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- ActionButton - class in com.dp.advancedgunnerycontrol.combatgui.buttons
- Simple button that does something (defined by button action) when clicked If possible, use GuiBase.
- addButton(ButtonAction,String,String,Boolean) - function in com.dp.advancedgunnerycontrol.combatgui.GuiBase
- add a new button to the GUI and let this library handle positioning a button in this context is the simplest GUI element.
- addButton(ButtonAction,String,String,Boolean) - function in com.dp.advancedgunnerycontrol.combatgui.AGCCombatGui
- add a new button to the GUI and let this library handle positioning a button in this context is the simplest GUI element.
- addButton(String,Object,String,Boolean) - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.DataButtonGroup
- addButtonGroup(ButtonGroupAction,CreateButtonsAction,RefreshButtonsAction,String) - function in com.dp.advancedgunnerycontrol.combatgui.GuiBase
- This is the intended way of adding button groups adds a new button group to the GUI.
- addButtonGroup(ButtonGroupAction,CreateButtonsAction,RefreshButtonsAction,String) - function in com.dp.advancedgunnerycontrol.combatgui.AGCCombatGui
- This is the intended way of adding button groups adds a new button group to the GUI.
- addCustomButton(ActionButton) - function in com.dp.advancedgunnerycontrol.combatgui.GuiBase
- It is recommended to use addButton instead of this add a custom button where you have to take care of positioning etc.
- addCustomButton(ActionButton) - function in com.dp.advancedgunnerycontrol.combatgui.AGCCombatGui
- It is recommended to use addButton instead of this add a custom button where you have to take care of positioning etc.
- addCustomButtonGroup(DataButtonGroup) - function in com.dp.advancedgunnerycontrol.combatgui.GuiBase
- It is recommended to use addButtonGroup instead.
- addCustomButtonGroup(DataButtonGroup) - function in com.dp.advancedgunnerycontrol.combatgui.AGCCombatGui
- It is recommended to use addButtonGroup instead.
- addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidArmorTag
- targets to consider even if they are out of range
- addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidDebrisTag
- targets to consider even if they are out of range
- addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidPhaseTag
- targets to consider even if they are out of range
- addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidShieldsAtFTTag
- targets to consider even if they are out of range
- addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidShieldsTag
- targets to consider even if they are out of range
- addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.BigShipTag
- targets to consider even if they are out of range
- addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ConserveAmmoTag
- targets to consider even if they are out of range
- addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ConservePDAmmoTag
- targets to consider even if they are out of range
- addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.FighterTag
- targets to consider even if they are out of range
- addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.FluxTag
- targets to consider even if they are out of range
- addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ForceAutofireTag
- targets to consider even if they are out of range
- addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ForceFireTag
- targets to consider even if they are out of range
- addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.InterdictBeamsTag
- targets to consider even if they are out of range
- addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.MergeTag
- targets to consider even if they are out of range
- addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoFightersTag
- targets to consider even if they are out of range
- addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoMissilesTag
- targets to consider even if they are out of range
- addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoPDTag
- targets to consider even if they are out of range
- addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.OpportunistTag
- targets to consider even if they are out of range
- addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.OverloadTag
- targets to consider even if they are out of range
- addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PDAtFluxThresholdTag
- targets to consider even if they are out of range
- addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PDTag
- targets to consider even if they are out of range
- addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PanicFireTag
- targets to consider even if they are out of range
- addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritisePDTag
- targets to consider even if they are out of range
- addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeFightersTag
- targets to consider even if they are out of range
- addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeMissilesTag
- targets to consider even if they are out of range
- addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeShipsTag
- targets to consider even if they are out of range
- addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeWoundedTag
- targets to consider even if they are out of range
- addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.RangeTag
- targets to consider even if they are out of range
- addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ShieldsOff
- targets to consider even if they are out of range
- addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ShipTargetTag
- targets to consider even if they are out of range
- addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.SmallShipTag
- targets to consider even if they are out of range
- addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetPhaseTag
- targets to consider even if they are out of range
- addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetShieldsAtFTTag
- targets to consider even if they are out of range
- addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetShieldsTag
- targets to consider even if they are out of range
- addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.WeaponAITagBase
- targets to consider even if they are out of range
- addFleetingBlockCommand(ShipCommand) - function in com.dp.advancedgunnerycontrol.weaponais.shipais.CustomShipAI
- addFleetingCommand(ShipCommandWrapper) - function in com.dp.advancedgunnerycontrol.weaponais.shipais.CustomShipAI
- addPersistentShipMode(String,Integer,String) - function in com.dp.advancedgunnerycontrol.typesandvalues.ShipModesKt
- addSetting(String,T) - function in com.dp.advancedgunnerycontrol.settings.Settings
- addSetting(String,T) - function in com.dp.advancedgunnerycontrol.settings.SettingsDefinition
- advance(Float,List) - function in com.dp.advancedgunnerycontrol.WeaponControlPlugin
- advance() - function in com.dp.advancedgunnerycontrol.combatgui.GuiBase
- call this every frame in your e.g.
- advance(Float,List) - function in com.dp.advancedgunnerycontrol.combatgui.SampleGuiLauncher
- advance() - function in com.dp.advancedgunnerycontrol.combatgui.agccombatgui.AGCCombatGui
- call this every frame in your e.g.
- advance() - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.DataButtonGroup
- needs to be called every frame.
- advance() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.ActionButton
- advance() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.ButtonBase
- advance() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.DataToggleButton
- advance(Float) - function in com.dp.advancedgunnerycontrol.gui.AGCGUI
- advance(Float) - function in com.fs.starfarer.api.campaign.CustomView
- advance(Float) - function in com.dp.advancedgunnerycontrol.gui.GUIShower
- advance(Float) - function in com.dp.advancedgunnerycontrol.gui.ShipView
- advance(Float) - function in com.dp.advancedgunnerycontrol.gui.refitscreen.ButtonHolderPanel
- advance(Float) - function in com.dp.advancedgunnerycontrol.gui.refitscreen.RefitScreenHandler
- advance(Float) - function in com.dp.advancedgunnerycontrol.gui.refitscreen.RefitScreenPanel
- advance(Float) - function in com.dp.advancedgunnerycontrol.gui.suggesttaggui.SuggestedTagGui
- advance(Float) - function in com.dp.advancedgunnerycontrol.gui.suggesttaggui.SuggestedTagGuiView
- advance() - function in com.dp.advancedgunnerycontrol.typesandvalues.TagListView
- advance(Float) - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
- advance(Float) - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
- advance(Float) - function in com.dp.advancedgunnerycontrol.weaponais.shipais.CustomShipAI
- advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidArmorTag
- advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidDebrisTag
- advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidPhaseTag
- advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidShieldsAtFTTag
- advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidShieldsTag
- advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.BigShipTag
- advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ConserveAmmoTag
- advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ConservePDAmmoTag
- advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.FighterTag
- advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.FluxTag
- advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ForceAutofireTag
- advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ForceFireTag
- advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.InterdictBeamsTag
- advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.MergeTag
- advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoFightersTag
- advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoMissilesTag
- advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoPDTag
- advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.OpportunistTag
- advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.OverloadTag
- advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PDAtFluxThresholdTag
- advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PDTag
- advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PanicFireTag
- advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritisePDTag
- advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeFightersTag
- advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeMissilesTag
- advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeShipsTag
- advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeWoundedTag
- advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.RangeTag
- advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ShieldsOff
- advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ShipTargetTag
- advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.SmallShipTag
- advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetPhaseTag
- advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetShieldsAtFTTag
- advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetShieldsTag
- advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.WeaponAITagBase
- advanceBaseAI(Float) - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
- advanceBaseAI(Float) - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
- AdvancedGunneryControlLogClass - class in com.dp.advancedgunnerycontrol.utils
- advanceImpl(Float) - function in com.dp.advancedgunnerycontrol.weaponais.shipais.CustomShipAI
- advanceWithCustomAI() - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
- advanceWithCustomAI() - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
- affectedLoadouts() - function in com.dp.advancedgunnerycontrol.gui.actions.ApplySuggestedModeAction
- affectedLoadouts() - function in com.dp.advancedgunnerycontrol.gui.actions.BackAction
- affectedLoadouts() - function in com.dp.advancedgunnerycontrol.gui.actions.CopyLoadoutAction
- affectedLoadouts() - function in com.dp.advancedgunnerycontrol.gui.actions.CopyToSameVariantAction
- affectedLoadouts() - function in com.dp.advancedgunnerycontrol.gui.actions.CycleLoadoutAction
- affectedLoadouts() - function in com.dp.advancedgunnerycontrol.gui.actions.ExitAction
- affectedLoadouts() - function in com.dp.advancedgunnerycontrol.gui.actions.GUIAction
- affectedLoadouts() - function in com.dp.advancedgunnerycontrol.gui.actions.GoToSuggestedTagsAction
- affectedLoadouts() - function in com.dp.advancedgunnerycontrol.gui.actions.NextShipAction
- affectedLoadouts() - function in com.dp.advancedgunnerycontrol.gui.actions.ReloadSettingsAction
- affectedLoadouts() - function in com.dp.advancedgunnerycontrol.gui.actions.ResetAction
- affectedLoadouts() - function in com.dp.advancedgunnerycontrol.gui.actions.SimpleAdvancedAction
- affectedShips() - function in com.dp.advancedgunnerycontrol.gui.actions.ApplySuggestedModeAction
- affectedShips() - function in com.dp.advancedgunnerycontrol.gui.actions.BackAction
- affectedShips() - function in com.dp.advancedgunnerycontrol.gui.actions.CopyLoadoutAction
- affectedShips() - function in com.dp.advancedgunnerycontrol.gui.actions.CopyToSameVariantAction
- affectedShips() - function in com.dp.advancedgunnerycontrol.gui.actions.CycleLoadoutAction
- affectedShips() - function in com.dp.advancedgunnerycontrol.gui.actions.ExitAction
- affectedShips() - function in com.dp.advancedgunnerycontrol.gui.actions.GUIAction
- affectedShips() - function in com.dp.advancedgunnerycontrol.gui.actions.GoToSuggestedTagsAction
- affectedShips() - function in com.dp.advancedgunnerycontrol.gui.actions.NextShipAction
- affectedShips() - function in com.dp.advancedgunnerycontrol.gui.actions.ReloadSettingsAction
- affectedShips() - function in com.dp.advancedgunnerycontrol.gui.actions.ResetAction
- affectedShips() - function in com.dp.advancedgunnerycontrol.gui.actions.SimpleAdvancedAction
- afterGameSave() - function in com.fs.starfarer.api.WeaponControlBasePlugin
- AGCCombatGui - class in com.dp.advancedgunnerycontrol.combatgui.agccombatgui
- AGCGridLayoutKt - class in com.dp.advancedgunnerycontrol.combatgui.agccombatgui
- AGCGUI - class in com.dp.advancedgunnerycontrol.gui
- AGCGUI.Companion - class in com.dp.advancedgunnerycontrol.gui.AGCGUI
- AGCHotloadTags - class in com.dp.advancedgunnerycontrol.utils
- AGCUtilsKt - class in com.dp.advancedgunnerycontrol.weaponais
- ammoLevel(WeaponAPI) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
- angularDistanceFromWeapon(Vector2f,WeaponAPI) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
- applySettings() - function in com.dp.advancedgunnerycontrol.settings.Settings
- applySettings() - function in com.dp.advancedgunnerycontrol.settings.SettingsDefinition
- ApplySuggestedModeAction - class in com.dp.advancedgunnerycontrol.gui.actions
- applySuggestedModes(FleetMemberAPI,Integer,Boolean,String) - function in com.dp.advancedgunnerycontrol.typesandvalues.WeaponAITagsKt
- applyTagsToWeapon(WeaponAPI,List) - function in com.dp.advancedgunnerycontrol.utils.WeaponTagUtilsKt
- applyTagsToWeaponGroup(ShipAPI,Integer,List) - function in com.dp.advancedgunnerycontrol.utils.WeaponTagUtilsKt
- asciiScrollBar() - function in com.dp.advancedgunnerycontrol.typesandvalues.TagListView
- assembleStorageArray(String,Integer) - function in com.dp.advancedgunnerycontrol.utils.StorageBase.Companion
- assignShipModes(List,ShipAPI,Boolean) - function in com.dp.advancedgunnerycontrol.typesandvalues.ShipModesKt
- asString() - function in com.dp.advancedgunnerycontrol.settings.Setting
- AutofireShipAI - class in com.dp.advancedgunnerycontrol.weaponais.shipais
- AvoidArmorTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
- avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidArmorTag
- avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidDebrisTag
- avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidPhaseTag
- avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidShieldsAtFTTag
- avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidShieldsTag
- avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.BigShipTag
- avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ConserveAmmoTag
- avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ConservePDAmmoTag
- avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.FighterTag
- avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.FluxTag
- avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ForceAutofireTag
- avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ForceFireTag
- avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.InterdictBeamsTag
- avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.MergeTag
- avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoFightersTag
- avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoMissilesTag
- avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoPDTag
- avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.OpportunistTag
- avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.OverloadTag
- avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PDAtFluxThresholdTag
- avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PDTag
- avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PanicFireTag
- avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritisePDTag
- avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeFightersTag
- avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeMissilesTag
- avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeShipsTag
- avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeWoundedTag
- avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.RangeTag
- avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ShieldsOff
- avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ShipTargetTag
- avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.SmallShipTag
- avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetPhaseTag
- avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetShieldsAtFTTag
- avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetShieldsTag
- avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.WeaponAITagBase
- AvoidDebrisTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
- AvoidPhaseTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
- AvoidShieldsAtFTTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
- AvoidShieldsTag - class in com.dp.advancedgunnerycontrol.weaponais.tags