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P

PanicFireTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
 
parseInputEvents(List) - function in com.dp.advancedgunnerycontrol.keyboardinput.KeyStatusManager
 
PDAtFluxThresholdTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
 
PDTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
 
persistShipModes(String,Integer,List) - function in com.dp.advancedgunnerycontrol.typesandvalues.ShipModesKt
 
persistTags(String,Integer,Integer,List) - function in com.dp.advancedgunnerycontrol.utils.WeaponTagUtilsKt
 
persistTemporaryShipData(Integer,List) - function in com.dp.advancedgunnerycontrol.utils.WeaponTagUtilsKt
 
pickDroneAI(ShipAPI,ShipAPI,DroneLauncherShipSystemAPI) - function in com.fs.starfarer.api.WeaponControlBasePlugin
 
pickMissileAI(MissileAPI,ShipAPI) - function in com.fs.starfarer.api.WeaponControlBasePlugin
 
pickShipAI(FleetMemberAPI,ShipAPI) - function in com.fs.starfarer.api.WeaponControlBasePlugin
 
pickWeaponAutofireAI(WeaponAPI) - function in com.fs.starfarer.api.WeaponControlBasePlugin
 
positionChanged(PositionAPI) - function in com.dp.advancedgunnerycontrol.gui.CustomView
 
positionChanged(PositionAPI) - function in com.dp.advancedgunnerycontrol.gui.ShipView
 
positionChanged(PositionAPI) - function in com.dp.advancedgunnerycontrol.gui.refitscreen.ButtonHolderPanel
 
positionChanged(PositionAPI) - function in com.dp.advancedgunnerycontrol.gui.refitscreen.RefitScreenPanel
 
positionChanged(PositionAPI) - function in com.dp.advancedgunnerycontrol.gui.SuggestedTagGuiView
 
predictEffectiveArmorAtImpact(CombatEntityAPI,WeaponAPI,Vector2f) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
 
predictImpactLocationInTgtCoordinates(CombatEntityAPI,WeaponAPI,Vector2f) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
returns the location where the shot is predicted to impact, transformed to be relative to the current target position, under the assumption that the target is approximately circular
printSettings() - function in com.dp.advancedgunnerycontrol.settings.Settings
 
printSettings() - function in com.dp.advancedgunnerycontrol.settings.SettingsDefinition
 
PrioritisePDTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
 
PrioritizeFightersTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
 
PrioritizeMissilesTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
 
PrioritizeShipsTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
 
PrioritizeWoundedTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
 
processInput(List) - function in com.fs.starfarer.api.campaign.CustomView
 
processInput(List) - function in com.dp.advancedgunnerycontrol.gui.ShipView
 
processInput(List) - function in com.dp.advancedgunnerycontrol.gui.refitscreen.ButtonHolderPanel
 
processInput(List) - function in com.dp.advancedgunnerycontrol.gui.refitscreen.RefitScreenPanel
 
processInput(List) - function in com.dp.advancedgunnerycontrol.gui.suggesttaggui.SuggestedTagGuiView
 
processInputPreCoreControls(Float,List) - function in com.fs.starfarer.api.combat.WeaponControlPlugin
 
processInputPreCoreControls(Float,List) - function in com.fs.starfarer.api.combat.SampleGuiLauncher
 
purge() - function in com.dp.advancedgunnerycontrol.utils.StorageBase
 
purgeIfNecessary() - function in com.dp.advancedgunnerycontrol.utils.StorageBase
 
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