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- effectiveCollRadius(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
- enable() - function in com.dp.advancedgunnerycontrol.gui.ButtonBase
- enable() - function in com.dp.advancedgunnerycontrol.gui.ShipModeButton
- enable() - function in com.dp.advancedgunnerycontrol.gui.TagButton
- enable() - function in com.dp.advancedgunnerycontrol.gui.SuggestedTagButton
- ERROR - enum entry in com.dp.advancedgunnerycontrol.weaponais.PolarEntityInWeaponCone.Companion.OverlapType
- evaluateDangerAtPoint(Vector2f,List,Float) - function in com.dp.advancedgunnerycontrol.weaponais.shipais.utils.NavigationUtilsKt
- returns a value roughly equal to the sum of the ordinance points of enemies, adjusted by distance to that point the danger value for an individual ship is roughly 0~2 times its DP
- execute(List,Object,Object) - function in com.dp.advancedgunnerycontrol.combatgui.agccombatgui.ShipAiAction
- execute(List,Object,Object) - function in com.dp.advancedgunnerycontrol.combatgui.agccombatgui.WeaponGroupAction
- execute() - function in com.dp.advancedgunnerycontrol.gui.actions.ApplySuggestedModeAction
- execute() - function in com.dp.advancedgunnerycontrol.gui.actions.BackAction
- execute() - function in com.dp.advancedgunnerycontrol.gui.actions.CopyLoadoutAction
- execute() - function in com.dp.advancedgunnerycontrol.gui.actions.CopyToSameVariantAction
- execute() - function in com.dp.advancedgunnerycontrol.gui.actions.CycleLoadoutAction
- execute() - function in com.dp.advancedgunnerycontrol.gui.actions.ExitAction
- execute() - function in com.dp.advancedgunnerycontrol.gui.actions.GUIAction
- execute() - function in com.dp.advancedgunnerycontrol.gui.actions.GoToSuggestedTagsAction
- execute() - function in com.dp.advancedgunnerycontrol.gui.actions.NextShipAction
- execute() - function in com.dp.advancedgunnerycontrol.gui.actions.ReloadSettingsAction
- execute() - function in com.dp.advancedgunnerycontrol.gui.actions.ResetAction
- execute() - function in com.dp.advancedgunnerycontrol.gui.actions.ToggleSimpleAdvancedAction
- executeCallbackIfChecked() - function in com.dp.advancedgunnerycontrol.gui.ButtonBase
- executeCallbackIfChecked() - function in com.dp.advancedgunnerycontrol.gui.ShipModeButton
- executeCallbackIfChecked() - function in com.dp.advancedgunnerycontrol.gui.TagButton
- executeCallbackIfChecked() - function in com.dp.advancedgunnerycontrol.gui.suggesttaggui.SuggestedTagButton
- ExitAction - class in com.dp.advancedgunnerycontrol.gui.actions
- extractRegexThreshold(Regex,String) - function in com.dp.advancedgunnerycontrol.typesandvalues.WeaponAITagsKt
- extractRegexThresholdAsPercentageString(Regex,String) - function in com.dp.advancedgunnerycontrol.typesandvalues.WeaponAITagsKt