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- BackAction - class in com.dp.advancedgunnerycontrol.gui.actions
- backFromEngagement(EngagementResultAPI) - function in com.dp.advancedgunnerycontrol.gui.AGCGUI
- backFromEngagement(EngagementResultAPI) - function in com.dp.advancedgunnerycontrol.gui.suggesttaggui.SuggestedTagGui
- backupSuggestedTagsToJson() - function in com.dp.advancedgunnerycontrol.gui.suggesttaggui.JsonHandlingKt
- beforeGameSave() - function in com.fs.starfarer.api.WeaponControlBasePlugin
- bigness(ShipAPI) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
- BigShipTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
- blockCommands() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.AutofireShipAI
- blockCommands() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.ChargeShipAI
- blockCommands() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.NoSystemAI
- blockCommands() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.RetreatShipAI
- blockCommands() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.ShieldsOffShipAI
- blockCommands() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.ShieldsUpAI
- blockCommands() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.ShipCommandGenerator
- blockCommands() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.SpamSystemAI
- blockCommands() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.VentShipAI
- ButtonAction - class in com.dp.advancedgunnerycontrol.combatgui.buttons
- Implement this and override execute to instruct buttons what they should do when clicked
- ButtonBase - class in com.dp.advancedgunnerycontrol.combatgui.buttons
- Only use this directly if you know what you are doing
- ButtonBase - class in com.dp.advancedgunnerycontrol.gui
- ButtonBase.Companion - class in com.dp.advancedgunnerycontrol.combatgui.buttons.ButtonBase
- ButtonGroupAction - class in com.dp.advancedgunnerycontrol.combatgui.buttongroups
- implement this interface to tell a button group what action to perform
- ButtonGroupLayout - class in com.dp.advancedgunnerycontrol.combatgui.buttongroups
- set of parameters to define positioning/size etc.
- ButtonHolderPanel - class in com.dp.advancedgunnerycontrol.gui.refitscreen
- ButtonHolderPanel.Companion - class in com.dp.advancedgunnerycontrol.gui.refitscreen.ButtonHolderPanel
- ButtonInfo - class in com.dp.advancedgunnerycontrol.combatgui.buttons
- data class describing data required to render buttonOnly use directly to add custom buttons (it's recommended to use GuiBase.
- buttonPressed(Object) - function in com.fs.starfarer.api.campaign.CustomView
- buttonPressed(Object) - function in com.dp.advancedgunnerycontrol.gui.ShipView
- buttonPressed(Object) - function in com.dp.advancedgunnerycontrol.gui.refitscreen.ButtonHolderPanel
- buttonPressed(Object) - function in com.dp.advancedgunnerycontrol.gui.refitscreen.RefitScreenPanel
- buttonPressed(Object) - function in com.dp.advancedgunnerycontrol.gui.suggesttaggui.SuggestedTagGuiView