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F

FighterTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
 
FiringSolution - class in com.dp.advancedgunnerycontrol.weaponais
 
FluxTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
 
FORCE_AUTOFIRE - enum entry in com.dp.advancedgunnerycontrol.typesandvalues.ShipModes
 
forceAutofire(ShipAPI,Integer) - function in com.dp.advancedgunnerycontrol.weaponais.tags.WeaponAITagBase.Companion
 
ForceAutofireTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
 
forceCircumstanceEvaluation() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.CustomShipAI
 
forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidArmorTag
 
forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidDebrisTag
 
forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidPhaseTag
 
forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidShieldsAtFTTag
 
forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidShieldsTag
 
forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.BigShipTag
 
forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.ConserveAmmoTag
 
forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.ConservePDAmmoTag
 
forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.FighterTag
 
forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.FluxTag
 
forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.ForceAutofireTag
 
forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.ForceFireTag
 
forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.InterdictBeamsTag
 
forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.MergeTag
 
forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoFightersTag
 
forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoMissilesTag
 
forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoPDTag
 
forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.OpportunistTag
 
forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.OverloadTag
 
forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PDAtFluxThresholdTag
 
forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PDTag
 
forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PanicFireTag
 
forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritisePDTag
 
forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeFightersTag
 
forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeMissilesTag
 
forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeShipsTag
 
forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeWoundedTag
 
forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.RangeTag
 
forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.ShieldsOff
 
forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.ShipTargetTag
 
forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.SmallShipTag
 
forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetPhaseTag
 
forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetShieldsAtFTTag
 
forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetShieldsTag
 
forceFire(FiringSolution,Boolean) - function in com.dp.advancedgunnerycontrol.weaponais.tags.WeaponAITagBase
 
ForceFireTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
 
forceOff() - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
 
forceOff() - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
 
friendliesInDangerZone(List,Vector2f) - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
 
friendliesInDangerZone(List,Vector2f) - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
 
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