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- All Implemented Interfaces:
public abstract class WeaponAITagBase
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Nested Class Summary
Nested Classes Modifier and Type Class Description public classWeaponAITagBase.Companion
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Field Summary
Fields Modifier and Type Field Description private final BooleanadvanceWhenTurnedOffprivate final WeaponAPIweapon
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Constructor Summary
Constructors Constructor Description WeaponAITagBase(WeaponAPI weapon)
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Method Summary
Modifier and Type Method Description BooleangetAdvanceWhenTurnedOff()final WeaponAPIgetWeapon()BooleanisValidTarget(CombatEntityAPI entity)List<CombatEntityAPI>addFarAwayTargets()targets to consider even if they are out of range abstract FloatcomputeTargetPriorityModifier(FiringSolution solution)abstract BooleanshouldFire(FiringSolution solution)abstract BooleanisBaseAiOverridable()abstract BooleanavoidDebris()BooleanisBaseAiValid(CombatEntityAPI entity)BooleanisValid()BooleanforceFire(FiringSolution solution, Boolean baseDecision)Unitadvance()-
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Method Detail
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getAdvanceWhenTurnedOff
Boolean getAdvanceWhenTurnedOff()
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getWeapon
final WeaponAPI getWeapon()
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isValidTarget
Boolean isValidTarget(CombatEntityAPI entity)
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addFarAwayTargets
List<CombatEntityAPI> addFarAwayTargets()
targets to consider even if they are out of range
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computeTargetPriorityModifier
abstract Float computeTargetPriorityModifier(FiringSolution solution)
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shouldFire
abstract Boolean shouldFire(FiringSolution solution)
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isBaseAiOverridable
abstract Boolean isBaseAiOverridable()
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avoidDebris
abstract Boolean avoidDebris()
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isBaseAiValid
Boolean isBaseAiValid(CombatEntityAPI entity)
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forceFire
Boolean forceFire(FiringSolution solution, Boolean baseDecision)
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