,1,KINETIC,,,,15,1,,,,,,,400,100,40,400,,,"SYSTEM, DO_NOT_AIM, DO_NOT_CONSERVE","no_drop, no_salvage",,Apex Design Collective,,Long Range Support,Fast,Medium,,,%s: Shield hits increase the target's hard flux by %s. Armor and hull hits increase the target's soft flux by %s.,Graviton Mines | 100 | 100,,,,1 |
| n | Taipan VLS-2K,apex_vls_small_kin_left,,,,2000,,100,,,,,6,0.2,2,KINETIC,0,0,0.5,3.4,2,0.1,0,0,0,0,,300,100,12,60,,,"SYSTEM, DO_NOT_AIM, DO_NOT_CONSERVE, GROUP_LINKED, RESET_BARREL_INDEX_ON_BURST","no_drop, no_salvage",,Apex Design Collective,,General,Medium,Medium,,,%s: Shield hits increase hard flux by %s. Armor and hull hits increase soft flux by %s.,Graviton Warhead | 50 | 50,%s: Missiles always face towards the selected target on launch.,Vertical Launch,,1 | n | Taipan VLS-2K,apex_vls_small_kin_left,,,,2000,,100,,,,,6,0.15,2,KINETIC,0,0,0.5,3.4,2,0.1,0,0,0,0,,300,100,12,60,,,"SYSTEM, DO_NOT_AIM, DO_NOT_CONSERVE, GROUP_LINKED, RESET_BARREL_INDEX_ON_BURST","no_drop, no_salvage",,Apex Design Collective,,General,Medium,Medium,,,%s: Shield hits increase hard flux by %s. Armor and hull hits increase soft flux by %s.,Graviton Warhead | 50 | 50,%s: Missiles always face towards the selected target on launch.,Vertical Launch,,1 |
| Taipan VLS-2N,apex_vls_small_acid_left,,,,2000,,100,,,,,6,0.2,2,HIGH_EXPLOSIVE,0,0,0.5,3.4,2,0.1,0,0,0,0,,300,100,12,60,,,"SYSTEM, DO_NOT_AIM, DO_NOT_CONSERVE, GROUP_LINKED, RESET_BARREL_INDEX_ON_BURST","no_drop, no_salvage",,Apex Design Collective,,General,Medium,Medium,,,"%s: Hits to hull or armor deal an extra %s damage over %s seconds, ignoring armor damage reduction. The effect temporarily reduces minimum armor value by %s.",Nanoacid Warhead | 50 | 10 | 50%,%s: Missiles always face towards the selected target on launch.,Vertical Launch,,1 | | Taipan VLS-2N,apex_vls_small_acid_left,,,,2000,,100,,,,,6,0.15,2,HIGH_EXPLOSIVE,0,0,0.5,3.4,2,0.1,0,0,0,0,,300,100,12,60,,,"SYSTEM, DO_NOT_AIM, DO_NOT_CONSERVE, GROUP_LINKED, RESET_BARREL_INDEX_ON_BURST","no_drop, no_salvage",,Apex Design Collective,,General,Medium,Medium,,,"%s: Hits to hull or armor deal an extra %s damage over %s seconds, ignoring armor damage reduction. The effect temporarily reduces minimum armor value by %s.",Nanoacid Warhead | 50 | 10 | 50%,%s: Missiles always face towards the selected target on launch.,Vertical Launch,,1 |
| Taipan VLS-2E,apex_vls_small_tachyon_left,,,,2000,,100,400,,,,6,0.2,2,ENERGY,0,0,0.5,3.4,2,0.1,0,0,0,0,,300,100,12,60,,,"SYSTEM, DO_NOT_AIM, DO_NOT_CONSERVE, GROUP_LINKED, RESET_BARREL_INDEX_ON_BURST","no_drop, no_salvage",,Apex Design Collective,,General,Medium,Medium,,,%s: Hits to hull or armor have a %s chance to arc to weapons or engines for %s damage.,Tachyon Warhead | 50% | 75%,%s: Missiles always face towards the selected target on launch.,Vertical Launch,,1 | | Taipan VLS-2E,apex_vls_small_tachyon_left,,,,2000,,100,400,,,,6,0.15,2,ENERGY,0,0,0.5,3.4,2,0.1,0,0,0,0,,300,100,12,60,,,"SYSTEM, DO_NOT_AIM, DO_NOT_CONSERVE, GROUP_LINKED, RESET_BARREL_INDEX_ON_BURST","no_drop, no_salvage",,Apex Design Collective,,General,Medium,Medium,,,%s: Hits to hull or armor have a %s chance to arc to weapons or engines for %s damage.,Tachyon Warhead | 50% | 75%,%s: Missiles always face towards the selected target on launch.,Vertical Launch,,1 |
| Taipan VLS-2K,apex_vls_small_kin_right,,,,2000,,100,,,,,6,0.2,2,KINETIC,0,0,0.5,3.4,2,0.1,0,0,0,0,,300,100,12,60,,,"SYSTEM, DO_NOT_AIM, DO_NOT_CONSERVE, GROUP_LINKED, RESET_BARREL_INDEX_ON_BURST","no_drop, no_salvage",,Apex Design Collective,,General,Medium,Medium,,,%s: Shield hits increase hard flux by %s. Armor and hull hits increase soft flux by %s.,Graviton Warhead | 50 | 50,%s: Missiles always face towards the selected target on launch.,Vertical Launch,,1 | | Taipan VLS-2K,apex_vls_small_kin_right,,,,2000,,100,,,,,6,0.15,2,KINETIC,0,0,0.5,3.4,2,0.1,0,0,0,0,,300,100,12,60,,,"SYSTEM, DO_NOT_AIM, DO_NOT_CONSERVE, GROUP_LINKED, RESET_BARREL_INDEX_ON_BURST","no_drop, no_salvage",,Apex Design Collective,,General,Medium,Medium,,,%s: Shield hits increase hard flux by %s. Armor and hull hits increase soft flux by %s.,Graviton Warhead | 50 | 50,%s: Missiles always face towards the selected target on launch.,Vertical Launch,,1 |
| Taipan VLS-2N,apex_vls_small_acid_right,,,,2000,,100,,,,,6,0.2,2,HIGH_EXPLOSIVE,0,0,0.5,3.4,2,0.1,0,0,0,0,,300,100,12,60,,,"SYSTEM, DO_NOT_AIM, DO_NOT_CONSERVE, GROUP_LINKED, RESET_BARREL_INDEX_ON_BURST","no_drop, no_salvage",,Apex Design Collective,,General,Medium,Medium,,,"%s: Hits to hull or armor deal an extra %s damage over %s seconds, ignoring armor damage reduction. The effect temporarily reduces minimum armor value by %s.",Nanoacid Warhead | 50 | 10 | 50%,%s: Missiles always face towards the selected target on launch.,Vertical Launch,,1 | | Taipan VLS-2N,apex_vls_small_acid_right,,,,2000,,100,,,,,6,0.15,2,HIGH_EXPLOSIVE,0,0,0.5,3.4,2,0.1,0,0,0,0,,300,100,12,60,,,"SYSTEM, DO_NOT_AIM, DO_NOT_CONSERVE, GROUP_LINKED, RESET_BARREL_INDEX_ON_BURST","no_drop, no_salvage",,Apex Design Collective,,General,Medium,Medium,,,"%s: Hits to hull or armor deal an extra %s damage over %s seconds, ignoring armor damage reduction. The effect temporarily reduces minimum armor value by %s.",Nanoacid Warhead | 50 | 10 | 50%,%s: Missiles always face towards the selected target on launch.,Vertical Launch,,1 |
| Taipan VLS-2E,apex_vls_small_tachyon_right,,,,2000,,100,400,,,,6,0.2,2,ENERGY,0,0,0.5,3.4,2,0.1,0,0,0,0,,300,100,12,60,,,"SYSTEM, DO_NOT_AIM, DO_NOT_CONSERVE, GROUP_LINKED, RESET_BARREL_INDEX_ON_BURST","no_drop, no_salvage",,Apex Design Collective,,General,Medium,Medium,,,%s: Hits to hull or armor have a %s chance to arc to weapons or engines for %s damage.,Tachyon Warhead | 50% | 75%,%s: Missiles always face towards the selected target on launch.,Vertical Launch,,1 | | Taipan VLS-2E,apex_vls_small_tachyon_right,,,,2000,,100,400,,,,6,0.15,2,ENERGY,0,0,0.5,3.4,2,0.1,0,0,0,0,,300,100,12,60,,,"SYSTEM, DO_NOT_AIM, DO_NOT_CONSERVE, GROUP_LINKED, RESET_BARREL_INDEX_ON_BURST","no_drop, no_salvage",,Apex Design Collective,,General,Medium,Medium,,,%s: Hits to hull or armor have a %s chance to arc to weapons or engines for %s damage.,Tachyon Warhead | 50% | 75%,%s: Missiles always face towards the selected target on launch.,Vertical Launch,,1 |
| Nanoacid Torpedo Tube,apex_nanoacid_torp_heavy,,,,1400,,750,,50,0,0,3,0.033333,1,HIGH_EXPLOSIVE,0,,0,1,1,,0,0,0,0,,500,40,4,350,,,"SYSTEM, GUIDED_POOR","strike6, rocket2, no_drop, no_drop_salvage",,Apex Design Collective,,Torpedo,Medium,Poor,,,"%s: Hits to hull or armor deal an extra %s damage over %s seconds, ignoring armor damage reduction. The effect temporarily reduces minimum armor value by %s.",Nanoacid Warhead | 750 | 10 | 50%,,,TRUE,1 | | Nanoacid Torpedo Tube,apex_nanoacid_torp_heavy,,,,1400,,750,,50,0,0,3,0.033333,1,HIGH_EXPLOSIVE,0,,0,1,1,,0,0,0,0,,500,40,4,350,,,"SYSTEM, GUIDED_POOR","strike6, rocket2, no_drop, no_drop_salvage",,Apex Design Collective,,Torpedo,Medium,Poor,,,"%s: Hits to hull or armor deal an extra %s damage over %s seconds, ignoring armor damage reduction. The effect temporarily reduces minimum armor value by %s.",Nanoacid Warhead | 750 | 10 | 50%,,,TRUE,1 |
| n | excession energy missile,apex_excession_missile,,,,1500,,200,100,,,,,,,ENERGY,,,,,,,,,,,,500,500,7,200,,,SYSTEM,,,,,,,,,,,,,,, | n | |
| ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, | | ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, |
| # FIGHTER GUNS,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, | | # FIGHTER GUNS,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, |
| n | Quark-Gluon PD (Fighter),apex_qgp_fighter,,,,500,,100,,0,0,0,,,,FRAGMENTATION,0,0,0,0.5,1,0.1,,,,,,1200,,,,,,"SYSTEM, PD","pd6, no_drop, no_salvage",,Apex Design Collective,,General,,,,,Projectiles have %s. Hits to ships or fighters deal an extra %s energy damage.,tracking | 25,,,, | n | Quark-Gluon PD (Fighter),apex_qgp_fighter,,,,500,,100,,0,0,0,,,,FRAGMENTATION,0,0,0,1.4,1,0.1,,,,,,1200,,,,,,"SYSTEM, PD","pd6, no_drop, no_salvage",,Apex Design Collective,,General,,,,,Projectiles have %s. Hits to ships or fighters deal an extra %s energy damage.,tracking | 25,,,, |
| Nanoacid Torpedo (Guided),apex_nanoacid_torp_single,,,,1200,,750,,30,0,0,1,,,HIGH_EXPLOSIVE,0,,0,1,1,,0,0,0,0,,450,40,4,275,,,"SYSTEM, GUIDED_POOR","strike6, rocket2, no_drop, no_drop_salvage",,Apex Design Collective,,Torpedo,Fast,Poor,,,"%s: Hits to hull or armor deal an extra %s damage over %s seconds, ignoring armor damage reduction. The effect temporarily reduces minimum armor value by %s.",Nanoacid Warhead | 750 | 10 | 50%,,,TRUE,1 | | Nanoacid Torpedo (Guided),apex_nanoacid_torp_single,,,,1200,,750,,30,0,0,1,,,HIGH_EXPLOSIVE,0,,0,1,1,,0,0,0,0,,450,40,4,275,,,"SYSTEM, GUIDED_POOR","strike6, rocket2, no_drop, no_drop_salvage",,Apex Design Collective,,Torpedo,Fast,Poor,,,"%s: Hits to hull or armor deal an extra %s damage over %s seconds, ignoring armor damage reduction. The effect temporarily reduces minimum armor value by %s.",Nanoacid Warhead | 750 | 10 | 50%,,,TRUE,1 |
| n | Fusion Beam (Fighter),apex_fusion_fighter,,,,500,250,,,,0,0,,,,HIGH_EXPLOSIVE,,50,,,1,1,,,,,1800,,,,,,,SYSTEM,"he5, beam5, no_drop, no_salvage",,Apex Design Collective,,Anti Armor,,,,,"On contact with hull or armor, triggers an explosion that deals %s of the target's armor rating as %s damage.",5% | high explosive,,,,1 | n | Fusion Beam (Fighter),apex_fusion_fighter,,,,500,250,,,,0,0,,,,HIGH_EXPLOSIVE,,,0.25,0.25,0.5,1,,,,,1800,,,,,,,SYSTEM,"he5, beam5, no_drop, no_salvage",,Apex Design Collective,,Anti Armor,,,,,"On contact with hull or armor, triggers an explosion that deals %s of the target's armor rating as %s damage.",5% | high explosive,,,,1 |
| Burst Coilgun (Fighter),apex_coilgun_fighter,,,,500,,50,,0,0,0,,,,KINETIC,45,,,1.4,2,0.1,,,,,,1200,,,,,,SYSTEM,"kinetic6, no_drop, no_salvage",,Apex Design Collective,,Anti Shield,,,,,,,,,,1 | | Burst Coilgun (Fighter),apex_coilgun_fighter,,,,500,,50,,0,0,0,,,,KINETIC,,,,1.3,3,0.1,,,,,,1200,,,,,,SYSTEM,"kinetic6, no_drop, no_salvage",,Apex Design Collective,,Anti Shield,,,,,,,,,,1 |
| Arcspike Canister (Fighter),apex_arcspike_canister_fighter,,,,1200,,750,1500,20,0,0,1,,,KINETIC,0,,,1,,,,,,,,200,200,10,1000,,,"SYSTEM, DO_NOT_AIM","kinetic12, missile8, no_drop, no_salvage",,Apex Design Collective,,Anti Shield,Slow,None,,,"Canister releases %s Arcspike SRMs when an enemy enters range. Shield hits raise hard flux by %s. Hull or armor hits have a %s chance to arc to weapons or engines, dealing %s EMP damage.",6 | 75 | 25% | 250,,,TRUE,1 | | Arcspike Canister (Fighter),apex_arcspike_canister_fighter,,,,1200,,750,1500,20,0,0,1,,,KINETIC,0,,,1,,,,,,,,200,200,10,1000,,,"SYSTEM, DO_NOT_AIM","kinetic12, missile8, no_drop, no_salvage",,Apex Design Collective,,Anti Shield,Slow,None,,,"Canister releases %s Arcspike SRMs when an enemy enters range. Shield hits raise hard flux by %s. Hull or armor hits have a %s chance to arc to weapons or engines, dealing %s EMP damage.",6 | 75 | 25% | 250,,,TRUE,1 |
| Swarmer SRM Launcher,apex_swarmer,,,,1000,,100,,15,0,0,,,,HIGH_EXPLOSIVE,0,,0,9.4,4,0.2,0,0,0,0,,300,100,5,50,,,"SYSTEM, ANTI_FTR, DO_NOT_AIM, DO_NOT_CONSERVE","utility8, missile0, no_drop, no_salvage",,Apex Design Collective,,Anti Small Craft,Fast,Excellent,,,,,,,,1 | | Swarmer SRM Launcher,apex_swarmer,,,,1000,,100,,15,0,0,,,,HIGH_EXPLOSIVE,0,,0,9.4,4,0.2,0,0,0,0,,300,100,5,50,,,"SYSTEM, ANTI_FTR, DO_NOT_AIM, DO_NOT_CONSERVE","utility8, missile0, no_drop, no_salvage",,Apex Design Collective,,Anti Small Craft,Fast,Excellent,,,,,,,,1 |
| Unstable Quark-Gluon Pulser,apex_qgp_support,,,,1200,,150,75,0,120,0,,,,FRAGMENTATION,0,,,0.6666,1,,0,0,0,0,,1400,,,,,,SYSTEM,"energy5, no_drop, no_salvage",,Apex Design Collective,,General,,,,,,,,,,1 | | Unstable Quark-Gluon Pulser,apex_qgp_support,,,,1200,,150,75,0,120,0,,,,FRAGMENTATION,0,,,0.6666,1,,0,0,0,0,,1400,,,,,,SYSTEM,"energy5, no_drop, no_salvage",,Apex Design Collective,,General,,,,,,,,,,1 |
| ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, | | ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, |
| # ENERGY SMALL,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, | | # ENERGY SMALL,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, |
| Light Quark-Gluon Pulser,apex_qgp_small,0,,800,500,,150,0,0,40,5,,,,FRAGMENTATION,40,,,0.5,1,,0,7,2,4,,1400,,,,,,,"energy5, apex_weapons",,Apex Design Collective,,General,,,,,%s: Energy mounts increase damage and flux cost by %s. Ballistic and hybrid mounts increase base range by %s. Universal mounts provide %s bonuses.,Adaptive Mount | 33% | 200 | both,,,,1 | | Light Quark-Gluon Pulser,apex_qgp_small,0,,800,500,,150,0,0,40,5,,,,FRAGMENTATION,40,,,0.5,1,,0,7,2,4,,1400,,,,,,,"energy5, apex_weapons",,Apex Design Collective,,General,,,,,%s: Energy mounts increase damage and flux cost by %s. Ballistic and hybrid mounts increase base range by %s. Universal mounts provide %s bonuses.,Adaptive Mount | 33% | 200 | both,,,,1 |
| n | Light Fusion Beam,apex_fusion_small,1,,900,600,250,,,,20,6,,,,HIGH_EXPLOSIVE,,350,,0.25,1,1.25,,,,,2500,,,,,,,,"he5, beam5, apex_weapons",,Apex Design Collective,,Anti Armor,,,,,"On contact with hull or armor, triggers an explosion that deals %s of the target's armor rating as %s damage.",5% | high explosive,,,, | n | Light Fusion Beam,apex_fusion_small,1,,900,600,275,,,,20,6,,,,HIGH_EXPLOSIVE,,348,0.25,0.25,0.5,1.5,,,,,1800,,,,,,,,"he5, beam5, apex_weapons",,Apex Design Collective,,Anti Armor,,,,,"On contact with hull or armor, triggers an explosion that deals %s of the target's armor rating as %s damage.",5% | high explosive,,,, |
| Inversion Beam,apex_emp_laser,0,0.5,500,700,30,,200,0,20,5,,,,ENERGY,,60,0.1,0.1,,,,,,,1200,,,,,,,FIRE_WHEN_INEFFICIENT,"beam9, apex_weapons",,Apex Design Collective,,Suppression,,,,,"Dealing damage to hull or armor %s creates an arc to weapons or engines, dealing %s EMP damage.",infrequently | 200,,,,1 | | Inversion Beam,apex_emp_laser,0,0.5,500,700,30,,200,0,20,5,,,,ENERGY,,60,0.1,0.1,,,,,,,1200,,,,,,,FIRE_WHEN_INEFFICIENT,"beam9, apex_weapons",,Apex Design Collective,,Suppression,,,,,"Dealing damage to hull or armor %s creates an arc to weapons or engines, dealing %s EMP damage.",infrequently | 200,,,,1 |
| Light Tachyon Driver,apex_tachyondriver_s,1,,750,700,,40,20,10,30,7,,,,ENERGY,32,,0.5,1,1,,,,,,,500,,,,,,,"energy6, apex_weapons",,Apex Design Collective,,General,,,,,,,,,,1 | | Light Tachyon Driver,apex_tachyondriver_s,1,,750,700,,40,20,10,30,7,,,,ENERGY,32,,0.5,1,1,,,,,,,500,,,,,,,"energy6, apex_weapons",,Apex Design Collective,,General,,,,,,,,,,1 |
| Quark-Gluon PD,apex_qgpd_s_flak,0,,600,400,,120,0,0,120,4,,,,FRAGMENTATION,50,,,1,,,5,15,5,15,,550,,,,,,PD,"pd6, apex_weapons",,Apex Design Collective,,Point Defense,,,,,%s: Energy mounts grant projectiles %s. Ballistc and hybrid mounts grant projectiles %s. Universal mounts provide %s bonuses.,Adaptive Mount | tracking | proximity fuzes | both,,,,1 | | Quark-Gluon PD,apex_qgpd_s_flak,0,,600,400,,120,0,0,120,4,,,,FRAGMENTATION,50,,,1,,,5,15,5,15,,550,,,,,,PD,"pd6, apex_weapons",,Apex Design Collective,,Point Defense,,,,,%s: Energy mounts grant projectiles %s. Ballistc and hybrid mounts grant projectiles %s. Universal mounts provide %s bonuses.,Adaptive Mount | tracking | proximity fuzes | both,,,,1 |
| QGPD nonflak,apex_qgpd_s_nonflak,,,,400,,120,,,,,,,,FRAGMENTATION,,,,,,,,,,,,550,,,,,,SYSTEM,,,,,,,,,,,,,,,1 | | QGPD nonflak,apex_qgpd_s_nonflak,,,,400,,120,,,,,,,,FRAGMENTATION,,,,,,,,,,,,550,,,,,,SYSTEM,,,,,,,,,,,,,,,1 |
| ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, | | ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, |
| # ENERGY MEDIUM,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, | | # ENERGY MEDIUM,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, |
| Toroid Mortar,apex_toroid_mortar,1,,1500,700,,800,400,25,20,13,2,0.166667,,ENERGY,1200,,0,1,1,,0,0,0,0,,350,,,,,,"STRIKE, USE_VS_FRIGATES, GROUP_ALTERNATING","energy11, apex_weapons",,Apex Design Collective,,Strike,,,,,"%s: Projectiles occasionally arc to nearby targets during flight for %s damage. %s on impact or at the end of its lifetime, dealing its damage in a small area.",Metastable Toroid | 10%-20% | Explodes,,,,1 | | Toroid Mortar,apex_toroid_mortar,1,,1500,700,,800,400,25,20,13,2,0.166667,,ENERGY,1200,,0,1,1,,0,0,0,0,,350,,,,,,"STRIKE, USE_VS_FRIGATES, GROUP_ALTERNATING","energy11, apex_weapons",,Apex Design Collective,,Strike,,,,,"%s: Projectiles occasionally arc to nearby targets during flight for %s damage. %s on impact or at the end of its lifetime, dealing its damage in a small area.",Metastable Toroid | 10%-20% | Explodes,,,,1 |
| Quark-Gluon Pulser,apex_qgp_med,0,,1400,600,,300,0,0,40,10,,,,FRAGMENTATION,75,,,0.5,1,,0,7,2,4,,1400,,,,,,,"energy10, apex_weapons",,Apex Design Collective,,General,,,,,%s: Energy mounts increase damage and flux cost by %s. Ballistic and hybrid mounts increase base range by %s. Universal mounts provide %s bonuses.,Adaptive Mount | 33% | 200 | both,,,,1 | | Quark-Gluon Pulser,apex_qgp_med,0,,1400,600,,300,0,0,40,10,,,,FRAGMENTATION,75,,,0.5,1,,0,7,2,4,,1400,,,,,,,"energy10, apex_weapons",,Apex Design Collective,,General,,,,,%s: Energy mounts increase damage and flux cost by %s. Ballistic and hybrid mounts increase base range by %s. Universal mounts provide %s bonuses.,Adaptive Mount | 33% | 200 | both,,,,1 |
| Twin Fusion Beam,apex_fusion_medium,1,,1500,700,550,,,,20,11,,,,HIGH_EXPLOSIVE,,777,0.5,0.5,2.5,5,0,0,0,0,1800,,,,,,,"STRIKE, USE_VS_FRIGATES","he10, beam10, apex_weapons",,Apex Design Collective,,Anti Armor,,,,,"On contact with hull or armor, each beam triggers an explosion that deals %s of the target's armor rating as %s damage.",10% | high explosive,,,,1 | | Twin Fusion Beam,apex_fusion_medium,1,,1500,700,550,,,,20,11,,,,HIGH_EXPLOSIVE,,777,0.5,0.5,2.5,5,0,0,0,0,1800,,,,,,,"STRIKE, USE_VS_FRIGATES","he10, beam10, apex_weapons",,Apex Design Collective,,Anti Armor,,,,,"On contact with hull or armor, each beam triggers an explosion that deals %s of the target's armor rating as %s damage.",10% | high explosive,,,,1 |
| Tachyon Driver,apex_tachyondriver_m,1,,1500,800,,60,20,10,30,12,,,,ENERGY,48,,0.5,1,1,,,,,,,500,,,,,,,"energy11, apex_weapons",,Apex Design Collective,,General,,,,,,,,,, | | Tachyon Driver,apex_tachyondriver_m,1,,1500,800,,60,20,10,30,12,,,,ENERGY,48,,0.5,1,1,,,,,,,500,,,,,,,"energy11, apex_weapons",,Apex Design Collective,,General,,,,,,,,,, |
| Heavy Quark-Gluon PD,apex_qgpd_m_flak,0,,1200,500,,120,,,120,9,,,,FRAGMENTATION,40,,,0.4,,,5,15,5,15,,550,,,,,,PD,"pd13, apex_weapons",,Apex Design Collective,,Point Defense,,,,,%s: Energy mounts grant projectiles %s. Ballistc and hybrid mounts grant projectiles %s. Universal mounts provide %s bonuses.,Adaptive Mount | tracking | proximity fuzes | both,,,,1 | | Heavy Quark-Gluon PD,apex_qgpd_m_flak,0,,1200,500,,120,,,120,9,,,,FRAGMENTATION,40,,,0.4,,,5,15,5,15,,550,,,,,,PD,"pd13, apex_weapons",,Apex Design Collective,,Point Defense,,,,,%s: Energy mounts grant projectiles %s. Ballistc and hybrid mounts grant projectiles %s. Universal mounts provide %s bonuses.,Adaptive Mount | tracking | proximity fuzes | both,,,,1 |
| HQGPD nonflak,apex_qgpd_m_nonflak,,,,500,,120,,,,,,,,FRAGMENTATION,,,,,,,,,,,,550,,,,,,SYSTEM,,,Apex Design Collective,,Point Defense,,,,,,,,,,1 | | HQGPD nonflak,apex_qgpd_m_nonflak,,,,500,,120,,,,,,,,FRAGMENTATION,,,,,,,,,,,,550,,,,,,SYSTEM,,,Apex Design Collective,,Point Defense,,,,,,,,,,1 |
| ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, | | ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, |
| # ENERGY LORGE,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, | | # ENERGY LORGE,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, |
| Disruption Propagator,apex_disruptor,3,,6500,800,,1200,,,10,30,,,,FRAGMENTATION,480,,,0.75,1,,0,4,1,4,,500,,,,,,"STRIKE, USE_VS_FRIGATES","energy21, rare_bp",,Apex Design Collective,,General,,,,,"Shield hits increase the target's hard flux by %s. Armor hits remove an additional %s armor, ignoring armor damage reduction.",100 | 50,,,,1 | | Disruption Propagator,apex_disruptor,3,,6500,800,,1200,,,10,30,,,,FRAGMENTATION,480,,,0.75,1,,0,4,1,4,,500,,,,,,"STRIKE, USE_VS_FRIGATES","energy21, rare_bp",,Apex Design Collective,,General,,,,,"Shield hits increase the target's hard flux by %s. Armor hits remove an additional %s armor, ignoring armor damage reduction.",100 | 50,,,,1 |
| Superheavy Fusion Beam,apex_fusion_large,2,,5000,1000,800,,,,7,25,,,,HIGH_EXPLOSIVE,,1133,0.5,0.5,2.5,5,0,0,0,0,1800,,,,,,,"STRIKE, USE_VS_FRIGATES, DANGEROUS","he15, beam15, LR, rare_bp",,Apex Design Collective,,Anti Armor,,,,,"On contact with hull or armor, each beam triggers an explosion that deals %s of the target's armor rating as %s damage.",20% | high explosive,,,,1 | | Superheavy Fusion Beam,apex_fusion_large,2,,5000,1000,800,,,,7,25,,,,HIGH_EXPLOSIVE,,1133,0.5,0.5,2.5,5,0,0,0,0,1800,,,,,,,"STRIKE, USE_VS_FRIGATES, DANGEROUS","he15, beam15, LR, rare_bp",,Apex Design Collective,,Anti Armor,,,,,"On contact with hull or armor, each beam triggers an explosion that deals %s of the target's armor rating as %s damage.",20% | high explosive,,,,1 |
| n | Tachyon Inverter,apex_tachyon,1,,5000,700,,300,300,10,10,25,15,1,5,ENERGY,330,,0.5,1.375,1,0,0,0,0,0,,900,,,,,,,"energy20, apex_weapons",,Apex Design Collective,,Strike,,,,Fixed Spread,Hits to hull or armor have a %s chance to arc to weapons or engines for %s damage.,50% | 75%,,,, | n | Tachyon Inverter,apex_tachyon,1,,5000,800,,300,300,10,10,25,15,1,5,ENERGY,330,,0.5,1.375,1,0,0,0,0,0,,900,,,,,,,"energy20, apex_weapons",,Apex Design Collective,,Strike,,,,Fixed Spread,Hits to hull or armor have a %s chance to arc to weapons or engines for %s damage.,50% | 75%,,,, |
| Caedometric Flickerbeam,apex_flickerbeam,2,,5000,1000,3000,,1500,0,40,23,,,,FRAGMENTATION,,1000,,,0.3333,0.6667,0,0,0,0,999999,,,,,,,FIRE_WHEN_INEFFICIENT,"beam13, LR, apex_weapons",,Apex Design Collective,,Suppression,,,,,,,,,, | | |
| ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, | | ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, |
| # BALLISTIC SMOL,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, | | # BALLISTIC SMOL,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, |
| Light Burst Coilgun,apex_coilgun_small,0,0.5,800,700,,50,0,0,60,6,6,2,,KINETIC,40,,,0.3333,,,0,4,0.66,4,,1100,,,,,,,"kinetic8, apex_weapons",,Apex Design Collective,,Anti Shield,,,,,,,,,,1 | | Light Burst Coilgun,apex_coilgun_small,0,0.5,800,700,,50,0,0,60,6,6,2,,KINETIC,40,,,0.3333,,,0,4,0.66,4,,1100,,,,,,,"kinetic8, apex_weapons",,Apex Design Collective,,Anti Shield,,,,,,,,,,1 |
| n | Nanoacid Cannon,apex_nanogun_small,1,,900,700,,100,0,5,30,7,,,,HIGH_EXPLOSIVE,133,,,1,,,0,6,3,3,,1100,,,,,,,"he7, apex_weapons",,Apex Design Collective,,Anti Armor,,,,,"%s: Hits to hull or armor deal an extra %s damage over %s seconds, ignoring armor damage reduction.",Nanoacid Shell | 33 | 5,,,,1 | n | Nanoacid Cannon,apex_nanogun_small,1,,900,700,,100,0,5,30,7,,,,HIGH_EXPLOSIVE,133,,,1,,,0,5,2,2,,1100,,,,,,,"he7, apex_weapons",,Apex Design Collective,,Anti Armor,,,,,"%s: Hits to hull or armor deal an extra %s damage over %s seconds, ignoring armor damage reduction.",Nanoacid Shell | 33 | 5,,,,1 |
| ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, | | ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, |
| # BALLISTIC MEDIUM,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, | | # BALLISTIC MEDIUM,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, |
| Burst Coilgun,apex_coilgun_medium,1,,1500,800,,50,0,0,30,12,12,4,2,KINETIC,45,,,0.3333,,,0,4,0.66,4,,1200,,,,,,,"kinetic15, apex_weapons",,Apex Design Collective,,Anti Shield,,,,,,,,,,1 | | Burst Coilgun,apex_coilgun_medium,1,,1500,800,,50,0,0,30,12,12,4,2,KINETIC,45,,,0.3333,,,0,4,0.66,4,,1200,,,,,,,"kinetic15, apex_weapons",,Apex Design Collective,,Anti Shield,,,,,,,,,,1 |
| Nanoacid Burstcannon,apex_nanogun_medium,1,,1750,800,,150,0,8,15,13,,,,HIGH_EXPLOSIVE,180,,,1.3,2,0.3,0,6,2,4,,1100,,,,,,,"he15, apex_weapons",,Apex Design Collective,,Anti Armor,,,,Good,"%s: Hits to hull or armor deal an extra %s damage over %s seconds, ignoring armor damage reduction.",Nanoacid Shell | 50 | 5,,,,1 | | Nanoacid Burstcannon,apex_nanogun_medium,1,,1750,800,,150,0,8,15,13,,,,HIGH_EXPLOSIVE,180,,,1.3,2,0.3,0,6,2,4,,1100,,,,,,,"he15, apex_weapons",,Apex Design Collective,,Anti Armor,,,,Good,"%s: Hits to hull or armor deal an extra %s damage over %s seconds, ignoring armor damage reduction.",Nanoacid Shell | 50 | 5,,,,1 |
| ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, | | ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, |
| # BALLISTIC LORGE,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, | | # BALLISTIC LORGE,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, |
| Haymarket Railcannon,apex_haymarket,3,,5000,900,,400,200,10,10,25,,,,KINETIC,500,,,1,,,,7,2,7,,1200,,,,,,,"kinetic15, apex_weapons",,Apex Design Collective,,Anti Shield,,,,,,,,,,1 | | Haymarket Railcannon,apex_haymarket,3,,5000,900,,400,200,10,10,25,,,,KINETIC,500,,,1,,,,7,2,7,,1200,,,,,,,"kinetic15, apex_weapons",,Apex Design Collective,,Anti Shield,,,,,,,,,,1 |
| Harmonic Dart Cannon,apex_dartgun,2,,5000,900,,250,,10,10,25,,,,HIGH_EXPLOSIVE,325,,,2.25,4,0.25,0,8,2,8,,800,,,,,,,"he15, rare_bp",,Apex Design Collective,,Anti Armor,,,,,"%s: Each dart that hits hull or armor increases hull and armor damage taken from other harmonized projectiles by %s for %s seconds, up to a maximum of %s.",Harmonized | 8% | 5 | 100%,,,,1 | | Harmonic Dart Cannon,apex_dartgun,2,,5000,900,,250,,10,10,25,,,,HIGH_EXPLOSIVE,325,,,2.25,4,0.25,0,8,2,8,,800,,,,,,,"he15, rare_bp",,Apex Design Collective,,Anti Armor,,,,,"%s: Each dart that hits hull or armor increases hull and armor damage taken from other harmonized projectiles by %s for %s seconds, up to a maximum of %s.",Harmonized | 8% | 5 | 100%,,,,1 |
| n | Nanoacid Foamer,apex_acid_foamer,2,,5000,700,,50,,0,20,27,20,2.5,10,HIGH_EXPLOSIVE,125,,,0.1,,,10,10,0,0,,500,,,,,,"USE_LESS_VS_SHIELDS, DANGEROUS","he12, rare_bp",,Pirate,,Anti Armor,,,,,%s: Hits to hull or armor deal %s damage over %s seconds. This damage ignores armor damage reduction.,Nanoacid Foam | 100 | 3,,,, | n | |
| ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, | | ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, |
| # MISSILE SMOL,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, | | # MISSILE SMOL,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, |
| n | Arcspike SRM Pod,apex_arcspike,1,0.5,800,1200,,110,175,10,30,4,20,0,,KINETIC,,,,8,5,0.05,10,10,0,0,,550,50,3,225,,,"GUIDED_POOR, STRIKE, USE_VS_FRIGATES","kinetic6, apex_weapons",,Apex Design Collective,,Anti Shield,Very Fast,Good,,,"Shield hits increase hard flux by %s. Hull or armor hits have a %s chance to arc to weapons or engines, dealing %s EMP damage.",75 | 25% | 175,,,TRUE,1 | n | Arcspike SRM Pod,apex_arcspike,1,0.5,800,1200,,110,175,10,30,4,20,,,KINETIC,,,,8,5,0.05,10,10,0,0,,550,50,3,225,,,"GUIDED_POOR, STRIKE, USE_VS_FRIGATES","kinetic6, apex_weapons",,Apex Design Collective,,Anti Shield,Very Fast,Good,,,"Shield hits increase hard flux by %s. Hull or armor hits have a %s chance to arc to weapons or engines, dealing %s EMP damage.",75 | 25% | 175,,,TRUE,1 |
| Nanoacid Torpedo Launcher,apex_nanoacid_torp_rack,0,,800,1200,,750,,30,30,4,4,0,,HIGH_EXPLOSIVE,0,,0,4,1,,0,0,0,0,,500,40,4,350,,,STRIKE,"strike6, rocket2, apex_weapons",,Apex Design Collective,,Torpedo,Fast,None,,,"%s: Hits to hull or armor deal an extra %s damage over %s seconds, ignoring armor damage reduction. The effect temporarily reduces minimum armor value by %s.",Nanoacid Warhead | 750 | 10 | 50%,,,TRUE,1 | | Nanoacid Torpedo Launcher,apex_nanoacid_torp_rack,0,,800,1200,,750,,30,30,4,4,,,HIGH_EXPLOSIVE,0,,0,4,1,,0,0,0,0,,500,40,4,350,,,STRIKE,"strike6, rocket2, apex_weapons",,Apex Design Collective,,Torpedo,Fast,None,,,"%s: Hits to hull or armor deal an extra %s damage over %s seconds, ignoring armor damage reduction. The effect temporarily reduces minimum armor value by %s.",Nanoacid Warhead | 750 | 10 | 50%,,,TRUE,1 |
| Sledgehammer MRM Launcher,apex_sledgehammer_small,1,,800,2500,,2500,,40,30,4,4,0,,FRAGMENTATION,,,,1,1,,0,0,0,0,,155,250,22,575,,,DO_NOT_AIM,"missile8, strike3, apex_weapons",,Apex Design Collective,,Finisher,Very Slow,Average,,,,,,,TRUE,1 | | Sledgehammer MRM Launcher,apex_sledgehammer_small,1,,800,2500,,2500,,40,30,4,4,,,FRAGMENTATION,,,,1,1,,0,0,0,0,,155,250,22,575,,,DO_NOT_AIM,"missile8, strike3, apex_weapons",,Apex Design Collective,,Finisher,Very Slow,Average,,,,,,,TRUE,1 |
| ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, | | ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, |
| # MISSILE MEDIUM,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, | | # MISSILE MEDIUM,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, |
| Arcspike Canister Pod,apex_arcspike_canister,2,,1500,1200,,750,1500,20,10,10,6,,,KINETIC,,,,10,,,,,,,,200,200,6,1000,,,"GUIDED_POOR, STRIKE, USE_VS_FRIGATES","kinetic12, apex_weapons",,Apex Design Collective,,Anti Shield,Slow,None,,,"Shield hits increase hard flux by %s. Hull or armor hits have a %s chance to arc to weapons or engines, dealing %s EMP damage.",75 | 25% | 175,,,TRUE,1 | | Arcspike Canister Pod,apex_arcspike_canister,2,,1500,1200,,750,1500,20,10,10,6,,,KINETIC,,,,10,,,,,,,,200,200,6,1000,,,"GUIDED_POOR, STRIKE, USE_VS_FRIGATES","kinetic12, apex_weapons",,Apex Design Collective,,Anti Shield,Slow,None,,,"Shield hits increase hard flux by %s. Hull or armor hits have a %s chance to arc to weapons or engines, dealing %s EMP damage.",75 | 25% | 175,,,TRUE,1 |
| Nanoacid Torpedo Pod,apex_nanoacid_torp_pod,0,,1500,1200,,750,,30,10,10,15,,,HIGH_EXPLOSIVE,0,,0,4,1,,0,0,0,0,,500,40,4,350,,,STRIKE,"strike6, rocket2, apex_weapons",,Apex Design Collective,,Torpedo,Fast,None,,,"%s: Hits to hull or armor deal an extra %s damage over %s seconds, ignoring armor damage reduction. The effect temporarily reduces minimum armor value by %s.",Nanoacid Warhead | 750 | 10 | 50%,,,TRUE,1 | | Nanoacid Torpedo Pod,apex_nanoacid_torp_pod,0,,1500,1200,,750,,30,10,10,15,,,HIGH_EXPLOSIVE,0,,0,4,1,,0,0,0,0,,500,40,4,350,,,STRIKE,"strike6, rocket2, apex_weapons",,Apex Design Collective,,Torpedo,Fast,None,,,"%s: Hits to hull or armor deal an extra %s damage over %s seconds, ignoring armor damage reduction. The effect temporarily reduces minimum armor value by %s.",Nanoacid Warhead | 750 | 10 | 50%,,,TRUE,1 |
| Sledgehammer MRM Pod,apex_sledgehammer_med,1,,1500,2500,,2500,,40,30,10,12,,,FRAGMENTATION,,,,14.5,3,0.25,0,0,0,0,,155,250,22,575,,,DO_NOT_AIM,"missile12, strike9, apex_weapons",,Apex Design Collective,,Finisher,Very Slow,Average,,,,,,,TRUE,1 | | Sledgehammer MRM Pod,apex_sledgehammer_med,1,,1500,2500,,2500,,40,30,10,12,,,FRAGMENTATION,,,,14.5,3,0.25,0,0,0,0,,155,250,22,575,,,DO_NOT_AIM,"missile12, strike9, apex_weapons",,Apex Design Collective,,Finisher,Very Slow,Average,,,,,,,TRUE,1 |
| ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, | | ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, |
| # MISSILE LORGE,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, | | # MISSILE LORGE,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, |
| n | Arcstorm Canister Pod,apex_arcstorm_canister,3,,5000,2500,,750,1500,20,30,28,12,,,KINETIC,,,,16,,,,,,,,100,100,15,1500,,,GUIDED_POOR,"kinetic12, rare_bp",,Apex Design Collective,,Anti Shield,Slow,None,,,"Shield hits increase hard flux by %s. Hull or armor hits have a %s chance to arc to weapons or engines, dealing %s EMP damage.",75 | 25% | 175,,,TRUE,1 | n | Arcstorm Canister Pod,apex_arcstorm_canister,3,,5000,2500,,750,1500,20,30,28,10,,,KINETIC,,,,16,,,,,,,,100,100,15,1500,,,GUIDED_POOR,"kinetic12, rare_bp",,Apex Design Collective,,Anti Shield,Slow,None,,,"Shield hits increase hard flux by %s. Hull or armor hits have a %s chance to arc to weapons or engines, dealing %s EMP damage.",75 | 25% | 175,,,TRUE,1 |
| Arcstorm SRM (dummy weapon for scripting),apex_arcstorm,,,,2500,,110,175,10,,,,,,KINETIC,,,,,,,,,,,,550,50,5.5,225,,,SYSTEM,,,,,,,,,,,,,,,1 | | Arcstorm SRM (dummy weapon for scripting),apex_arcstorm,,,,2500,,110,175,10,,,,,,KINETIC,,,,,,,,,,,,550,50,5.5,225,,,SYSTEM,,,,,,,,,,,,,,,1 |
| Nanoacid Torpedo Repeater,apex_nanoacid_torp_barrage,1,,4000,1200,,750,,30,10,25,36,,,HIGH_EXPLOSIVE,,,,4.8,3,0.15,0,0,0,0,,500,40,4,350,,,STRIKE,"strike16, rocket14, apex_weapons",,Apex Design Collective,,Torpedo,Fast,None,,,"%s: Hits to hull or armor deal an extra %s damage over %s seconds, ignoring armor damage reduction. The effect temporarily reduces minimum armor value by %s.",Nanoacid Warhead | 750 | 10 | 50%,,,TRUE,1 | | Nanoacid Torpedo Repeater,apex_nanoacid_torp_barrage,1,,4000,1200,,750,,30,10,25,36,,,HIGH_EXPLOSIVE,,,,4.8,3,0.15,0,0,0,0,,500,40,4,350,,,STRIKE,"strike16, rocket14, apex_weapons",,Apex Design Collective,,Torpedo,Fast,None,,,"%s: Hits to hull or armor deal an extra %s damage over %s seconds, ignoring armor damage reduction. The effect temporarily reduces minimum armor value by %s.",Nanoacid Warhead | 750 | 10 | 50%,,,TRUE,1 |
| Sledgehammer Cluster Launcher,apex_sledgehammer_large,2,,4500,2500,,2500,,40,10,30,56,,,FRAGMENTATION,,,,20.5,7,0.25,0,0,0,0,,155,250,22,575,,,DO_NOT_AIM,"missile18, strike14, rare_bp",,Apex Design Collective,,Finisher,Very Slow,Average,,,,,,,TRUE,1 | | Sledgehammer Cluster Launcher,apex_sledgehammer_large,2,,4500,2500,,2500,,40,10,30,56,,,FRAGMENTATION,,,,20.5,7,0.25,0,0,0,0,,155,250,22,575,,,DO_NOT_AIM,"missile18, strike14, rare_bp",,Apex Design Collective,,Finisher,Very Slow,Average,,,,,,,TRUE,1 |
| t | Ultrachromatic Bomb Launcher,apex_ultrabomb,2,,4000,1500,,2000,2000,1000,10,30,5,0.05,1,ENERGY,500,,,5,1,,0,0,0,0,,225,225,7,1000,,,SYSTEM,"no_drop, no_drop_salvage",,Apex Design Collective,,Bomb,Slow,None,,,Shield hits increase the target's hard flux by %s of its maximum flux. Armor hits cause all weapons and engines to explode for %s energy and EMP damage.,5% | 250,,,TRUE,1312 | t | |
| ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, | | |
| # RELIC GUNS,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, | | |
| Rotary AM Flak,apex_ins_flak,3,1,6000,700,,75,,20,90,20,,,,HIGH_EXPLOSIVE,25,,,0.1,,,0,20,2,5,,400,,,,,,PD,"hist1t, merc, pd20, apex_relic",,Relic,,Point Defense,,,,,%s: Shells detonate randomly between half and full weapon range.,Volatile Fusing,,,,1 | | |
| MHD Driver,apex_ins_mhdgun,3,1,7500,900,,200,,30,20,26,,,,KINETIC,266.667,,0.3333,0.3333,,,0,0,,,,1400,,,,,,,"hist1t, merc, kinetic18, apex_relic",,Relic,,Anti-Shield,,,,,"%s: %s of damage dealt to shields is applied as if the shield had %s efficiency, regardless of the target's actual shield efficiency.",Hyperfluid Rounds | 50% | 1.0,,,,1 | | |
| Plasmatic Repeater,apex_ins_plasma,3,1,6000,900,,200,,30,25,24,16,1.5,8,ENERGY,220,,,0.4,,,0,0,0,0,,900,,,,,,,"hist1t, merc, energy20, apex_relic",,Relic,,General,,,,,"%s: Every %s shot deals %s of its damage as extra EMP damage, with a %s chance to arc to weapons or engines.",Charge Recycler | fourth | 300% | 50%,,,,1 | | |
| plasmatic emp,apex_ins_plasma_emp,,,,900,,200,600,30,,,,,,ENERGY,220,,,0.4,,,0,0,0,0,,900,,,,,,SYSTEM,,,,,,,,,,,,,,, | | |
| ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, | | |
| # RELIC MISSILES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, | | |
| Wailer MRM Pod,apex_ins_missile,3,1,5000,2500,,400,,10,30,13,120,,,FRAGMENTATION,,,,8.9,12,0.1,,,,,,400,100,9,100,,,"DO_NOT_AIM, CONSERVE_ALL, CONSERVE_FOR_ANTI_ARMOR, DIRECT_AIM, MISSILE_SPREAD","hist1t, merc, strike11, apex_relic, missile13",,Relic,,Finisher,Fast,Excellent,,,%s: Each missile deals %s extra damage to armor. This damage is not reduced by armor.,Anti-Armor Warhead | 100,,,TRUE,1 | | |
| Shrieker Torpedo Silo,apex_ins_torp_l,3,1,7500,1200,,600,,40,0,32,64,,,HIGH_EXPLOSIVE,,,,5.3,8,0.1,40,40,,,,500,200,4,300,,,"DO_NOT_AIM, STRIKE","hist1t, merc, strike18, apex_relic, missile18",,Relic,,Torpedo,Very Fast,Special,Can't turn,,%s: Deals an additional %s fragmentation damage on impact.,Shrapnel Warhead | 300,Unguided after a brief aiming stage. ECCM enables weak terminal guidance.,,TRUE,1 | | |
| Shrieker Torpedo Rack,apex_ins_torp_s,3,1,4000,1200,,600,,40,0,5,8,0,,HIGH_EXPLOSIVE,,,,0.8,2,0.2,40,40,,,,500,200,4,250,,,DO_NOT_AIM,"hist1t, merc, strike6, apex_relic, missile8",,Relic,,Torpedo,Very Fast,Special,Can't turn,,%s: Deals an additional %s fragmentation damage on impact.,Shrapnel Warhead | 300,Unguided after a brief aiming stage. ECCM enables weak terminal guidance.,,TRUE,1 | | |
| Shatter Canister,apex_ins_shattercan,3,1,3500,1200,,500,,10,30,5,3,0.025,1,KINETIC,,,,1,,,0,0,,,,50,50,3,500,,,DO_NOT_AIM,"hist1t, merc, missile8, strike2",,Relic,,Anti Shield,No Engine,Good,Can't turn,,"Submunition hits on hull or armor have a %s chance to arc to weapons and engines, dealing %s EMP damage.",25% | 100,,,TRUE,1 | | |
| Shatter Canister Pod,apex_ins_shatterpod,3,1,5000,1200,,500,,10,30,12,12,0.05,2,KINETIC,,,,8.75,2,0.25,0,0,,,,50,50,3,500,,,DO_NOT_AIM,"hist1t, merc, missile13, strike8",,Relic,,Anti Shield,No Engine,Good,Can't turn,,"Submunition hits on hull or armor have a %s chance to arc to weapons and engines, dealing %s EMP damage.",25% | 100,,,TRUE,1 | | |
| LPDS Pod,apex_ins_pdmissile,3,1,7500,1800,,500,,0,30,14,,,,FRAGMENTATION,,,,3.08333,2,0.25,,,,,,800,25,300,250,,,"PD, DO_NOT_AIM","hist1t, merc, pd10, missile10",,Relic,,Point Defense,Very Fast,Excellent,,,"Automatically dispenses and controls loitering interceptor missiles. Does not generate flux to fire, but reduces the ship's flux dissipation by %s.",33,,,,1 | | |
| ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, | | ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, |
| # DECOS,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, | | # DECOS,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, |
| ,apex_deco_alligator_wing_left,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,"no_drop, no_drop_salvage",,,,,,,,,,,,,,420 | | ,apex_deco_alligator_wing_left,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,"no_drop, no_drop_salvage",,,,,,,,,,,,,,420 |
| ,apex_deco_alligator_wing_right,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,"no_drop, no_drop_salvage",,,,,,,,,,,,,,69 | | ,apex_deco_alligator_wing_right,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,"no_drop, no_drop_salvage",,,,,,,,,,,,,,69 |
| ,apex_deco_caiman_center,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,"no_drop, no_drop_salvage",,,,,,,,,,,,,,42069 | | ,apex_deco_caiman_center,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,"no_drop, no_drop_salvage",,,,,,,,,,,,,,42069 |
| ,apex_deco_agama_wing_left,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,"no_drop, no_drop_salvage",,,,,,,,,,,,,,420 | | ,apex_deco_agama_wing_left,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,"no_drop, no_drop_salvage",,,,,,,,,,,,,,420 |
| ,apex_deco_agama_wing_right,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,"no_drop, no_drop_salvage",,,,,,,,,,,,,,69 | | ,apex_deco_agama_wing_right,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,"no_drop, no_drop_salvage",,,,,,,,,,,,,,69 |
| ,apex_deco_agama_center,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,"no_drop, no_drop_salvage",,,,,,,,,,,,,,42069 | | ,apex_deco_agama_center,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,"no_drop, no_drop_salvage",,,,,,,,,,,,,,42069 |
| ,apex_deco_lacerta_left,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,"no_drop, no_drop_salvage",,,,,,,,,,,,,,42069 | | ,apex_deco_lacerta_left,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,"no_drop, no_drop_salvage",,,,,,,,,,,,,,42069 |
| ,apex_deco_lacerta_right,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,"no_drop, no_drop_salvage",,,,,,,,,,,,,,42069 | | ,apex_deco_lacerta_right,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,"no_drop, no_drop_salvage",,,,,,,,,,,,,,42069 |
| ,apex_deco_komodo_left1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,"no_drop, no_drop_salvage",,,,,,,,,,,,,,2 | | ,apex_deco_komodo_left1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,"no_drop, no_drop_salvage",,,,,,,,,,,,,,2 |
| ,apex_deco_komodo_left2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,"no_drop, no_drop_salvage",,,,,,,,,,,,,,4 | | ,apex_deco_komodo_left2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,"no_drop, no_drop_salvage",,,,,,,,,,,,,,4 |
| ,apex_deco_komodo_right1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,"no_drop, no_drop_salvage",,,,,,,,,,,,,,6 | | ,apex_deco_komodo_right1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,"no_drop, no_drop_salvage",,,,,,,,,,,,,,6 |
| ,apex_deco_komodo_right2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,"no_drop, no_drop_salvage",,,,,,,,,,,,,,8 | | ,apex_deco_komodo_right2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,"no_drop, no_drop_salvage",,,,,,,,,,,,,,8 |
| ,apex_deco_quasar_farleft,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,"no_drop, no_drop_salvage",,,,,,,,,,,,,,1 | | ,apex_deco_quasar_farleft,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,"no_drop, no_drop_salvage",,,,,,,,,,,,,,1 |
| ,apex_deco_quasar_farright,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,"no_drop, no_drop_salvage",,,,,,,,,,,,,,2 | | ,apex_deco_quasar_farright,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,"no_drop, no_drop_salvage",,,,,,,,,,,,,,2 |
| ,apex_deco_quasar_closeleft,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,"no_drop, no_drop_salvage",,,,,,,,,,,,,,3 | | ,apex_deco_quasar_closeleft,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,"no_drop, no_drop_salvage",,,,,,,,,,,,,,3 |
| ,apex_deco_quasar_closeright,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,"no_drop, no_drop_salvage",,,,,,,,,,,,,,4 | | ,apex_deco_quasar_closeright,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,SYSTEM,"no_drop, no_drop_salvage",,,,,,,,,,,,,,4 |
| ,apex_deco_anaconda_right,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, | | ,apex_deco_anaconda_right,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, |
| ,apex_deco_anaconda_left,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, | | ,apex_deco_anaconda_left,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, |