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E

effectiveCollRadius(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
 
enable() - function in com.dp.advancedgunnerycontrol.gui.ButtonBase
 
enable() - function in com.dp.advancedgunnerycontrol.gui.ShipModeButton
 
enable() - function in com.dp.advancedgunnerycontrol.gui.TagButton
 
enable() - function in com.dp.advancedgunnerycontrol.gui.SuggestedTagButton
 
enableAllButtons() - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.DataButtonGroup
hopefully self-explanatory =)
execute(List,Object,Object) - function in com.dp.advancedgunnerycontrol.combatgui.agccombatgui.ShipAiAction
this method will get called when a button in this button group gets clicked by the user
execute(List,Object,Object) - function in com.dp.advancedgunnerycontrol.combatgui.agccombatgui.WeaponGroupAction
this method will get called when a button in this button group gets clicked by the user
execute(List,Object,Object) - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.ButtonGroupAction
this method will get called when a button in this button group gets clicked by the user
execute() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.ButtonAction
Will get executed when button is clicked
execute() - function in com.dp.advancedgunnerycontrol.gui.actions.ApplySuggestedModeAction
 
execute() - function in com.dp.advancedgunnerycontrol.gui.actions.BackAction
 
execute() - function in com.dp.advancedgunnerycontrol.gui.actions.CopyLoadoutAction
 
execute() - function in com.dp.advancedgunnerycontrol.gui.actions.CopyToSameVariantAction
 
execute() - function in com.dp.advancedgunnerycontrol.gui.actions.CycleLoadoutAction
 
execute() - function in com.dp.advancedgunnerycontrol.gui.actions.ExitAction
 
execute() - function in com.dp.advancedgunnerycontrol.gui.actions.GUIAction
 
execute() - function in com.dp.advancedgunnerycontrol.gui.actions.GoToSuggestedTagsAction
 
execute() - function in com.dp.advancedgunnerycontrol.gui.actions.NextShipAction
 
execute() - function in com.dp.advancedgunnerycontrol.gui.actions.ReloadSettingsAction
 
execute() - function in com.dp.advancedgunnerycontrol.gui.actions.ResetAction
 
execute() - function in com.dp.advancedgunnerycontrol.gui.actions.SimpleAdvancedAction
 
executeAction(List,Object,Object) - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.DataButtonGroup
Override me!
executeCallbackIfChecked() - function in com.dp.advancedgunnerycontrol.gui.ButtonBase
 
executeCallbackIfChecked() - function in com.dp.advancedgunnerycontrol.gui.ShipModeButton
 
executeCallbackIfChecked() - function in com.dp.advancedgunnerycontrol.gui.TagButton
 
executeCallbackIfChecked() - function in com.dp.advancedgunnerycontrol.gui.suggesttaggui.SuggestedTagButton
 
ExitAction - class in com.dp.advancedgunnerycontrol.gui.actions
 
extractRegexThreshold(Regex,String) - function in com.dp.advancedgunnerycontrol.typesandvalues.WeaponAITagsKt
 
extractRegexThresholdAsPercentageString(Regex,String) - function in com.dp.advancedgunnerycontrol.typesandvalues.WeaponAITagsKt
 
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