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A

ActionButton - class in com.dp.advancedgunnerycontrol.combatgui.buttons
Simple button that does something (defined by button action) when clicked If possible, use GuiBase.
addButton(ButtonAction,String,String,Boolean) - function in com.dp.advancedgunnerycontrol.combatgui.GuiBase
add a new button to the GUI and let this library handle positioning a button in this context is the simplest GUI element.
addButton(ButtonAction,String,String,Boolean) - function in com.dp.advancedgunnerycontrol.combatgui.AGCCombatGui
add a new button to the GUI and let this library handle positioning a button in this context is the simplest GUI element.
addButton(String,Object,String,Boolean) - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.DataButtonGroup
 
addButtonGroup(ButtonGroupAction,CreateButtonsAction,RefreshButtonsAction,String) - function in com.dp.advancedgunnerycontrol.combatgui.GuiBase
This is the intended way of adding button groups adds a new button group to the GUI.
addButtonGroup(ButtonGroupAction,CreateButtonsAction,RefreshButtonsAction,String) - function in com.dp.advancedgunnerycontrol.combatgui.AGCCombatGui
This is the intended way of adding button groups adds a new button group to the GUI.
addCustomButton(ActionButton) - function in com.dp.advancedgunnerycontrol.combatgui.GuiBase
It is recommended to use addButton instead of this add a custom button where you have to take care of positioning etc.
addCustomButton(ActionButton) - function in com.dp.advancedgunnerycontrol.combatgui.AGCCombatGui
It is recommended to use addButton instead of this add a custom button where you have to take care of positioning etc.
addCustomButtonGroup(DataButtonGroup) - function in com.dp.advancedgunnerycontrol.combatgui.GuiBase
It is recommended to use addButtonGroup instead.
addCustomButtonGroup(DataButtonGroup) - function in com.dp.advancedgunnerycontrol.combatgui.AGCCombatGui
It is recommended to use addButtonGroup instead.
addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidArmorTag
targets to consider even if they are out of range
addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidDebrisTag
targets to consider even if they are out of range
addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidPhaseTag
targets to consider even if they are out of range
addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidShieldsAtFTTag
targets to consider even if they are out of range
addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidShieldsTag
targets to consider even if they are out of range
addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.BigShipTag
targets to consider even if they are out of range
addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ConserveAmmoTag
targets to consider even if they are out of range
addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ConservePDAmmoTag
targets to consider even if they are out of range
addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.FighterTag
targets to consider even if they are out of range
addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.FluxTag
targets to consider even if they are out of range
addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ForceAutofireTag
targets to consider even if they are out of range
addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ForceFireTag
targets to consider even if they are out of range
addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.InterdictBeamsTag
targets to consider even if they are out of range
addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.MergeTag
targets to consider even if they are out of range
addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoFightersTag
targets to consider even if they are out of range
addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoMissilesTag
targets to consider even if they are out of range
addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoPDTag
targets to consider even if they are out of range
addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.OpportunistTag
targets to consider even if they are out of range
addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.OverloadTag
targets to consider even if they are out of range
addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PDAtFluxThresholdTag
targets to consider even if they are out of range
addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PDTag
targets to consider even if they are out of range
addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PanicFireTag
targets to consider even if they are out of range
addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritisePDTag
targets to consider even if they are out of range
addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeFightersTag
targets to consider even if they are out of range
addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeMissilesTag
targets to consider even if they are out of range
addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeShipsTag
targets to consider even if they are out of range
addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeWoundedTag
targets to consider even if they are out of range
addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.RangeTag
targets to consider even if they are out of range
addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ShieldsOff
targets to consider even if they are out of range
addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ShipTargetTag
targets to consider even if they are out of range
addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.SmallShipTag
targets to consider even if they are out of range
addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetPhaseTag
targets to consider even if they are out of range
addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetShieldsAtFTTag
targets to consider even if they are out of range
addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetShieldsTag
targets to consider even if they are out of range
addFarAwayTargets() - function in com.dp.advancedgunnerycontrol.weaponais.tags.WeaponAITagBase
targets to consider even if they are out of range
addFleetingBlockCommand(ShipCommand) - function in com.dp.advancedgunnerycontrol.weaponais.shipais.CustomShipAI
 
addFleetingCommand(ShipCommandWrapper) - function in com.dp.advancedgunnerycontrol.weaponais.shipais.CustomShipAI
 
addPersistentShipMode(String,Integer,String) - function in com.dp.advancedgunnerycontrol.typesandvalues.ShipModesKt
 
addSetting(String,T) - function in com.dp.advancedgunnerycontrol.settings.Settings
 
addSetting(String,T) - function in com.dp.advancedgunnerycontrol.settings.SettingsDefinition
 
advance(Float,List) - function in com.dp.advancedgunnerycontrol.WeaponControlPlugin
 
advance() - function in com.dp.advancedgunnerycontrol.combatgui.GuiBase
call this every frame in your e.g.
advance(Float,List) - function in com.dp.advancedgunnerycontrol.combatgui.SampleGuiLauncher
 
advance() - function in com.dp.advancedgunnerycontrol.combatgui.agccombatgui.AGCCombatGui
call this every frame in your e.g.
advance() - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.DataButtonGroup
needs to be called every frame.
advance() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.ActionButton
 
advance() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.ButtonBase
 
advance() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.DataToggleButton
 
advance(Float) - function in com.dp.advancedgunnerycontrol.gui.AGCGUI
 
advance(Float) - function in com.fs.starfarer.api.campaign.CustomView
 
advance(Float) - function in com.dp.advancedgunnerycontrol.gui.GUIShower
 
advance(Float) - function in com.dp.advancedgunnerycontrol.gui.ShipView
 
advance(Float) - function in com.dp.advancedgunnerycontrol.gui.refitscreen.ButtonHolderPanel
 
advance(Float) - function in com.dp.advancedgunnerycontrol.gui.refitscreen.RefitScreenHandler
 
advance(Float) - function in com.dp.advancedgunnerycontrol.gui.refitscreen.RefitScreenPanel
 
advance(Float) - function in com.dp.advancedgunnerycontrol.gui.suggesttaggui.SuggestedTagGui
 
advance(Float) - function in com.dp.advancedgunnerycontrol.gui.suggesttaggui.SuggestedTagGuiView
 
advance() - function in com.dp.advancedgunnerycontrol.typesandvalues.TagListView
 
advance(Float) - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
 
advance(Float) - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
 
advance(Float) - function in com.dp.advancedgunnerycontrol.weaponais.shipais.CustomShipAI
 
advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidArmorTag
 
advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidDebrisTag
 
advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidPhaseTag
 
advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidShieldsAtFTTag
 
advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidShieldsTag
 
advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.BigShipTag
 
advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ConserveAmmoTag
 
advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ConservePDAmmoTag
 
advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.FighterTag
 
advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.FluxTag
 
advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ForceAutofireTag
 
advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ForceFireTag
 
advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.InterdictBeamsTag
 
advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.MergeTag
 
advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoFightersTag
 
advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoMissilesTag
 
advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoPDTag
 
advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.OpportunistTag
 
advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.OverloadTag
 
advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PDAtFluxThresholdTag
 
advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PDTag
 
advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PanicFireTag
 
advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritisePDTag
 
advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeFightersTag
 
advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeMissilesTag
 
advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeShipsTag
 
advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeWoundedTag
 
advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.RangeTag
 
advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ShieldsOff
 
advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ShipTargetTag
 
advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.SmallShipTag
 
advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetPhaseTag
 
advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetShieldsAtFTTag
 
advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetShieldsTag
 
advance() - function in com.dp.advancedgunnerycontrol.weaponais.tags.WeaponAITagBase
 
advanceBaseAI(Float) - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
 
advanceBaseAI(Float) - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
 
AdvancedGunneryControlLogClass - class in com.dp.advancedgunnerycontrol.utils
 
advanceImpl(Float) - function in com.dp.advancedgunnerycontrol.weaponais.shipais.CustomShipAI
 
advanceWithCustomAI() - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
 
advanceWithCustomAI() - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
 
affectedLoadouts() - function in com.dp.advancedgunnerycontrol.gui.actions.ApplySuggestedModeAction
 
affectedLoadouts() - function in com.dp.advancedgunnerycontrol.gui.actions.BackAction
 
affectedLoadouts() - function in com.dp.advancedgunnerycontrol.gui.actions.CopyLoadoutAction
 
affectedLoadouts() - function in com.dp.advancedgunnerycontrol.gui.actions.CopyToSameVariantAction
 
affectedLoadouts() - function in com.dp.advancedgunnerycontrol.gui.actions.CycleLoadoutAction
 
affectedLoadouts() - function in com.dp.advancedgunnerycontrol.gui.actions.ExitAction
 
affectedLoadouts() - function in com.dp.advancedgunnerycontrol.gui.actions.GUIAction
 
affectedLoadouts() - function in com.dp.advancedgunnerycontrol.gui.actions.GoToSuggestedTagsAction
 
affectedLoadouts() - function in com.dp.advancedgunnerycontrol.gui.actions.NextShipAction
 
affectedLoadouts() - function in com.dp.advancedgunnerycontrol.gui.actions.ReloadSettingsAction
 
affectedLoadouts() - function in com.dp.advancedgunnerycontrol.gui.actions.ResetAction
 
affectedLoadouts() - function in com.dp.advancedgunnerycontrol.gui.actions.SimpleAdvancedAction
 
affectedShips() - function in com.dp.advancedgunnerycontrol.gui.actions.ApplySuggestedModeAction
 
affectedShips() - function in com.dp.advancedgunnerycontrol.gui.actions.BackAction
 
affectedShips() - function in com.dp.advancedgunnerycontrol.gui.actions.CopyLoadoutAction
 
affectedShips() - function in com.dp.advancedgunnerycontrol.gui.actions.CopyToSameVariantAction
 
affectedShips() - function in com.dp.advancedgunnerycontrol.gui.actions.CycleLoadoutAction
 
affectedShips() - function in com.dp.advancedgunnerycontrol.gui.actions.ExitAction
 
affectedShips() - function in com.dp.advancedgunnerycontrol.gui.actions.GUIAction
 
affectedShips() - function in com.dp.advancedgunnerycontrol.gui.actions.GoToSuggestedTagsAction
 
affectedShips() - function in com.dp.advancedgunnerycontrol.gui.actions.NextShipAction
 
affectedShips() - function in com.dp.advancedgunnerycontrol.gui.actions.ReloadSettingsAction
 
affectedShips() - function in com.dp.advancedgunnerycontrol.gui.actions.ResetAction
 
affectedShips() - function in com.dp.advancedgunnerycontrol.gui.actions.SimpleAdvancedAction
 
afterGameSave() - function in com.fs.starfarer.api.WeaponControlBasePlugin
 
AGCCombatGui - class in com.dp.advancedgunnerycontrol.combatgui.agccombatgui
 
AGCGridLayoutKt - class in com.dp.advancedgunnerycontrol.combatgui.agccombatgui
 
AGCGUI - class in com.dp.advancedgunnerycontrol.gui
 
AGCGUI.Companion - class in com.dp.advancedgunnerycontrol.gui.AGCGUI
 
AGCHotloadTags - class in com.dp.advancedgunnerycontrol.utils
 
AGCUtilsKt - class in com.dp.advancedgunnerycontrol.weaponais
 
ammoLevel(WeaponAPI) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
 
angularDistanceFromWeapon(Vector2f,WeaponAPI) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
 
applySettings() - function in com.dp.advancedgunnerycontrol.settings.Settings
 
applySettings() - function in com.dp.advancedgunnerycontrol.settings.SettingsDefinition
 
ApplySuggestedModeAction - class in com.dp.advancedgunnerycontrol.gui.actions
 
applySuggestedModes(FleetMemberAPI,Integer,Boolean,String) - function in com.dp.advancedgunnerycontrol.typesandvalues.WeaponAITagsKt
 
applyTagsToWeapon(WeaponAPI,List) - function in com.dp.advancedgunnerycontrol.utils.WeaponTagUtilsKt
 
applyTagsToWeaponGroup(ShipAPI,Integer,List) - function in com.dp.advancedgunnerycontrol.utils.WeaponTagUtilsKt
 
asciiScrollBar() - function in com.dp.advancedgunnerycontrol.typesandvalues.TagListView
 
assembleStorageArray(String,Integer) - function in com.dp.advancedgunnerycontrol.utils.StorageBase.Companion
 
assignShipModes(List,ShipAPI,Boolean) - function in com.dp.advancedgunnerycontrol.typesandvalues.ShipModesKt
 
asString() - function in com.dp.advancedgunnerycontrol.settings.Setting
 
AutofireShipAI - class in com.dp.advancedgunnerycontrol.weaponais.shipais
 
AvoidArmorTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
 
avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidArmorTag
 
avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidDebrisTag
 
avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidPhaseTag
 
avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidShieldsAtFTTag
 
avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidShieldsTag
 
avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.BigShipTag
 
avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ConserveAmmoTag
 
avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ConservePDAmmoTag
 
avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.FighterTag
 
avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.FluxTag
 
avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ForceAutofireTag
 
avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ForceFireTag
 
avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.InterdictBeamsTag
 
avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.MergeTag
 
avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoFightersTag
 
avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoMissilesTag
 
avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoPDTag
 
avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.OpportunistTag
 
avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.OverloadTag
 
avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PDAtFluxThresholdTag
 
avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PDTag
 
avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PanicFireTag
 
avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritisePDTag
 
avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeFightersTag
 
avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeMissilesTag
 
avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeShipsTag
 
avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeWoundedTag
 
avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.RangeTag
 
avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ShieldsOff
 
avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ShipTargetTag
 
avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.SmallShipTag
 
avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetPhaseTag
 
avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetShieldsAtFTTag
 
avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetShieldsTag
 
avoidDebris() - function in com.dp.advancedgunnerycontrol.weaponais.tags.WeaponAITagBase
 
AvoidDebrisTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
 
AvoidPhaseTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
 
AvoidShieldsAtFTTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
 
AvoidShieldsTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
 
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