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- All Implemented Interfaces:
public final class InterdictBeamsTag extends WeaponAITagBase
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Field Summary
Fields Modifier and Type Field Description private final BooleanadvanceWhenTurnedOffprivate final WeaponAPIweapon
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Constructor Summary
Constructors Constructor Description InterdictBeamsTag(WeaponAPI weapon)
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Method Summary
Modifier and Type Method Description BooleangetAdvanceWhenTurnedOff()final WeaponAPIgetWeapon()FloatcomputeTargetPriorityModifier(FiringSolution solution)BooleanshouldFire(FiringSolution solution)BooleanisBaseAiOverridable()BooleanavoidDebris()BooleanforceFire(FiringSolution solution, Boolean baseDecision)List<CombatEntityAPI>addFarAwayTargets()targets to consider even if they are out of range Unitadvance()-
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Method Detail
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getAdvanceWhenTurnedOff
Boolean getAdvanceWhenTurnedOff()
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getWeapon
final WeaponAPI getWeapon()
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computeTargetPriorityModifier
Float computeTargetPriorityModifier(FiringSolution solution)
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shouldFire
Boolean shouldFire(FiringSolution solution)
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isBaseAiOverridable
Boolean isBaseAiOverridable()
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avoidDebris
Boolean avoidDebris()
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forceFire
Boolean forceFire(FiringSolution solution, Boolean baseDecision)
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addFarAwayTargets
List<CombatEntityAPI> addFarAwayTargets()
targets to consider even if they are out of range
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