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C

calculateFiringSolutions(List) - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
 
calculateFiringSolutions(List) - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
 
CampaignSettingDelegate - class in com.dp.advancedgunnerycontrol.settings
 
cancelCurrentManeuver() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.CustomShipAI
 
CHARGE - enum entry in com.dp.advancedgunnerycontrol.typesandvalues.ShipModes
 
ChargeShipAI - class in com.dp.advancedgunnerycontrol.weaponais.shipais
 
check() - function in com.dp.advancedgunnerycontrol.gui.ButtonBase
 
check() - function in com.dp.advancedgunnerycontrol.gui.ShipModeButton
 
check() - function in com.dp.advancedgunnerycontrol.gui.TagButton
 
check() - function in com.dp.advancedgunnerycontrol.gui.SuggestedTagButton
 
checkDeployment() - function in com.dp.advancedgunnerycontrol.utils.DeploymentChecker
 
clearFilters() - function in com.dp.advancedgunnerycontrol.gui.suggesttaggui.WeaponListView
 
clearSuggestedTagsToJson() - function in com.dp.advancedgunnerycontrol.gui.suggesttaggui.JsonHandlingKt
 
close() - function in com.dp.advancedgunnerycontrol.gui.refitscreen.ButtonHolderPanel
 
close() - function in com.dp.advancedgunnerycontrol.gui.refitscreen.RefitScreenPanel
 
com.dp.advancedgunnerycontrol - package com.dp.advancedgunnerycontrol
 
com.dp.advancedgunnerycontrol.combatgui - package com.dp.advancedgunnerycontrol.combatgui
 
com.dp.advancedgunnerycontrol.combatgui.agccombatgui - package com.dp.advancedgunnerycontrol.combatgui.agccombatgui
 
com.dp.advancedgunnerycontrol.combatgui.buttongroups - package com.dp.advancedgunnerycontrol.combatgui.buttongroups
 
com.dp.advancedgunnerycontrol.combatgui.buttons - package com.dp.advancedgunnerycontrol.combatgui.buttons
 
com.dp.advancedgunnerycontrol.gui - package com.dp.advancedgunnerycontrol.gui
 
com.dp.advancedgunnerycontrol.gui.actions - package com.dp.advancedgunnerycontrol.gui.actions
 
com.dp.advancedgunnerycontrol.gui.refitscreen - package com.dp.advancedgunnerycontrol.gui.refitscreen
 
com.dp.advancedgunnerycontrol.gui.suggesttaggui - package com.dp.advancedgunnerycontrol.gui.suggesttaggui
 
com.dp.advancedgunnerycontrol.keyboardinput - package com.dp.advancedgunnerycontrol.keyboardinput
 
com.dp.advancedgunnerycontrol.settings - package com.dp.advancedgunnerycontrol.settings
 
com.dp.advancedgunnerycontrol.typesandvalues - package com.dp.advancedgunnerycontrol.typesandvalues
 
com.dp.advancedgunnerycontrol.utils - package com.dp.advancedgunnerycontrol.utils
 
com.dp.advancedgunnerycontrol.weaponais - package com.dp.advancedgunnerycontrol.weaponais
 
com.dp.advancedgunnerycontrol.weaponais.shipais - package com.dp.advancedgunnerycontrol.weaponais.shipais
 
com.dp.advancedgunnerycontrol.weaponais.tags - package com.dp.advancedgunnerycontrol.weaponais.tags
 
compensateTargetPointShipSpeed(Vector2f,Float) - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
 
compensateTargetPointShipSpeed(Vector2f,Float) - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
 
computeBasePriority(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
 
computeBasePriority(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
 
computeEffectiveArmorAroundIndex(ArmorGridAPI,Integer,Integer) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
 
computeEffectiveCellRadius(ShipAPI,Float) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
effective ship radius measured in armor grid cells
computeFluxBasedShieldFactor(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
 
computeIfShouldFire(List) - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
 
computeIfShouldFire(List) - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
 
computeInnerCellRatio(ShipAPI,Float) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
ratio of inner (i.e.
computeOuterLayerArmorInImpactArea(WeaponAPI,CombatEntityAPI,Vector2f) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
 
computePointCurrentlyAimedAt() - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
 
computePointCurrentlyAimedAt() - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
 
computePointToAimAt(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
approximate position where the target will be after travel time based on player ship and target velocities.
computePointToAimAt(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
approximate position where the target will be after travel time based on player ship and target velocities.
computeRemainingChargeUpTime(WeaponAPI) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
 
computeShieldFacingFactor(CombatEntityAPI,WeaponAPI,Float) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
 
computeShieldFactor(CombatEntityAPI,WeaponAPI,Float) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
 
computeTargetPriority(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
 
computeTargetPriority(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
 
computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidArmorTag
 
computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidDebrisTag
 
computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidPhaseTag
 
computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidShieldsAtFTTag
 
computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidShieldsTag
 
computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.BigShipTag
 
computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.ConserveAmmoTag
 
computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.ConservePDAmmoTag
 
computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.FighterTag
 
computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.FluxTag
 
computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.ForceAutofireTag
 
computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.ForceFireTag
 
computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.InterdictBeamsTag
 
computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.MergeTag
 
computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoFightersTag
 
computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoMissilesTag
 
computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoPDTag
 
computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.OpportunistTag
 
computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.OverloadTag
 
computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PDAtFluxThresholdTag
 
computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PDTag
 
computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PanicFireTag
 
computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritisePDTag
 
computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeFightersTag
 
computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeMissilesTag
 
computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeShipsTag
 
computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeWoundedTag
 
computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.RangeTag
 
computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.ShieldsOff
 
computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.ShipTargetTag
 
computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.SmallShipTag
 
computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetPhaseTag
 
computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetShieldsAtFTTag
 
computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetShieldsTag
 
computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.WeaponAITagBase
 
computeTimeToTravel(Vector2f) - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
 
computeTimeToTravel(Vector2f) - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
 
computeTimeToTravel(WeaponAPI,Vector2f,Float) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
 
computeWeaponEffectivenessVsArmor(WeaponAPI,Float) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
 
configureXStream(XStream) - function in com.fs.starfarer.api.WeaponControlBasePlugin
 
ConserveAmmoTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
 
ConservePDAmmoTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
 
constructGui() - function in com.dp.advancedgunnerycontrol.combatgui.SampleGuiLauncher
override this to return a new GUI object from this function, e.g.
containsFilter(WeaponFilter) - function in com.dp.advancedgunnerycontrol.gui.suggesttaggui.WeaponListView
 
containsFleetingCommand(ShipCommand,Integer,Vector2f) - function in com.dp.advancedgunnerycontrol.weaponais.shipais.CustomShipAI
 
ControlEventType - class in com.dp.advancedgunnerycontrol.keyboardinput
 
CopyLoadoutAction - class in com.dp.advancedgunnerycontrol.gui.actions
 
CopyToSameVariantAction - class in com.dp.advancedgunnerycontrol.gui.actions
 
createButtonGroup(String,TooltipMakerAPI,TagListView) - function in com.dp.advancedgunnerycontrol.gui.suggesttaggui.SuggestedTagButton.Companion
 
createButtonGroupLayout(Integer) - function in com.dp.advancedgunnerycontrol.combatgui.GuiBase
returns layout that would be assigned to button group when using addButtonGroup
createButtonGroupLayout(Integer) - function in com.dp.advancedgunnerycontrol.combatgui.AGCCombatGui
returns layout that would be assigned to button group when using addButtonGroup
createButtonInf(Float,Float) - function in com.dp.advancedgunnerycontrol.gui.refitscreen.ButtonHolderPanel.Companion
 
createButtonInfo(Integer,String,String) - function in com.dp.advancedgunnerycontrol.combatgui.GuiBase
 
createButtonInfo(Integer,String,String) - function in com.dp.advancedgunnerycontrol.combatgui.AGCCombatGui
 
createButtons(DataButtonGroup) - function in com.dp.advancedgunnerycontrol.combatgui.agccombatgui.CreateShipAiButtons
call group.
createButtons(DataButtonGroup) - function in com.dp.advancedgunnerycontrol.combatgui.agccombatgui.CreateWeaponButtons
call group.
createButtons(DataButtonGroup) - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.CreateButtonsAction
call group.
createButtons(DataButtonGroup) - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.CreateSimpleButtons
call group.
createButtons() - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.DataButtonGroup
Override me!
CreateButtonsAction - class in com.dp.advancedgunnerycontrol.combatgui.buttongroups
Implement this interface to create buttons for a button group Consider using CreateSimpleButtons rather than creating your own action
createModeButtonGroup(FleetMemberAPI,CustomPanelAPI,UIComponentAPI) - function in com.dp.advancedgunnerycontrol.gui.ShipModeButton.Companion
 
createModeButtonGroup(FleetMemberAPI,Integer,TooltipMakerAPI,TagListView) - function in com.dp.advancedgunnerycontrol.gui.TagButton.Companion
 
CreateShipAiButtons - class in com.dp.advancedgunnerycontrol.combatgui.agccombatgui
 
CreateSimpleButtons - class in com.dp.advancedgunnerycontrol.combatgui.buttongroups
Simple implementation of CreateButtonsAction interface that creates a button for each entry in names.
createTag(String,WeaponAPI) - function in com.dp.advancedgunnerycontrol.typesandvalues.WeaponAITagsKt
 
createTags(List,WeaponAPI) - function in com.dp.advancedgunnerycontrol.typesandvalues.WeaponAITagsKt
 
CreateWeaponButtons - class in com.dp.advancedgunnerycontrol.combatgui.agccombatgui
 
currentIds() - function in com.dp.advancedgunnerycontrol.gui.suggesttaggui.WeaponListView
 
currentNames() - function in com.dp.advancedgunnerycontrol.gui.suggesttaggui.WeaponListView
 
CustomShipAI - class in com.dp.advancedgunnerycontrol.weaponais.shipais
 
CustomView - class in com.dp.advancedgunnerycontrol.gui
 
cycle() - function in com.dp.advancedgunnerycontrol.gui.suggesttaggui.WeaponListView
 
cycleBackwards() - function in com.dp.advancedgunnerycontrol.gui.suggesttaggui.WeaponListView
 
CycleLoadoutAction - class in com.dp.advancedgunnerycontrol.gui.actions
 
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