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- generateCommands() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.AutofireShipAI
- generateCommands() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.ChargeShipAI
- generateCommands() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.NoSystemAI
- generateCommands() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.RetreatShipAI
- generateCommands() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.ShieldsOffShipAI
- generateCommands() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.ShieldsUpAI
- generateCommands() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.ShipCommandGenerator
- generateCommands() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.SpamSystemAI
- generateCommands() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.VentShipAI
- generateShipActions(GUIAttributes) - function in com.dp.advancedgunnerycontrol.gui.actions.ListOfShipActionsKt
- generateUniversalFleetMemberId(ShipAPI) - function in com.dp.advancedgunnerycontrol.utils.WeaponTagUtilsKt
- generate unique & persistent fleetMemberId return fleetMemberId-equivalent for modules of big ships return fleetMemberId for regular ships return empty string if something goes wrong
- getA() - function in com.dp.advancedgunnerycontrol.combatgui.GuiLayout
- getA() - function in com.dp.advancedgunnerycontrol.combatgui.Highlight
- getA() - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.ButtonGroupLayout
- getA() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.ButtonInfo
- getActive() - function in com.dp.advancedgunnerycontrol.gui.ButtonBase
- getActive() - function in com.dp.advancedgunnerycontrol.gui.ShipModeButton
- getActive() - function in com.dp.advancedgunnerycontrol.gui.TagButton
- getActive() - function in com.dp.advancedgunnerycontrol.gui.SuggestedTagButton
- getActiveButtonData() - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.DataButtonGroup
- getAdvanceWhenTurnedOff() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidArmorTag
- getAdvanceWhenTurnedOff() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidDebrisTag
- getAdvanceWhenTurnedOff() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidPhaseTag
- getAdvanceWhenTurnedOff() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidShieldsAtFTTag
- getAdvanceWhenTurnedOff() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidShieldsTag
- getAdvanceWhenTurnedOff() - function in com.dp.advancedgunnerycontrol.weaponais.tags.BigShipTag
- getAdvanceWhenTurnedOff() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ConserveAmmoTag
- getAdvanceWhenTurnedOff() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ConservePDAmmoTag
- getAdvanceWhenTurnedOff() - function in com.dp.advancedgunnerycontrol.weaponais.tags.FighterTag
- getAdvanceWhenTurnedOff() - function in com.dp.advancedgunnerycontrol.weaponais.tags.FluxTag
- getAdvanceWhenTurnedOff() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ForceAutofireTag
- getAdvanceWhenTurnedOff() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ForceFireTag
- getAdvanceWhenTurnedOff() - function in com.dp.advancedgunnerycontrol.weaponais.tags.InterdictBeamsTag
- getAdvanceWhenTurnedOff() - function in com.dp.advancedgunnerycontrol.weaponais.tags.MergeTag
- getAdvanceWhenTurnedOff() - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoFightersTag
- getAdvanceWhenTurnedOff() - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoMissilesTag
- getAdvanceWhenTurnedOff() - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoPDTag
- getAdvanceWhenTurnedOff() - function in com.dp.advancedgunnerycontrol.weaponais.tags.OpportunistTag
- getAdvanceWhenTurnedOff() - function in com.dp.advancedgunnerycontrol.weaponais.tags.OverloadTag
- getAdvanceWhenTurnedOff() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PDAtFluxThresholdTag
- getAdvanceWhenTurnedOff() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PDTag
- getAdvanceWhenTurnedOff() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PanicFireTag
- getAdvanceWhenTurnedOff() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritisePDTag
- getAdvanceWhenTurnedOff() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeFightersTag
- getAdvanceWhenTurnedOff() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeMissilesTag
- getAdvanceWhenTurnedOff() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeShipsTag
- getAdvanceWhenTurnedOff() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeWoundedTag
- getAdvanceWhenTurnedOff() - function in com.dp.advancedgunnerycontrol.weaponais.tags.RangeTag
- getAdvanceWhenTurnedOff() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ShieldsOff
- getAdvanceWhenTurnedOff() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ShipTargetTag
- getAdvanceWhenTurnedOff() - function in com.dp.advancedgunnerycontrol.weaponais.tags.SmallShipTag
- getAdvanceWhenTurnedOff() - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetPhaseTag
- getAdvanceWhenTurnedOff() - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetShieldsAtFTTag
- getAdvanceWhenTurnedOff() - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetShieldsTag
- getAdvanceWhenTurnedOff() - function in com.dp.advancedgunnerycontrol.weaponais.tags.WeaponAITagBase
- getAGCGridLayout() - function in com.dp.advancedgunnerycontrol.combatgui.agccombatgui.AGCGridLayoutKt
- getAggressiveVentFluxThreshold() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getAggressiveVentSafetyFactor() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getAIFlags() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.CustomShipAI
- getAimingToleranceFactor() - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase.Companion
- getAimingToleranceFlat() - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase.Companion
- getAimPoint() - function in com.dp.advancedgunnerycontrol.weaponais.FiringSolution
- getAllFilters() - function in com.dp.advancedgunnerycontrol.gui.suggesttaggui.WeaponFilter.Companion
- getAllLoadoutsKey() - function in com.dp.advancedgunnerycontrol.gui.actions.ApplySuggestedModeAction
- getAllLoadoutsKey() - function in com.dp.advancedgunnerycontrol.gui.actions.BackAction
- getAllLoadoutsKey() - function in com.dp.advancedgunnerycontrol.gui.actions.CopyLoadoutAction
- getAllLoadoutsKey() - function in com.dp.advancedgunnerycontrol.gui.actions.CopyToSameVariantAction
- getAllLoadoutsKey() - function in com.dp.advancedgunnerycontrol.gui.actions.CycleLoadoutAction
- getAllLoadoutsKey() - function in com.dp.advancedgunnerycontrol.gui.actions.ExitAction
- getAllLoadoutsKey() - function in com.dp.advancedgunnerycontrol.gui.actions.GUIAction
- getAllLoadoutsKey() - function in com.dp.advancedgunnerycontrol.gui.actions.GoToSuggestedTagsAction
- getAllLoadoutsKey() - function in com.dp.advancedgunnerycontrol.gui.actions.NextShipAction
- getAllLoadoutsKey() - function in com.dp.advancedgunnerycontrol.gui.actions.ReloadSettingsAction
- getAllLoadoutsKey() - function in com.dp.advancedgunnerycontrol.gui.actions.ResetAction
- getAllLoadoutsKey() - function in com.dp.advancedgunnerycontrol.gui.actions.SimpleAdvancedAction
- getAllowEnemyShipModeApplication() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getAllowHotLoadingTags() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getAmmoTags() - function in com.dp.advancedgunnerycontrol.typesandvalues.WeaponAITagsKt
- getAssociatedValue() - function in com.dp.advancedgunnerycontrol.gui.ButtonBase
- getAssociatedValue() - function in com.dp.advancedgunnerycontrol.gui.ShipModeButton
- getAssociatedValue() - function in com.dp.advancedgunnerycontrol.gui.TagButton
- getAssociatedValue() - function in com.dp.advancedgunnerycontrol.gui.SuggestedTagButton
- getAttributes() - function in com.dp.advancedgunnerycontrol.gui.actions.ApplySuggestedModeAction
- getAttributes() - function in com.dp.advancedgunnerycontrol.gui.actions.BackAction
- getAttributes() - function in com.dp.advancedgunnerycontrol.gui.actions.CopyLoadoutAction
- getAttributes() - function in com.dp.advancedgunnerycontrol.gui.actions.CopyToSameVariantAction
- getAttributes() - function in com.dp.advancedgunnerycontrol.gui.actions.CycleLoadoutAction
- getAttributes() - function in com.dp.advancedgunnerycontrol.gui.actions.ExitAction
- getAttributes() - function in com.dp.advancedgunnerycontrol.gui.actions.GUIAction
- getAttributes() - function in com.dp.advancedgunnerycontrol.gui.actions.GoToSuggestedTagsAction
- getAttributes() - function in com.dp.advancedgunnerycontrol.gui.actions.NextShipAction
- getAttributes() - function in com.dp.advancedgunnerycontrol.gui.actions.ReloadSettingsAction
- getAttributes() - function in com.dp.advancedgunnerycontrol.gui.actions.ResetAction
- getAttributes() - function in com.dp.advancedgunnerycontrol.gui.actions.SimpleAdvancedAction
- getAutoApplySuggestedTags() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getAutofirePlugin(WeaponAPI) - function in com.dp.advancedgunnerycontrol.utils.WeaponTagUtilsKt
- getAutomaticallyReapplyPlayerShipModes() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getAverageArmor(ArmorGridAPI) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
- getAvoidArmorRegex() - function in com.dp.advancedgunnerycontrol.typesandvalues.WeaponAITagsKt
- getAvoidShieldsAtFT() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getAvoidShieldsThreshold() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getBaseAI() - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
- getBaseAI() - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
- getBaseAI() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.CustomShipAI
- getButton() - function in com.dp.advancedgunnerycontrol.gui.ButtonBase
- getButton() - function in com.dp.advancedgunnerycontrol.gui.ShipModeButton
- getButton() - function in com.dp.advancedgunnerycontrol.gui.TagButton
- getButton() - function in com.dp.advancedgunnerycontrol.gui.SuggestedTagButton
- getButtonGroups() - function in com.dp.advancedgunnerycontrol.combatgui.GuiBase
- getButtonGroups() - function in com.dp.advancedgunnerycontrol.combatgui.AGCCombatGui
- getButtonHeightPx() - function in com.dp.advancedgunnerycontrol.combatgui.GuiLayout
- getButtons() - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.DataButtonGroup
- getButtonWidthPx() - function in com.dp.advancedgunnerycontrol.combatgui.GuiLayout
- getCheckFrequency() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.VentShipAI.Companion
- getChildren(UIPanelAPI) - function in com.dp.advancedgunnerycontrol.utils.ReflectionExtensionsKt
- getCollisionRadiusMultiplier() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getColor() - function in com.dp.advancedgunnerycontrol.combatgui.GuiBase
- getColor() - function in com.dp.advancedgunnerycontrol.combatgui.GuiLayout
- getColor() - function in com.dp.advancedgunnerycontrol.combatgui.AGCCombatGui
- getColor() - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.ButtonGroupLayout
- getColor() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.ButtonInfo
- getCommand() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.ShipCommandWrapper
- getCommanders() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.CustomShipAI
- getConfig() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.CustomShipAI
- getConserveAmmo() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getConservePDAmmo() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getContext() - function in com.dp.advancedgunnerycontrol.gui.AGCGUI
- getContext() - function in com.dp.advancedgunnerycontrol.gui.suggesttaggui.SuggestedTagGui
- getCurrentShipModes() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getCurrentSuggestedTags() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getCurrentWeaponTagList() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getCUSTOM_ENGINE_AGC_PRESENT_KEY() - function in com.dp.advancedgunnerycontrol.typesandvalues.Values
- getCUSTOM_ENGINE_TAGS_KEY() - function in com.dp.advancedgunnerycontrol.typesandvalues.Values
- getCUSTOM_SHIP_DATA_ARE_WEAPONS_MERGED_KEY() - function in com.dp.advancedgunnerycontrol.typesandvalues.Values
- getCUSTOM_SHIP_DATA_OPTIONS_HAVE_BEEN_APPLIED_KEY() - function in com.dp.advancedgunnerycontrol.typesandvalues.Values
- getCUSTOM_SHIP_DATA_OPTIONS_TO_APPLY_KEY() - function in com.dp.advancedgunnerycontrol.typesandvalues.Values
- getCUSTOM_SHIP_DATA_SHIP_AI_KEY() - function in com.dp.advancedgunnerycontrol.typesandvalues.Values
- getCUSTOM_SHIP_DATA_SHIP_MODES_KEY() - function in com.dp.advancedgunnerycontrol.typesandvalues.Values
- getCUSTOM_SHIP_DATA_SHIP_MODES_TO_APPLY_KEY() - function in com.dp.advancedgunnerycontrol.typesandvalues.Values
- getCUSTOM_SHIP_DATA_WEAPONS_TAG_KEY() - function in com.dp.advancedgunnerycontrol.typesandvalues.Values
- getCUSTOM_SUGGESTED_TAG_JSON_FILE_NAME() - function in com.dp.advancedgunnerycontrol.typesandvalues.Values
- getCustomAIFriendlyFireCaution() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getCustomAIFriendlyFireComplexity() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getCustomAIPerfectTargetLeading() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getCustomAIRecursionLevel() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getCustomAITriggerHappiness() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getCustomPanel() - function in com.dp.advancedgunnerycontrol.gui.GUIAttributes
- getCustomShipAI(ShipAPI) - function in com.dp.advancedgunnerycontrol.typesandvalues.ShipModesKt
- getCustomSuggestedTags() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getData() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.DataToggleButton
- getDataIfActive() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.DataToggleButton
- returns data set in ctr if active, null otherwise
- getDefaultFrameColor() - function in com.dp.advancedgunnerycontrol.combatgui.RenderShapesKt
- getDefaultGuiLayout() - function in com.dp.advancedgunnerycontrol.combatgui.DefaultGuiLayoutKt
- best guess GUI layout, feel free to pass this to GuiBase to get started quickly in the long term, you probably want to create your own GuiLayout
- getDefaultHighlightColor() - function in com.dp.advancedgunnerycontrol.combatgui.RenderShapesKt
- getDefaultSuggestedTags() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getDefaultTextBoxColor() - function in com.dp.advancedgunnerycontrol.combatgui.RenderShapesKt
- getDescriptionText() - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.DataButtonGroup
- getDetailedShipModeDescriptions() - function in com.dp.advancedgunnerycontrol.typesandvalues.ShipModesKt
- getDialog() - function in com.dp.advancedgunnerycontrol.gui.GUIAttributes
- getDirectRetreat() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getDistToAngularDistEvaluationFactor() - function in com.dp.advancedgunnerycontrol.typesandvalues.Values
- getEnableAutoSaveLoad() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getEnableButtonHoverEffects() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.ButtonBase.Companion
- getEnableButtonHoverEffects() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getEnableButtonHoverSound() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.ButtonBase.Companion
- getEnableButtonHoverSound() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getEnableButtonOutlines() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.ButtonBase.Companion
- getEnableButtonOutlines() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getEnableCombatChangePersistance() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getEnableCustomAI() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getEnableHoverTooltipBoxes() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.ButtonBase.Companion
- getEnableHoverTooltips() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.ButtonBase.Companion
- getEnablePersistentModes() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getEnableTooltipBoxes() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getEnableTooltipsOnHover() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getEnableWeaponHighlighting() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getFieldsByName(String,Object,String) - function in com.dp.advancedgunnerycontrol.utils.ReflectionStuffKt
- getFieldsByTypeName(String,Object,String) - function in com.dp.advancedgunnerycontrol.utils.ReflectionStuffKt
- getFleetBoilerplateText() - function in com.dp.advancedgunnerycontrol.gui.actions.ApplySuggestedModeAction
- getFleetBoilerplateText() - function in com.dp.advancedgunnerycontrol.gui.actions.BackAction
- getFleetBoilerplateText() - function in com.dp.advancedgunnerycontrol.gui.actions.CopyLoadoutAction
- getFleetBoilerplateText() - function in com.dp.advancedgunnerycontrol.gui.actions.CopyToSameVariantAction
- getFleetBoilerplateText() - function in com.dp.advancedgunnerycontrol.gui.actions.CycleLoadoutAction
- getFleetBoilerplateText() - function in com.dp.advancedgunnerycontrol.gui.actions.ExitAction
- getFleetBoilerplateText() - function in com.dp.advancedgunnerycontrol.gui.actions.GUIAction
- getFleetBoilerplateText() - function in com.dp.advancedgunnerycontrol.gui.actions.GoToSuggestedTagsAction
- getFleetBoilerplateText() - function in com.dp.advancedgunnerycontrol.gui.actions.NextShipAction
- getFleetBoilerplateText() - function in com.dp.advancedgunnerycontrol.gui.actions.ReloadSettingsAction
- getFleetBoilerplateText() - function in com.dp.advancedgunnerycontrol.gui.actions.ResetAction
- getFleetBoilerplateText() - function in com.dp.advancedgunnerycontrol.gui.actions.SimpleAdvancedAction
- getFont() - function in com.dp.advancedgunnerycontrol.combatgui.GuiBase
- getFont() - function in com.dp.advancedgunnerycontrol.combatgui.AGCCombatGui
- getFont() - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.DataButtonGroup
- getFont() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.ButtonInfo
- getFont() - function in com.dp.advancedgunnerycontrol.gui.refitscreen.ButtonHolderPanel.Companion
- getFontPath() - function in com.dp.advancedgunnerycontrol.combatgui.GuiLayout
- getForceCustomAI() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getForceFireRegex() - function in com.dp.advancedgunnerycontrol.typesandvalues.WeaponAITagsKt
- getFriendlies() - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
- getFriendlies() - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
- getGroup() - function in com.dp.advancedgunnerycontrol.gui.TagButton
- getGuiHotkey() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getH() - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.ButtonGroupLayout
- getH() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.ButtonInfo
- getHELP_TEXT() - function in com.dp.advancedgunnerycontrol.typesandvalues.Values
- getHoldRegex() - function in com.dp.advancedgunnerycontrol.typesandvalues.WeaponAITagsKt
- getHorizontal() - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.ButtonGroupLayout
- getIgnoreFighterShields() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getIndex() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.ShipCommandWrapper
- getInfo() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.ActionButton
- getInfo() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.ButtonBase
- getInfo() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.DataToggleButton
- getInfoHotkey() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getLayout() - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.DataButtonGroup
- getLevel() - function in com.dp.advancedgunnerycontrol.gui.GUIAttributes
- getLoadoutBoilerplateText() - function in com.dp.advancedgunnerycontrol.gui.actions.ApplySuggestedModeAction
- getLoadoutBoilerplateText() - function in com.dp.advancedgunnerycontrol.gui.actions.BackAction
- getLoadoutBoilerplateText() - function in com.dp.advancedgunnerycontrol.gui.actions.CopyLoadoutAction
- getLoadoutBoilerplateText() - function in com.dp.advancedgunnerycontrol.gui.actions.CopyToSameVariantAction
- getLoadoutBoilerplateText() - function in com.dp.advancedgunnerycontrol.gui.actions.CycleLoadoutAction
- getLoadoutBoilerplateText() - function in com.dp.advancedgunnerycontrol.gui.actions.ExitAction
- getLoadoutBoilerplateText() - function in com.dp.advancedgunnerycontrol.gui.actions.GUIAction
- getLoadoutBoilerplateText() - function in com.dp.advancedgunnerycontrol.gui.actions.GoToSuggestedTagsAction
- getLoadoutBoilerplateText() - function in com.dp.advancedgunnerycontrol.gui.actions.NextShipAction
- getLoadoutBoilerplateText() - function in com.dp.advancedgunnerycontrol.gui.actions.ReloadSettingsAction
- getLoadoutBoilerplateText() - function in com.dp.advancedgunnerycontrol.gui.actions.ResetAction
- getLoadoutBoilerplateText() - function in com.dp.advancedgunnerycontrol.gui.actions.SimpleAdvancedAction
- getLoadoutNames() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getMagicKeyToType() - function in com.dp.advancedgunnerycontrol.utils.DetermineOptionTagsKt
- getMaxArmor(ArmorGridAPI) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
- getMaxLoadouts() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getMcontrolEvent() - function in com.dp.advancedgunnerycontrol.keyboardinput.KeyStatus
- getMemoryMap() - function in com.dp.advancedgunnerycontrol.gui.AGCGUI
- getMemoryMap() - function in com.dp.advancedgunnerycontrol.gui.suggesttaggui.SuggestedTagGui
- getMergeHotkey() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getMessageString() - function in com.dp.advancedgunnerycontrol.combatgui.GuiBase
- override this to display a message, feel free to return null may change between frames
- getMessageString() - function in com.dp.advancedgunnerycontrol.combatgui.agccombatgui.AGCCombatGui
- override this to display a message, feel free to return null may change between frames
- getMethodNames(Object,String) - function in com.dp.advancedgunnerycontrol.utils.ReflectionStuffKt
- getMkeyStatus() - function in com.dp.advancedgunnerycontrol.keyboardinput.KeyStatusManager
- getModes() - function in com.dp.advancedgunnerycontrol.utils.InShipShipModeStorage
- getModesByShip() - function in com.dp.advancedgunnerycontrol.utils.StorageBase
- getModifiersBoilerplateText() - function in com.dp.advancedgunnerycontrol.gui.actions.ApplySuggestedModeAction
- getModifiersBoilerplateText() - function in com.dp.advancedgunnerycontrol.gui.actions.BackAction
- getModifiersBoilerplateText() - function in com.dp.advancedgunnerycontrol.gui.actions.CopyLoadoutAction
- getModifiersBoilerplateText() - function in com.dp.advancedgunnerycontrol.gui.actions.CopyToSameVariantAction
- getModifiersBoilerplateText() - function in com.dp.advancedgunnerycontrol.gui.actions.CycleLoadoutAction
- getModifiersBoilerplateText() - function in com.dp.advancedgunnerycontrol.gui.actions.ExitAction
- getModifiersBoilerplateText() - function in com.dp.advancedgunnerycontrol.gui.actions.GUIAction
- getModifiersBoilerplateText() - function in com.dp.advancedgunnerycontrol.gui.actions.GoToSuggestedTagsAction
- getModifiersBoilerplateText() - function in com.dp.advancedgunnerycontrol.gui.actions.NextShipAction
- getModifiersBoilerplateText() - function in com.dp.advancedgunnerycontrol.gui.actions.ReloadSettingsAction
- getModifiersBoilerplateText() - function in com.dp.advancedgunnerycontrol.gui.actions.ResetAction
- getModifiersBoilerplateText() - function in com.dp.advancedgunnerycontrol.gui.actions.SimpleAdvancedAction
- getName() - function in kotlin.Level
- getName() - function in com.dp.advancedgunnerycontrol.gui.actions.ApplySuggestedModeAction
- getName() - function in com.dp.advancedgunnerycontrol.gui.actions.BackAction
- getName() - function in com.dp.advancedgunnerycontrol.gui.actions.CopyLoadoutAction
- getName() - function in com.dp.advancedgunnerycontrol.gui.actions.CopyToSameVariantAction
- getName() - function in com.dp.advancedgunnerycontrol.gui.actions.CycleLoadoutAction
- getName() - function in com.dp.advancedgunnerycontrol.gui.actions.ExitAction
- getName() - function in com.dp.advancedgunnerycontrol.gui.actions.GUIAction
- getName() - function in com.dp.advancedgunnerycontrol.gui.actions.GoToSuggestedTagsAction
- getName() - function in com.dp.advancedgunnerycontrol.gui.actions.NextShipAction
- getName() - function in com.dp.advancedgunnerycontrol.gui.actions.ReloadSettingsAction
- getName() - function in com.dp.advancedgunnerycontrol.gui.actions.ResetAction
- getName() - function in com.dp.advancedgunnerycontrol.gui.actions.SimpleAdvancedAction
- getName() - function in kotlin.WeaponFilter.FilterType
- getName() - function in kotlin.ControlEventType
- getName() - function in kotlin.ShipModes
- getNeutralPosition(WeaponAPI) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
- getOpportunistHEThreshold() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getOpportunistKineticThreshold() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getOpportunistModifier() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getOptions() - function in com.dp.advancedgunnerycontrol.gui.GUIAttributes
- getOrdinal() - function in kotlin.Level
- getOrdinal() - function in kotlin.WeaponFilter.FilterType
- getOrdinal() - function in kotlin.ControlEventType
- getOrdinal() - function in kotlin.ShipModes
- getOriginalGroup() - function in com.dp.advancedgunnerycontrol.weaponais.tags.MergeTag
- getPadding() - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.ButtonGroupLayout
- getPaddingPx() - function in com.dp.advancedgunnerycontrol.combatgui.GuiLayout
- getPageString() - function in com.dp.advancedgunnerycontrol.gui.suggesttaggui.WeaponListView
- getPanel() - function in com.dp.advancedgunnerycontrol.gui.refitscreen.ButtonHolderPanel
- getPanel() - function in com.dp.advancedgunnerycontrol.gui.refitscreen.RefitScreenPanel
- getPanicFireRegex() - function in com.dp.advancedgunnerycontrol.typesandvalues.WeaponAITagsKt
- getPdFluxRegex() - function in com.dp.advancedgunnerycontrol.typesandvalues.WeaponAITagsKt
- getPdTags() - function in com.dp.advancedgunnerycontrol.typesandvalues.WeaponAITagsKt
- getPersistentDataKey() - function in com.dp.advancedgunnerycontrol.utils.StorageBase
- getPos() - function in com.dp.advancedgunnerycontrol.gui.refitscreen.RefitScreenPanel
- getPosition() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.ShipCommandWrapper
- getPriorityBoilerplateText() - function in com.dp.advancedgunnerycontrol.typesandvalues.WeaponAITagsKt
- getPrioXModifier() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getR() - function in com.dp.advancedgunnerycontrol.combatgui.Highlight
- getRangeRegex() - function in com.dp.advancedgunnerycontrol.typesandvalues.WeaponAITagsKt
- getRangeSafetyBuffer() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.ShieldsUpAI.Companion
- getRefitPanelAnchorX() - function in com.dp.advancedgunnerycontrol.gui.refitscreen.RefitScreenHandler.Companion
- getRefitPanelAnchorY() - function in com.dp.advancedgunnerycontrol.gui.refitscreen.RefitScreenHandler.Companion
- getRelevantEntitiesWithinRange() - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
- getRelevantEntitiesWithinRange() - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
- getRelevenEntitiesOutOfRange() - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
- getRelevenEntitiesOutOfRange() - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
- getRetreatHullThreshold() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getSameGroupButtons() - function in com.dp.advancedgunnerycontrol.gui.ButtonBase
- getSameGroupButtons() - function in com.dp.advancedgunnerycontrol.gui.ShipModeButton
- getSameGroupButtons() - function in com.dp.advancedgunnerycontrol.gui.TagButton
- getSameGroupButtons() - function in com.dp.advancedgunnerycontrol.gui.SuggestedTagButton
- getScanFrequency() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.ShieldsUpAI.Companion
- getScanningRange() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.VentShipAI.Companion
- getScanRange() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.ShieldsUpAI.Companion
- getSettings() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getSettings() - function in com.dp.advancedgunnerycontrol.settings.SettingsDefinition
- getSETTINGS_FILE_NAME() - function in com.dp.advancedgunnerycontrol.typesandvalues.Values
- getShieldsOffThreshold() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getShip() - function in com.dp.advancedgunnerycontrol.gui.GUIAttributes
- getShip() - function in com.dp.advancedgunnerycontrol.gui.ShipModeButton
- getShip() - function in com.dp.advancedgunnerycontrol.gui.TagButton
- getShip() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.AutofireShipAI
- getShip() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.ChargeShipAI
- getShip() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.CustomShipAI
- getShip() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.NoSystemAI
- getShip() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.RetreatShipAI
- getShip() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.ShieldsOffShipAI
- getShip() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.ShieldsUpAI
- getShip() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.ShipCommandGenerator
- getShip() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.SpamSystemAI
- getShip() - function in com.dp.advancedgunnerycontrol.weaponais.shipais.VentShipAI
- getShipModeFromString() - function in com.dp.advancedgunnerycontrol.typesandvalues.ShipModesKt
- getShipModeStorage() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getShipModeStorage() - function in com.dp.advancedgunnerycontrol.utils.ShipModeStorageKt
- getShipModeToString() - function in com.dp.advancedgunnerycontrol.typesandvalues.ShipModesKt
- getShortcut() - function in com.dp.advancedgunnerycontrol.gui.actions.ApplySuggestedModeAction
- getShortcut() - function in com.dp.advancedgunnerycontrol.gui.actions.BackAction
- getShortcut() - function in com.dp.advancedgunnerycontrol.gui.actions.CopyLoadoutAction
- getShortcut() - function in com.dp.advancedgunnerycontrol.gui.actions.CopyToSameVariantAction
- getShortcut() - function in com.dp.advancedgunnerycontrol.gui.actions.CycleLoadoutAction
- getShortcut() - function in com.dp.advancedgunnerycontrol.gui.actions.ExitAction
- getShortcut() - function in com.dp.advancedgunnerycontrol.gui.actions.GUIAction
- getShortcut() - function in com.dp.advancedgunnerycontrol.gui.actions.GoToSuggestedTagsAction
- getShortcut() - function in com.dp.advancedgunnerycontrol.gui.actions.NextShipAction
- getShortcut() - function in com.dp.advancedgunnerycontrol.gui.actions.ReloadSettingsAction
- getShortcut() - function in com.dp.advancedgunnerycontrol.gui.actions.ResetAction
- getShortcut() - function in com.dp.advancedgunnerycontrol.gui.actions.SimpleAdvancedAction
- getShouldOpenAgcGui() - function in com.dp.advancedgunnerycontrol.gui.GUIShower.Companion
- getShouldOpenSuggestedTagGui() - function in com.dp.advancedgunnerycontrol.gui.GUIShower.Companion
- getSolution() - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
- getSolution() - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
- getStandaloneButtons() - function in com.dp.advancedgunnerycontrol.combatgui.GuiBase
- getStandaloneButtons() - function in com.dp.advancedgunnerycontrol.combatgui.AGCCombatGui
- getStorageIndex() - function in com.dp.advancedgunnerycontrol.gui.AGCGUI.Companion
- getStorageIndex() - function in com.dp.advancedgunnerycontrol.typesandvalues.Values
- getStrictBigSmall() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getSUGGESTED_TAGS_KEY() - function in com.dp.advancedgunnerycontrol.typesandvalues.Values
- getSuggestedModesForWeaponId(String) - function in com.dp.advancedgunnerycontrol.typesandvalues.WeaponAITagsKt
- getSuppressHudWarning() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getTagIncompatibility() - function in com.dp.advancedgunnerycontrol.typesandvalues.WeaponAITagsKt
- getTags() - function in com.dp.advancedgunnerycontrol.utils.InEngineTagStorage
- getTags() - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
- getTagsByIndex() - function in com.dp.advancedgunnerycontrol.utils.InShipTagStorage
- getTagsRegisteredForEveryFrameAdvancement() - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI.Companion
- getTagStorage() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getTagTooltip(String) - function in com.dp.advancedgunnerycontrol.typesandvalues.WeaponAITagsKt
- getTagTooltips() - function in com.dp.advancedgunnerycontrol.typesandvalues.WeaponAITagsKt
- getTagView() - function in com.dp.advancedgunnerycontrol.gui.GUIAttributes
- getTarget() - function in com.dp.advancedgunnerycontrol.weaponais.FiringSolution
- getTarget() - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
- getTarget() - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
- getTargetMissile() - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
- getTargetMissile() - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
- getTargetShieldsAtFT() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getTargetShieldsThreshold() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getTargetShip() - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
- getTargetShip() - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
- getText() - function in com.dp.advancedgunnerycontrol.gui.GUIAttributes
- getTextSpacingBufferPx() - function in com.dp.advancedgunnerycontrol.combatgui.GuiLayout
- getTHIS_MOD_NAME() - function in com.dp.advancedgunnerycontrol.typesandvalues.Values
- getTitleString() - function in com.dp.advancedgunnerycontrol.combatgui.GuiBase
- override this returning a string representing your GUI title may change between frames
- getTitleString() - function in com.dp.advancedgunnerycontrol.combatgui.agccombatgui.AGCCombatGui
- override this returning a string representing your GUI title may change between frames
- getTooltip() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.ButtonInfo
- getTooltip() - function in com.dp.advancedgunnerycontrol.gui.actions.ApplySuggestedModeAction
- getTooltip() - function in com.dp.advancedgunnerycontrol.gui.actions.BackAction
- getTooltip() - function in com.dp.advancedgunnerycontrol.gui.actions.CopyLoadoutAction
- getTooltip() - function in com.dp.advancedgunnerycontrol.gui.actions.CopyToSameVariantAction
- getTooltip() - function in com.dp.advancedgunnerycontrol.gui.actions.CycleLoadoutAction
- getTooltip() - function in com.dp.advancedgunnerycontrol.gui.actions.ExitAction
- getTooltip() - function in com.dp.advancedgunnerycontrol.gui.actions.GUIAction
- getTooltip() - function in com.dp.advancedgunnerycontrol.gui.actions.GoToSuggestedTagsAction
- getTooltip() - function in com.dp.advancedgunnerycontrol.gui.actions.NextShipAction
- getTooltip() - function in com.dp.advancedgunnerycontrol.gui.actions.ReloadSettingsAction
- getTooltip() - function in com.dp.advancedgunnerycontrol.gui.actions.ResetAction
- getTooltip() - function in com.dp.advancedgunnerycontrol.gui.actions.SimpleAdvancedAction
- getTxt() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.ButtonInfo
- getTxt() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.HoverTooltip
- getUiAnchorX() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getUiAnchorY() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getUiDisplayFrames() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getUiMessagePositionX() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getUiMessagePositionY() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getUnknownTagWarnCounter() - function in com.dp.advancedgunnerycontrol.typesandvalues.WeaponAITagsKt
- getValue(Object,KProperty) - function in com.dp.advancedgunnerycontrol.settings.CampaignSettingDelegate
- getValue() - function in com.dp.advancedgunnerycontrol.settings.Setting
- getVentFluxThreshold() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getVentSafetyFactor() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getVisualPanel() - function in com.dp.advancedgunnerycontrol.gui.GUIAttributes
- getW() - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.ButtonGroupLayout
- getW() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.ButtonInfo
- getWasHover() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.ActionButton
- getWasHover() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.ButtonBase
- getWasHover() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.DataToggleButton
- getWasMouseReleased() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.ActionButton
- getWasMouseReleased() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.ButtonBase
- getWasMouseReleased() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.DataToggleButton
- getWeapon() - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
- getWeapon() - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
- getWeapon() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidArmorTag
- getWeapon() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidDebrisTag
- getWeapon() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidPhaseTag
- getWeapon() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidShieldsAtFTTag
- getWeapon() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidShieldsTag
- getWeapon() - function in com.dp.advancedgunnerycontrol.weaponais.tags.BigShipTag
- getWeapon() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ConserveAmmoTag
- getWeapon() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ConservePDAmmoTag
- getWeapon() - function in com.dp.advancedgunnerycontrol.weaponais.tags.FighterTag
- getWeapon() - function in com.dp.advancedgunnerycontrol.weaponais.tags.FluxTag
- getWeapon() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ForceAutofireTag
- getWeapon() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ForceFireTag
- getWeapon() - function in com.dp.advancedgunnerycontrol.weaponais.tags.InterdictBeamsTag
- getWeapon() - function in com.dp.advancedgunnerycontrol.weaponais.tags.MergeTag
- getWeapon() - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoFightersTag
- getWeapon() - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoMissilesTag
- getWeapon() - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoPDTag
- getWeapon() - function in com.dp.advancedgunnerycontrol.weaponais.tags.OpportunistTag
- getWeapon() - function in com.dp.advancedgunnerycontrol.weaponais.tags.OverloadTag
- getWeapon() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PDAtFluxThresholdTag
- getWeapon() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PDTag
- getWeapon() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PanicFireTag
- getWeapon() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritisePDTag
- getWeapon() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeFightersTag
- getWeapon() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeMissilesTag
- getWeapon() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeShipsTag
- getWeapon() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeWoundedTag
- getWeapon() - function in com.dp.advancedgunnerycontrol.weaponais.tags.RangeTag
- getWeapon() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ShieldsOff
- getWeapon() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ShipTargetTag
- getWeapon() - function in com.dp.advancedgunnerycontrol.weaponais.tags.SmallShipTag
- getWeapon() - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetPhaseTag
- getWeapon() - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetShieldsAtFTTag
- getWeapon() - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetShieldsTag
- getWeapon() - function in com.dp.advancedgunnerycontrol.weaponais.tags.WeaponAITagBase
- getWEAPON_BLACKLIST_KEY() - function in com.dp.advancedgunnerycontrol.typesandvalues.Values
- getWeaponBlacklist() - function in com.dp.advancedgunnerycontrol.settings.Settings
- getWeaponGroupIndex(WeaponAPI) - function in com.dp.advancedgunnerycontrol.utils.WeaponTagUtilsKt
- getWholeFleetKey() - function in com.dp.advancedgunnerycontrol.gui.actions.ApplySuggestedModeAction
- getWholeFleetKey() - function in com.dp.advancedgunnerycontrol.gui.actions.BackAction
- getWholeFleetKey() - function in com.dp.advancedgunnerycontrol.gui.actions.CopyLoadoutAction
- getWholeFleetKey() - function in com.dp.advancedgunnerycontrol.gui.actions.CopyToSameVariantAction
- getWholeFleetKey() - function in com.dp.advancedgunnerycontrol.gui.actions.CycleLoadoutAction
- getWholeFleetKey() - function in com.dp.advancedgunnerycontrol.gui.actions.ExitAction
- getWholeFleetKey() - function in com.dp.advancedgunnerycontrol.gui.actions.GUIAction
- getWholeFleetKey() - function in com.dp.advancedgunnerycontrol.gui.actions.GoToSuggestedTagsAction
- getWholeFleetKey() - function in com.dp.advancedgunnerycontrol.gui.actions.NextShipAction
- getWholeFleetKey() - function in com.dp.advancedgunnerycontrol.gui.actions.ReloadSettingsAction
- getWholeFleetKey() - function in com.dp.advancedgunnerycontrol.gui.actions.ResetAction
- getWholeFleetKey() - function in com.dp.advancedgunnerycontrol.gui.actions.SimpleAdvancedAction
- getX() - function in com.dp.advancedgunnerycontrol.combatgui.Highlight
- getX() - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.ButtonGroupLayout
- getX() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.ButtonInfo
- getX() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.HoverTooltip
- getXAnchorRel() - function in com.dp.advancedgunnerycontrol.combatgui.GuiLayout
- getXMessageRel() - function in com.dp.advancedgunnerycontrol.combatgui.GuiLayout
- getXTooltip() - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.ButtonGroupLayout
- getXTooltipRel() - function in com.dp.advancedgunnerycontrol.combatgui.GuiLayout
- getY() - function in com.dp.advancedgunnerycontrol.combatgui.Highlight
- getY() - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.ButtonGroupLayout
- getY() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.ButtonInfo
- getY() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.HoverTooltip
- getYAnchorRel() - function in com.dp.advancedgunnerycontrol.combatgui.GuiLayout
- getYMessageRel() - function in com.dp.advancedgunnerycontrol.combatgui.GuiLayout
- getYTooltip() - function in com.dp.advancedgunnerycontrol.combatgui.buttongroups.ButtonGroupLayout
- getYTooltipRel() - function in com.dp.advancedgunnerycontrol.combatgui.GuiLayout
- GoToSuggestedTagsAction - class in com.dp.advancedgunnerycontrol.gui.actions
- groupAsString(WeaponGroupSpec,FleetMemberAPI) - function in com.dp.advancedgunnerycontrol.gui.GUIUtilsKt
- groupFluxCost(WeaponGroupSpec,FleetMemberAPI) - function in com.dp.advancedgunnerycontrol.gui.GUIUtilsKt
- groupWeaponSpriteNames(WeaponGroupSpec,FleetMemberAPI) - function in com.dp.advancedgunnerycontrol.gui.GUIUtilsKt
- GUIAction - class in com.dp.advancedgunnerycontrol.gui.actions
- GUIAction.Companion - class in com.dp.advancedgunnerycontrol.gui.actions.GUIAction
- GUIAttributes - class in com.dp.advancedgunnerycontrol.gui
- GuiBase - class in com.dp.advancedgunnerycontrol.combatgui
- The base class you need to extend/inherit from to create a GUIcall the constructor of this class in your constructor (via super) and pass it a guiLayout object you can use the defaultGuiLayout by passing nothing if you want to get started quicklyOverride getTitleString to set a display titlecall GuiBase.addButton and/or addButtonGroup in your constructor to define what the GUI doesCall this classes advance and render in a BaseEveryFrame(Combat)Script advance/render methodsIt makes sense to create a new GUI object when a hotkey is pressedTo get started quickly, you can use the SampleGuiLauncher
- GuiLayout - class in com.dp.advancedgunnerycontrol.combatgui
- data class describing they layout, i.e.
- GUIShower - class in com.dp.advancedgunnerycontrol.gui
- GUIShower.Companion - class in com.dp.advancedgunnerycontrol.gui.GUIShower
- GUIUtilsKt - class in com.dp.advancedgunnerycontrol.gui