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- calculateFiringSolutions(List) - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
- calculateFiringSolutions(List) - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
- CampaignSettingDelegate - class in com.dp.advancedgunnerycontrol.settings
- cancelCurrentManeuver() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.CustomShipAI
- CHARGE - enum entry in com.dp.advancedgunnerycontrol.typesandvalues.ShipModes
- ChargeShipAI - class in com.dp.advancedgunnerycontrol.weaponais.shipais
- check() - function in com.dp.advancedgunnerycontrol.gui.ButtonBase
- check() - function in com.dp.advancedgunnerycontrol.gui.ShipModeButton
- check() - function in com.dp.advancedgunnerycontrol.gui.TagButton
- check() - function in com.dp.advancedgunnerycontrol.gui.SuggestedTagButton
- checkDeployment() - function in com.dp.advancedgunnerycontrol.utils.DeploymentChecker
- clearFilters() - function in com.dp.advancedgunnerycontrol.gui.suggesttaggui.WeaponListView
- clearSuggestedTagsToJson() - function in com.dp.advancedgunnerycontrol.gui.suggesttaggui.JsonHandlingKt
- close() - function in com.dp.advancedgunnerycontrol.gui.refitscreen.ButtonHolderPanel
- close() - function in com.dp.advancedgunnerycontrol.gui.refitscreen.RefitScreenPanel
- com.dp.advancedgunnerycontrol - package com.dp.advancedgunnerycontrol
- com.dp.advancedgunnerycontrol.combatgui - package com.dp.advancedgunnerycontrol.combatgui
- com.dp.advancedgunnerycontrol.combatgui.agccombatgui - package com.dp.advancedgunnerycontrol.combatgui.agccombatgui
- com.dp.advancedgunnerycontrol.combatgui.buttongroups - package com.dp.advancedgunnerycontrol.combatgui.buttongroups
- com.dp.advancedgunnerycontrol.combatgui.buttons - package com.dp.advancedgunnerycontrol.combatgui.buttons
- com.dp.advancedgunnerycontrol.gui - package com.dp.advancedgunnerycontrol.gui
- com.dp.advancedgunnerycontrol.gui.actions - package com.dp.advancedgunnerycontrol.gui.actions
- com.dp.advancedgunnerycontrol.gui.refitscreen - package com.dp.advancedgunnerycontrol.gui.refitscreen
- com.dp.advancedgunnerycontrol.gui.suggesttaggui - package com.dp.advancedgunnerycontrol.gui.suggesttaggui
- com.dp.advancedgunnerycontrol.keyboardinput - package com.dp.advancedgunnerycontrol.keyboardinput
- com.dp.advancedgunnerycontrol.settings - package com.dp.advancedgunnerycontrol.settings
- com.dp.advancedgunnerycontrol.typesandvalues - package com.dp.advancedgunnerycontrol.typesandvalues
- com.dp.advancedgunnerycontrol.utils - package com.dp.advancedgunnerycontrol.utils
- com.dp.advancedgunnerycontrol.weaponais - package com.dp.advancedgunnerycontrol.weaponais
- com.dp.advancedgunnerycontrol.weaponais.shipais - package com.dp.advancedgunnerycontrol.weaponais.shipais
- com.dp.advancedgunnerycontrol.weaponais.tags - package com.dp.advancedgunnerycontrol.weaponais.tags
- compensateTargetPointShipSpeed(Vector2f,Float) - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
- compensateTargetPointShipSpeed(Vector2f,Float) - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
- computeBasePriority(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
- computeBasePriority(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
- computeEffectiveArmorAroundIndex(ArmorGridAPI,Integer,Integer) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
- computeEffectiveCellRadius(ShipAPI,Float) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
- effective ship radius measured in armor grid cells
- computeFluxBasedShieldFactor(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
- computeIfShouldFire(List) - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
- computeIfShouldFire(List) - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
- computeInnerCellRatio(ShipAPI,Float) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
- ratio of inner (i.e.
- computeOuterLayerArmorInImpactArea(WeaponAPI,CombatEntityAPI,Vector2f) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
- computePointCurrentlyAimedAt() - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
- computePointCurrentlyAimedAt() - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
- computePointToAimAt(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
- approximate position where the target will be after travel time based on player ship and target velocities.
- computePointToAimAt(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
- approximate position where the target will be after travel time based on player ship and target velocities.
- computeRemainingChargeUpTime(WeaponAPI) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
- computeShieldFacingFactor(CombatEntityAPI,WeaponAPI,Float) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
- computeShieldFactor(CombatEntityAPI,WeaponAPI,Float) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
- computeTargetPriority(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
- computeTargetPriority(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
- computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidArmorTag
- computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidDebrisTag
- computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidPhaseTag
- computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidShieldsAtFTTag
- computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidShieldsTag
- computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.BigShipTag
- computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.ConserveAmmoTag
- computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.ConservePDAmmoTag
- computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.FighterTag
- computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.FluxTag
- computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.ForceAutofireTag
- computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.ForceFireTag
- computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.InterdictBeamsTag
- computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.MergeTag
- computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoFightersTag
- computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoMissilesTag
- computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoPDTag
- computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.OpportunistTag
- computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.OverloadTag
- computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PDAtFluxThresholdTag
- computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PDTag
- computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PanicFireTag
- computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritisePDTag
- computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeFightersTag
- computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeMissilesTag
- computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeShipsTag
- computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeWoundedTag
- computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.RangeTag
- computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.ShieldsOff
- computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.ShipTargetTag
- computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.SmallShipTag
- computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetPhaseTag
- computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetShieldsAtFTTag
- computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetShieldsTag
- computeTargetPriorityModifier(FiringSolution) - function in com.dp.advancedgunnerycontrol.weaponais.tags.WeaponAITagBase
- computeTimeToTravel(Vector2f) - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
- computeTimeToTravel(Vector2f) - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
- computeTimeToTravel(WeaponAPI,Vector2f,Float) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
- computeWeaponEffectivenessVsArmor(WeaponAPI,Float) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
- configureXStream(XStream) - function in com.fs.starfarer.api.WeaponControlBasePlugin
- ConserveAmmoTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
- ConservePDAmmoTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
- constructGui() - function in com.dp.advancedgunnerycontrol.combatgui.SampleGuiLauncher
- override this to return a new GUI object from this function, e.g.
- containsFilter(WeaponFilter) - function in com.dp.advancedgunnerycontrol.gui.suggesttaggui.WeaponListView
- containsFleetingCommand(ShipCommand,Integer,Vector2f) - function in com.dp.advancedgunnerycontrol.weaponais.shipais.CustomShipAI
- ControlEventType - class in com.dp.advancedgunnerycontrol.keyboardinput
- CopyLoadoutAction - class in com.dp.advancedgunnerycontrol.gui.actions
- CopyToSameVariantAction - class in com.dp.advancedgunnerycontrol.gui.actions
- createButtonGroup(String,TooltipMakerAPI,TagListView) - function in com.dp.advancedgunnerycontrol.gui.suggesttaggui.SuggestedTagButton.Companion
- createButtonGroupLayout(Integer) - function in com.dp.advancedgunnerycontrol.combatgui.GuiBase
- returns layout that would be assigned to button group when using addButtonGroup
- createButtonGroupLayout(Integer) - function in com.dp.advancedgunnerycontrol.combatgui.AGCCombatGui
- returns layout that would be assigned to button group when using addButtonGroup
- createButtonInf(Float,Float) - function in com.dp.advancedgunnerycontrol.gui.refitscreen.ButtonHolderPanel.Companion
- createButtonInfo(Integer,String,String) - function in com.dp.advancedgunnerycontrol.combatgui.GuiBase
- createButtonInfo(Integer,String,String) - function in com.dp.advancedgunnerycontrol.combatgui.AGCCombatGui
- createButtons(DataButtonGroup) - function in com.dp.advancedgunnerycontrol.combatgui.agccombatgui.CreateShipAiButtons
- call group.
- createButtons(DataButtonGroup) - function in com.dp.advancedgunnerycontrol.combatgui.agccombatgui.CreateWeaponButtons
- call group.
- createButtons(DataButtonGroup) - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.CreateButtonsAction
- call group.
- createButtons(DataButtonGroup) - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.CreateSimpleButtons
- call group.
- createButtons() - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.DataButtonGroup
- Override me!
- CreateButtonsAction - class in com.dp.advancedgunnerycontrol.combatgui.buttongroups
- Implement this interface to create buttons for a button group Consider using CreateSimpleButtons rather than creating your own action
- createModeButtonGroup(FleetMemberAPI,CustomPanelAPI,UIComponentAPI) - function in com.dp.advancedgunnerycontrol.gui.ShipModeButton.Companion
- createModeButtonGroup(FleetMemberAPI,Integer,TooltipMakerAPI,TagListView) - function in com.dp.advancedgunnerycontrol.gui.TagButton.Companion
- CreateShipAiButtons - class in com.dp.advancedgunnerycontrol.combatgui.agccombatgui
- CreateSimpleButtons - class in com.dp.advancedgunnerycontrol.combatgui.buttongroups
- Simple implementation of CreateButtonsAction interface that creates a button for each entry in names.
- createTag(String,WeaponAPI) - function in com.dp.advancedgunnerycontrol.typesandvalues.WeaponAITagsKt
- createTags(List,WeaponAPI) - function in com.dp.advancedgunnerycontrol.typesandvalues.WeaponAITagsKt
- CreateWeaponButtons - class in com.dp.advancedgunnerycontrol.combatgui.agccombatgui
- currentIds() - function in com.dp.advancedgunnerycontrol.gui.suggesttaggui.WeaponListView
- currentNames() - function in com.dp.advancedgunnerycontrol.gui.suggesttaggui.WeaponListView
- CustomShipAI - class in com.dp.advancedgunnerycontrol.weaponais.shipais
- CustomView - class in com.dp.advancedgunnerycontrol.gui
- cycle() - function in com.dp.advancedgunnerycontrol.gui.suggesttaggui.WeaponListView
- cycleBackwards() - function in com.dp.advancedgunnerycontrol.gui.suggesttaggui.WeaponListView
- CycleLoadoutAction - class in com.dp.advancedgunnerycontrol.gui.actions