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- PanicFireTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
- parseInputEvents(List) - function in com.dp.advancedgunnerycontrol.keyboardinput.KeyStatusManager
- PDAtFluxThresholdTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
- PDTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
- persistShipModes(String,Integer,List) - function in com.dp.advancedgunnerycontrol.typesandvalues.ShipModesKt
- persistTags(String,Integer,Integer,List) - function in com.dp.advancedgunnerycontrol.utils.WeaponTagUtilsKt
- persistTemporaryShipData(Integer,List) - function in com.dp.advancedgunnerycontrol.utils.WeaponTagUtilsKt
- pickDroneAI(ShipAPI,ShipAPI,DroneLauncherShipSystemAPI) - function in com.fs.starfarer.api.WeaponControlBasePlugin
- pickMissileAI(MissileAPI,ShipAPI) - function in com.fs.starfarer.api.WeaponControlBasePlugin
- pickShipAI(FleetMemberAPI,ShipAPI) - function in com.fs.starfarer.api.WeaponControlBasePlugin
- pickWeaponAutofireAI(WeaponAPI) - function in com.fs.starfarer.api.WeaponControlBasePlugin
- positionChanged(PositionAPI) - function in com.dp.advancedgunnerycontrol.gui.CustomView
- positionChanged(PositionAPI) - function in com.dp.advancedgunnerycontrol.gui.ShipView
- positionChanged(PositionAPI) - function in com.dp.advancedgunnerycontrol.gui.refitscreen.ButtonHolderPanel
- positionChanged(PositionAPI) - function in com.dp.advancedgunnerycontrol.gui.refitscreen.RefitScreenPanel
- positionChanged(PositionAPI) - function in com.dp.advancedgunnerycontrol.gui.SuggestedTagGuiView
- predictEffectiveArmorAtImpact(CombatEntityAPI,WeaponAPI,Vector2f) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
- predictImpactLocationInTgtCoordinates(CombatEntityAPI,WeaponAPI,Vector2f) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
- returns the location where the shot is predicted to impact, transformed to be relative to the current target position, under the assumption that the target is approximately circular
- printSettings() - function in com.dp.advancedgunnerycontrol.settings.Settings
- printSettings() - function in com.dp.advancedgunnerycontrol.settings.SettingsDefinition
- PrioritisePDTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
- PrioritizeFightersTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
- PrioritizeMissilesTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
- PrioritizeShipsTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
- PrioritizeWoundedTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
- processInput(List) - function in com.fs.starfarer.api.campaign.CustomView
- processInput(List) - function in com.dp.advancedgunnerycontrol.gui.ShipView
- processInput(List) - function in com.dp.advancedgunnerycontrol.gui.refitscreen.ButtonHolderPanel
- processInput(List) - function in com.dp.advancedgunnerycontrol.gui.refitscreen.RefitScreenPanel
- processInput(List) - function in com.dp.advancedgunnerycontrol.gui.suggesttaggui.SuggestedTagGuiView
- processInputPreCoreControls(Float,List) - function in com.fs.starfarer.api.combat.WeaponControlPlugin
- processInputPreCoreControls(Float,List) - function in com.fs.starfarer.api.combat.SampleGuiLauncher
- purge() - function in com.dp.advancedgunnerycontrol.utils.StorageBase
- purgeIfNecessary() - function in com.dp.advancedgunnerycontrol.utils.StorageBase