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- FighterTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
- FiringSolution - class in com.dp.advancedgunnerycontrol.weaponais
- FluxTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
- FORCE_AUTOFIRE - enum entry in com.dp.advancedgunnerycontrol.typesandvalues.ShipModes
- forceAutofire(ShipAPI,Integer) - function in com.dp.advancedgunnerycontrol.weaponais.tags.WeaponAITagBase.Companion
- ForceAutofireTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
- forceCircumstanceEvaluation() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.CustomShipAI
- forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidArmorTag
- forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidDebrisTag
- forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidPhaseTag
- forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidShieldsAtFTTag
- forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidShieldsTag
- forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.BigShipTag
- forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.ConserveAmmoTag
- forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.ConservePDAmmoTag
- forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.FighterTag
- forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.FluxTag
- forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.ForceAutofireTag
- forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.ForceFireTag
- forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.InterdictBeamsTag
- forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.MergeTag
- forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoFightersTag
- forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoMissilesTag
- forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoPDTag
- forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.OpportunistTag
- forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.OverloadTag
- forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PDAtFluxThresholdTag
- forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PDTag
- forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PanicFireTag
- forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritisePDTag
- forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeFightersTag
- forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeMissilesTag
- forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeShipsTag
- forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeWoundedTag
- forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.RangeTag
- forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.ShieldsOff
- forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.ShipTargetTag
- forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.SmallShipTag
- forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetPhaseTag
- forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetShieldsAtFTTag
- forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetShieldsTag
- forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.WeaponAITagBase
- ForceFireTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
- forceOff() - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
- forceOff() - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
- friendliesInDangerZone(List,Vector2f) - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
- friendliesInDangerZone(List,Vector2f) - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI