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- effectiveCollRadius(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
- enable() - function in com.dp.advancedgunnerycontrol.gui.ButtonBase
- enable() - function in com.dp.advancedgunnerycontrol.gui.ShipModeButton
- enable() - function in com.dp.advancedgunnerycontrol.gui.TagButton
- enable() - function in com.dp.advancedgunnerycontrol.gui.SuggestedTagButton
- enableAllButtons() - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.DataButtonGroup
- hopefully self-explanatory =)
- execute(List,Object,Object) - function in com.dp.advancedgunnerycontrol.combatgui.agccombatgui.ShipAiAction
- this method will get called when a button in this button group gets clicked by the user
- execute(List,Object,Object) - function in com.dp.advancedgunnerycontrol.combatgui.agccombatgui.WeaponGroupAction
- this method will get called when a button in this button group gets clicked by the user
- execute(List,Object,Object) - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.ButtonGroupAction
- this method will get called when a button in this button group gets clicked by the user
- execute() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.ButtonAction
- Will get executed when button is clicked
- execute() - function in com.dp.advancedgunnerycontrol.gui.actions.ApplySuggestedModeAction
- execute() - function in com.dp.advancedgunnerycontrol.gui.actions.BackAction
- execute() - function in com.dp.advancedgunnerycontrol.gui.actions.CopyLoadoutAction
- execute() - function in com.dp.advancedgunnerycontrol.gui.actions.CopyToSameVariantAction
- execute() - function in com.dp.advancedgunnerycontrol.gui.actions.CycleLoadoutAction
- execute() - function in com.dp.advancedgunnerycontrol.gui.actions.ExitAction
- execute() - function in com.dp.advancedgunnerycontrol.gui.actions.GUIAction
- execute() - function in com.dp.advancedgunnerycontrol.gui.actions.GoToSuggestedTagsAction
- execute() - function in com.dp.advancedgunnerycontrol.gui.actions.NextShipAction
- execute() - function in com.dp.advancedgunnerycontrol.gui.actions.ReloadSettingsAction
- execute() - function in com.dp.advancedgunnerycontrol.gui.actions.ResetAction
- execute() - function in com.dp.advancedgunnerycontrol.gui.actions.SimpleAdvancedAction
- executeAction(List,Object,Object) - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.DataButtonGroup
- Override me!
- executeCallbackIfChecked() - function in com.dp.advancedgunnerycontrol.gui.ButtonBase
- executeCallbackIfChecked() - function in com.dp.advancedgunnerycontrol.gui.ShipModeButton
- executeCallbackIfChecked() - function in com.dp.advancedgunnerycontrol.gui.TagButton
- executeCallbackIfChecked() - function in com.dp.advancedgunnerycontrol.gui.suggesttaggui.SuggestedTagButton
- ExitAction - class in com.dp.advancedgunnerycontrol.gui.actions
- extractRegexThreshold(Regex,String) - function in com.dp.advancedgunnerycontrol.typesandvalues.WeaponAITagsKt
- extractRegexThresholdAsPercentageString(Regex,String) - function in com.dp.advancedgunnerycontrol.typesandvalues.WeaponAITagsKt