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- RadioButtonRefreshAction - class in com.dp.advancedgunnerycontrol.combatgui.buttongroups
- pass this to GuiLayout.
- RangeTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
- readSettings() - function in com.dp.advancedgunnerycontrol.settings.Settings
- readSettings() - function in com.dp.advancedgunnerycontrol.settings.SettingsDefinition
- RefitScreenHandler - class in com.dp.advancedgunnerycontrol.gui.refitscreen
- RefitScreenHandler.Companion - class in com.dp.advancedgunnerycontrol.gui.refitscreen.RefitScreenHandler
- RefitScreenPanel - class in com.dp.advancedgunnerycontrol.gui.refitscreen
- ReflectionExtensionsKt - class in com.dp.advancedgunnerycontrol.utils
- ReflectionStuffKt - class in com.dp.advancedgunnerycontrol.utils
- refresh() - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.DataButtonGroup
- Override me!
- refreshAllButtons(List) - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.DataButtonGroup
- refresh state (active/inactive) of all buttons
- refreshButtons() - function in com.dp.advancedgunnerycontrol.combatgui.GuiBase
- calls the refresh method of every button group gets automatically called in advance, feel free to call once at the end of your constructor call
- refreshButtons() - function in com.dp.advancedgunnerycontrol.combatgui.AGCCombatGui
- calls the refresh method of every button group gets automatically called in advance, feel free to call once at the end of your constructor call
- refreshButtons(DataButtonGroup) - function in com.dp.advancedgunnerycontrol.combatgui.agccombatgui.RefreshShipAiButtons
- will get called every frame
- refreshButtons(DataButtonGroup) - function in com.dp.advancedgunnerycontrol.combatgui.agccombatgui.RefreshWeaponButtons
- will get called every frame
- refreshButtons(DataButtonGroup) - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.RadioButtonRefreshAction
- will get called every frame
- refreshButtons(DataButtonGroup) - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.RefreshButtonsAction
- will get called every frame
- RefreshButtonsAction - class in com.dp.advancedgunnerycontrol.combatgui.buttongroups
- defines an action to be performed whenever anything happens Use this to e.g.
- RefreshShipAiButtons - class in com.dp.advancedgunnerycontrol.combatgui.agccombatgui
- RefreshWeaponButtons - class in com.dp.advancedgunnerycontrol.combatgui.agccombatgui
- registerTagsForEveryFrameAdvance(List) - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI.Companion
- reloadAllShips(Integer) - function in com.dp.advancedgunnerycontrol.utils.WeaponTagUtilsKt
- ReloadSettingsAction - class in com.dp.advancedgunnerycontrol.gui.actions
- reloadShips(Integer,List) - function in com.dp.advancedgunnerycontrol.utils.WeaponTagUtilsKt
- removePersistentShipMode(String,Integer,String) - function in com.dp.advancedgunnerycontrol.typesandvalues.ShipModesKt
- render() - function in com.dp.advancedgunnerycontrol.combatgui.GuiBase
- call this every frame in your e.g.
- render() - function in com.dp.advancedgunnerycontrol.combatgui.agccombatgui.AGCCombatGui
- call this every frame in your e.g.
- render() - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.DataButtonGroup
- needs to be called every frame from a render-method, such as e.g.
- render() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.ActionButton
- render() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.ButtonBase
- render() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.DataToggleButton
- render(Float) - function in com.dp.advancedgunnerycontrol.gui.CustomView
- render(Float) - function in com.dp.advancedgunnerycontrol.gui.ShipView
- render(Float) - function in com.dp.advancedgunnerycontrol.gui.refitscreen.ButtonHolderPanel
- render(Float) - function in com.dp.advancedgunnerycontrol.gui.refitscreen.RefitScreenPanel
- render(Float) - function in com.dp.advancedgunnerycontrol.gui.SuggestedTagGuiView
- renderBelow(Float) - function in com.dp.advancedgunnerycontrol.gui.CustomView
- renderBelow(Float) - function in com.dp.advancedgunnerycontrol.gui.ShipView
- renderBelow(Float) - function in com.dp.advancedgunnerycontrol.gui.refitscreen.ButtonHolderPanel
- renderBelow(Float) - function in com.dp.advancedgunnerycontrol.gui.refitscreen.RefitScreenPanel
- renderBelow(Float) - function in com.dp.advancedgunnerycontrol.gui.SuggestedTagGuiView
- renderHighlights(List,Float,Color) - function in com.dp.advancedgunnerycontrol.combatgui.RenderShapesKt
- Render circles in given color.
- renderInUICoords(ViewportAPI) - function in com.dp.advancedgunnerycontrol.WeaponControlPlugin
- renderInUICoords(ViewportAPI) - function in com.dp.advancedgunnerycontrol.combatgui.SampleGuiLauncher
- renderInWorldCoords(ViewportAPI) - function in com.fs.starfarer.api.combat.WeaponControlPlugin
- renderInWorldCoords(ViewportAPI) - function in com.fs.starfarer.api.combat.SampleGuiLauncher
- RenderShapesKt - class in com.dp.advancedgunnerycontrol.combatgui
- renderTextbox(LazyFont.DrawableString,Float,Float,Float,Color,Color) - function in com.dp.advancedgunnerycontrol.combatgui.RenderShapesKt
- Render a textbox for given string at given position this gets used by buttons internally, so unless you want to manually display text, you won't need to use this
- reRenderButtonGroups() - function in com.dp.advancedgunnerycontrol.combatgui.GuiBase
- delete all buttons from button groups and re-create them with the given CreateButtonsAction
- reRenderButtonGroups() - function in com.dp.advancedgunnerycontrol.combatgui.AGCCombatGui
- delete all buttons from button groups and re-create them with the given CreateButtonsAction
- reset() - function in com.dp.advancedgunnerycontrol.keyboardinput.KeyStatus
- reset() - function in com.dp.advancedgunnerycontrol.typesandvalues.TagListView
- ResetAction - class in com.dp.advancedgunnerycontrol.gui.actions
- resetGrid() - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.DataButtonGroup
- reset grid positions back to original values call this method if you want to e.g.
- restoreSuggestedTagsFromJson() - function in com.dp.advancedgunnerycontrol.gui.suggesttaggui.JsonHandlingKt
- RETREAT - enum entry in com.dp.advancedgunnerycontrol.typesandvalues.ShipModes
- RetreatShipAI - class in com.dp.advancedgunnerycontrol.weaponais.shipais
- runCommand(String,BaseCommand.CommandContext) - function in com.dp.advancedgunnerycontrol.utils.AGCHotloadTags
- runWhilePaused() - function in com.dp.advancedgunnerycontrol.gui.GUIShower