A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  R  S  T  U  V  W 

R

RadioButtonRefreshAction - class in com.dp.advancedgunnerycontrol.combatgui.buttongroups
pass this to GuiLayout.
RangeTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
 
readSettings() - function in com.dp.advancedgunnerycontrol.settings.Settings
 
readSettings() - function in com.dp.advancedgunnerycontrol.settings.SettingsDefinition
 
RefitScreenHandler - class in com.dp.advancedgunnerycontrol.gui.refitscreen
 
RefitScreenHandler.Companion - class in com.dp.advancedgunnerycontrol.gui.refitscreen.RefitScreenHandler
 
RefitScreenPanel - class in com.dp.advancedgunnerycontrol.gui.refitscreen
 
ReflectionExtensionsKt - class in com.dp.advancedgunnerycontrol.utils
 
ReflectionStuffKt - class in com.dp.advancedgunnerycontrol.utils
 
refresh() - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.DataButtonGroup
Override me!
refreshAllButtons(List) - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.DataButtonGroup
refresh state (active/inactive) of all buttons
refreshButtons() - function in com.dp.advancedgunnerycontrol.combatgui.GuiBase
calls the refresh method of every button group gets automatically called in advance, feel free to call once at the end of your constructor call
refreshButtons() - function in com.dp.advancedgunnerycontrol.combatgui.AGCCombatGui
calls the refresh method of every button group gets automatically called in advance, feel free to call once at the end of your constructor call
refreshButtons(DataButtonGroup) - function in com.dp.advancedgunnerycontrol.combatgui.agccombatgui.RefreshShipAiButtons
will get called every frame
refreshButtons(DataButtonGroup) - function in com.dp.advancedgunnerycontrol.combatgui.agccombatgui.RefreshWeaponButtons
will get called every frame
refreshButtons(DataButtonGroup) - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.RadioButtonRefreshAction
will get called every frame
refreshButtons(DataButtonGroup) - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.RefreshButtonsAction
will get called every frame
RefreshButtonsAction - class in com.dp.advancedgunnerycontrol.combatgui.buttongroups
defines an action to be performed whenever anything happens Use this to e.g.
RefreshShipAiButtons - class in com.dp.advancedgunnerycontrol.combatgui.agccombatgui
 
RefreshWeaponButtons - class in com.dp.advancedgunnerycontrol.combatgui.agccombatgui
 
registerTagsForEveryFrameAdvance(List) - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI.Companion
 
reloadAllShips(Integer) - function in com.dp.advancedgunnerycontrol.utils.WeaponTagUtilsKt
 
ReloadSettingsAction - class in com.dp.advancedgunnerycontrol.gui.actions
 
reloadShips(Integer,List) - function in com.dp.advancedgunnerycontrol.utils.WeaponTagUtilsKt
 
removePersistentShipMode(String,Integer,String) - function in com.dp.advancedgunnerycontrol.typesandvalues.ShipModesKt
 
render() - function in com.dp.advancedgunnerycontrol.combatgui.GuiBase
call this every frame in your e.g.
render() - function in com.dp.advancedgunnerycontrol.combatgui.agccombatgui.AGCCombatGui
call this every frame in your e.g.
render() - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.DataButtonGroup
needs to be called every frame from a render-method, such as e.g.
render() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.ActionButton
 
render() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.ButtonBase
 
render() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.DataToggleButton
 
render(Float) - function in com.dp.advancedgunnerycontrol.gui.CustomView
 
render(Float) - function in com.dp.advancedgunnerycontrol.gui.ShipView
 
render(Float) - function in com.dp.advancedgunnerycontrol.gui.refitscreen.ButtonHolderPanel
 
render(Float) - function in com.dp.advancedgunnerycontrol.gui.refitscreen.RefitScreenPanel
 
render(Float) - function in com.dp.advancedgunnerycontrol.gui.SuggestedTagGuiView
 
renderBelow(Float) - function in com.dp.advancedgunnerycontrol.gui.CustomView
 
renderBelow(Float) - function in com.dp.advancedgunnerycontrol.gui.ShipView
 
renderBelow(Float) - function in com.dp.advancedgunnerycontrol.gui.refitscreen.ButtonHolderPanel
 
renderBelow(Float) - function in com.dp.advancedgunnerycontrol.gui.refitscreen.RefitScreenPanel
 
renderBelow(Float) - function in com.dp.advancedgunnerycontrol.gui.SuggestedTagGuiView
 
renderHighlights(List,Float,Color) - function in com.dp.advancedgunnerycontrol.combatgui.RenderShapesKt
Render circles in given color.
renderInUICoords(ViewportAPI) - function in com.dp.advancedgunnerycontrol.WeaponControlPlugin
 
renderInUICoords(ViewportAPI) - function in com.dp.advancedgunnerycontrol.combatgui.SampleGuiLauncher
 
renderInWorldCoords(ViewportAPI) - function in com.fs.starfarer.api.combat.WeaponControlPlugin
 
renderInWorldCoords(ViewportAPI) - function in com.fs.starfarer.api.combat.SampleGuiLauncher
 
RenderShapesKt - class in com.dp.advancedgunnerycontrol.combatgui
 
renderTextbox(LazyFont.DrawableString,Float,Float,Float,Color,Color) - function in com.dp.advancedgunnerycontrol.combatgui.RenderShapesKt
Render a textbox for given string at given position this gets used by buttons internally, so unless you want to manually display text, you won't need to use this
reRenderButtonGroups() - function in com.dp.advancedgunnerycontrol.combatgui.GuiBase
delete all buttons from button groups and re-create them with the given CreateButtonsAction
reRenderButtonGroups() - function in com.dp.advancedgunnerycontrol.combatgui.AGCCombatGui
delete all buttons from button groups and re-create them with the given CreateButtonsAction
reset() - function in com.dp.advancedgunnerycontrol.keyboardinput.KeyStatus
 
reset() - function in com.dp.advancedgunnerycontrol.typesandvalues.TagListView
 
ResetAction - class in com.dp.advancedgunnerycontrol.gui.actions
 
resetGrid() - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.DataButtonGroup
reset grid positions back to original values call this method if you want to e.g.
restoreSuggestedTagsFromJson() - function in com.dp.advancedgunnerycontrol.gui.suggesttaggui.JsonHandlingKt
 
RETREAT - enum entry in com.dp.advancedgunnerycontrol.typesandvalues.ShipModes
 
RetreatShipAI - class in com.dp.advancedgunnerycontrol.weaponais.shipais
 
runCommand(String,BaseCommand.CommandContext) - function in com.dp.advancedgunnerycontrol.utils.AGCHotloadTags
 
runWhilePaused() - function in com.dp.advancedgunnerycontrol.gui.GUIShower
 
A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  R  S  T  U  V  W