Package com.dp.advancedgunnerycontrol.combatgui
See: Description
-
Class Summary Class Description GuiBase The base class you need to extend/inherit from to create a GUIcall the constructor of this class in your constructor (via super) and pass it a guiLayout object you can use the defaultGuiLayout by passing nothing if you want to get started quicklyOverride getTitleString to set a display titlecall GuiBase.addButton and/or addButtonGroup in your constructor to define what the GUI doesCall this classes advance and render in a BaseEveryFrame(Combat)Script advance/render methodsIt makes sense to create a new GUI object when a hotkey is pressedTo get started quickly, you can use the SampleGuiLauncher GuiLayout data class describing they layout, i.e. Highlight data class defining position, radius and opacity of a circle to highlight things SampleGuiLauncher Class that, when added to engine via e.g. DefaultGuiLayoutKt RenderShapesKt