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- InEngineTagStorage - class in com.dp.advancedgunnerycontrol.utils
- INFO - enum entry in com.dp.advancedgunnerycontrol.keyboardinput.ControlEventType
- init(CombatEngineAPI) - function in com.dp.advancedgunnerycontrol.WeaponControlPlugin
- init(CombatEngineAPI) - function in com.fs.starfarer.api.combat.SampleGuiLauncher
- init(InteractionDialogAPI) - function in com.dp.advancedgunnerycontrol.gui.AGCGUI
- init(InteractionDialogAPI) - function in com.dp.advancedgunnerycontrol.gui.GUIAttributes
- init(InteractionDialogAPI) - function in com.dp.advancedgunnerycontrol.gui.suggesttaggui.SuggestedTagGui
- InShipShipModeStorage - class in com.dp.advancedgunnerycontrol.utils
- InShipTagStorage - class in com.dp.advancedgunnerycontrol.utils
- InterdictBeamsTag - class in com.dp.advancedgunnerycontrol.weaponais.tags
- invoke() - function in com.dp.advancedgunnerycontrol.settings.Setting
- invokeMethodByName(String,Object,Object,Boolean,String) - function in com.dp.advancedgunnerycontrol.utils.ReflectionStuffKt
- invokeMethodThatReturnsType(Object,String,Object,String) - function in com.dp.advancedgunnerycontrol.utils.ReflectionStuffKt
- if multiple methods return this type, one will be evoked arbitrarily
- isActive() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.ActionButton
- isActive() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.ButtonBase
- isActive() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.DataToggleButton
- isAdvancedMode() - function in com.dp.advancedgunnerycontrol.settings.Settings
- isAimable(WeaponAPI) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
- isAllLoadoutsKeyHeld() - function in com.dp.advancedgunnerycontrol.gui.actions.GUIAction.Companion
- isBaseAiOverridable() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidArmorTag
- isBaseAiOverridable() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidDebrisTag
- isBaseAiOverridable() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidPhaseTag
- isBaseAiOverridable() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidShieldsAtFTTag
- isBaseAiOverridable() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidShieldsTag
- isBaseAiOverridable() - function in com.dp.advancedgunnerycontrol.weaponais.tags.BigShipTag
- isBaseAiOverridable() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ConserveAmmoTag
- isBaseAiOverridable() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ConservePDAmmoTag
- isBaseAiOverridable() - function in com.dp.advancedgunnerycontrol.weaponais.tags.FighterTag
- isBaseAiOverridable() - function in com.dp.advancedgunnerycontrol.weaponais.tags.FluxTag
- isBaseAiOverridable() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ForceAutofireTag
- isBaseAiOverridable() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ForceFireTag
- isBaseAiOverridable() - function in com.dp.advancedgunnerycontrol.weaponais.tags.InterdictBeamsTag
- isBaseAiOverridable() - function in com.dp.advancedgunnerycontrol.weaponais.tags.MergeTag
- isBaseAiOverridable() - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoFightersTag
- isBaseAiOverridable() - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoMissilesTag
- isBaseAiOverridable() - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoPDTag
- isBaseAiOverridable() - function in com.dp.advancedgunnerycontrol.weaponais.tags.OpportunistTag
- isBaseAiOverridable() - function in com.dp.advancedgunnerycontrol.weaponais.tags.OverloadTag
- isBaseAiOverridable() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PDAtFluxThresholdTag
- isBaseAiOverridable() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PDTag
- isBaseAiOverridable() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PanicFireTag
- isBaseAiOverridable() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritisePDTag
- isBaseAiOverridable() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeFightersTag
- isBaseAiOverridable() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeMissilesTag
- isBaseAiOverridable() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeShipsTag
- isBaseAiOverridable() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeWoundedTag
- isBaseAiOverridable() - function in com.dp.advancedgunnerycontrol.weaponais.tags.RangeTag
- isBaseAiOverridable() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ShieldsOff
- isBaseAiOverridable() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ShipTargetTag
- isBaseAiOverridable() - function in com.dp.advancedgunnerycontrol.weaponais.tags.SmallShipTag
- isBaseAiOverridable() - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetPhaseTag
- isBaseAiOverridable() - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetShieldsAtFTTag
- isBaseAiOverridable() - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetShieldsTag
- isBaseAiOverridable() - function in com.dp.advancedgunnerycontrol.weaponais.tags.WeaponAITagBase
- isBaseAIOverwritable() - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
- isBaseAIOverwritable() - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
- isBaseAITargetValid(ShipAPI,MissileAPI) - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
- isBaseAITargetValid(ShipAPI,MissileAPI) - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
- isBaseAiValid(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidArmorTag
- isBaseAiValid(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidDebrisTag
- isBaseAiValid(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidPhaseTag
- isBaseAiValid(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidShieldsAtFTTag
- isBaseAiValid(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidShieldsTag
- isBaseAiValid(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.BigShipTag
- isBaseAiValid(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.ConserveAmmoTag
- isBaseAiValid(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.ConservePDAmmoTag
- isBaseAiValid(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.FighterTag
- isBaseAiValid(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.FluxTag
- isBaseAiValid(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.ForceAutofireTag
- isBaseAiValid(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.ForceFireTag
- isBaseAiValid(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.InterdictBeamsTag
- isBaseAiValid(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.MergeTag
- isBaseAiValid(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoFightersTag
- isBaseAiValid(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoMissilesTag
- isBaseAiValid(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoPDTag
- isBaseAiValid(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.OpportunistTag
- isBaseAiValid(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.OverloadTag
- isBaseAiValid(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PDAtFluxThresholdTag
- isBaseAiValid(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PDTag
- isBaseAiValid(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PanicFireTag
- isBaseAiValid(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritisePDTag
- isBaseAiValid(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeFightersTag
- isBaseAiValid(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeMissilesTag
- isBaseAiValid(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeShipsTag
- isBaseAiValid(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeWoundedTag
- isBaseAiValid(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.RangeTag
- isBaseAiValid(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.ShieldsOff
- isBaseAiValid(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.ShipTargetTag
- isBaseAiValid(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.SmallShipTag
- isBaseAiValid(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetPhaseTag
- isBaseAiValid(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetShieldsAtFTTag
- isBaseAiValid(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetShieldsTag
- isBaseAiValid(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.WeaponAITagBase
- isBig(ShipAPI) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
- isClicked() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.ActionButton
- isClicked() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.ButtonBase
- isClicked() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.DataToggleButton
- isDisabled() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.ActionButton
- isDisabled() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.ButtonBase
- isDisabled() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.DataToggleButton
- isDone() - function in com.dp.advancedgunnerycontrol.gui.GUIShower
- isElligibleForPD(Integer,FleetMemberAPI) - function in com.dp.advancedgunnerycontrol.gui.GUIUtilsKt
- isEverythingBlacklisted(Integer,FleetMemberAPI) - function in com.dp.advancedgunnerycontrol.gui.GUIUtilsKt
- isFriendlyFire(List,Vector2f) - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
- isFriendlyFire(List,Vector2f) - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
- isHostile(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
- isHover() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.ActionButton
- isHover() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.ButtonBase
- isHover() - function in com.dp.advancedgunnerycontrol.combatgui.buttons.DataToggleButton
- isIncompatibleWithExistingTags(String,List) - function in com.dp.advancedgunnerycontrol.typesandvalues.WeaponAITagsKt
- isInRange(Vector2f,Float) - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
- isInRange(Vector2f,Float) - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
- isInvalid(AutofireAIPlugin) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
- isOpportuneTarget(FiringSolution,WeaponAPI) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
- isPD(WeaponAPI) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
- isRadio() - function in com.dp.advancedgunnerycontrol.gui.ButtonBase
- isRadio() - function in com.dp.advancedgunnerycontrol.gui.ShipModeButton
- isRadio() - function in com.dp.advancedgunnerycontrol.gui.TagButton
- isRadio() - function in com.dp.advancedgunnerycontrol.gui.SuggestedTagButton
- isSmall(ShipAPI) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
- isValid() - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
- perform checks to see if this AI is compatible with the weapon if this returns false, the base AI will be used instead
- isValid() - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
- perform checks to see if this AI is compatible with the weapon if this returns false, the base AI will be used instead
- isValid() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidArmorTag
- isValid() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidDebrisTag
- isValid() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidPhaseTag
- isValid() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidShieldsAtFTTag
- isValid() - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidShieldsTag
- isValid() - function in com.dp.advancedgunnerycontrol.weaponais.tags.BigShipTag
- isValid() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ConserveAmmoTag
- isValid() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ConservePDAmmoTag
- isValid() - function in com.dp.advancedgunnerycontrol.weaponais.tags.FighterTag
- isValid() - function in com.dp.advancedgunnerycontrol.weaponais.tags.FluxTag
- isValid() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ForceAutofireTag
- isValid() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ForceFireTag
- isValid() - function in com.dp.advancedgunnerycontrol.weaponais.tags.InterdictBeamsTag
- isValid() - function in com.dp.advancedgunnerycontrol.weaponais.tags.MergeTag
- isValid() - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoFightersTag
- isValid() - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoMissilesTag
- isValid() - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoPDTag
- isValid() - function in com.dp.advancedgunnerycontrol.weaponais.tags.OpportunistTag
- isValid() - function in com.dp.advancedgunnerycontrol.weaponais.tags.OverloadTag
- isValid() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PDAtFluxThresholdTag
- isValid() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PDTag
- isValid() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PanicFireTag
- isValid() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritisePDTag
- isValid() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeFightersTag
- isValid() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeMissilesTag
- isValid() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeShipsTag
- isValid() - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeWoundedTag
- isValid() - function in com.dp.advancedgunnerycontrol.weaponais.tags.RangeTag
- isValid() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ShieldsOff
- isValid() - function in com.dp.advancedgunnerycontrol.weaponais.tags.ShipTargetTag
- isValid() - function in com.dp.advancedgunnerycontrol.weaponais.tags.SmallShipTag
- isValid() - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetPhaseTag
- isValid() - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetShieldsAtFTTag
- isValid() - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetShieldsTag
- isValid() - function in com.dp.advancedgunnerycontrol.weaponais.tags.WeaponAITagBase
- isValidPDTargetForWeapon(CombatEntityAPI,WeaponAPI) - function in com.dp.advancedgunnerycontrol.weaponais.AGCUtilsKt
- isValidTarget(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidArmorTag
- isValidTarget(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidDebrisTag
- isValidTarget(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidPhaseTag
- isValidTarget(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidShieldsAtFTTag
- isValidTarget(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.AvoidShieldsTag
- isValidTarget(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.BigShipTag
- isValidTarget(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.ConserveAmmoTag
- isValidTarget(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.ConservePDAmmoTag
- isValidTarget(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.FighterTag
- isValidTarget(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.FluxTag
- isValidTarget(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.ForceAutofireTag
- isValidTarget(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.ForceFireTag
- isValidTarget(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.InterdictBeamsTag
- isValidTarget(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.MergeTag
- isValidTarget(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoFightersTag
- isValidTarget(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoMissilesTag
- isValidTarget(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.NoPDTag
- isValidTarget(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.OpportunistTag
- isValidTarget(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.OverloadTag
- isValidTarget(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PDAtFluxThresholdTag
- isValidTarget(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PDTag
- isValidTarget(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PanicFireTag
- isValidTarget(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritisePDTag
- isValidTarget(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeFightersTag
- isValidTarget(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeMissilesTag
- isValidTarget(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeShipsTag
- isValidTarget(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.PrioritizeWoundedTag
- isValidTarget(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.RangeTag
- isValidTarget(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.ShieldsOff
- isValidTarget(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.ShipTargetTag
- isValidTarget(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.SmallShipTag
- isValidTarget(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetPhaseTag
- isValidTarget(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetShieldsAtFTTag
- isValidTarget(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.TargetShieldsTag
- isValidTarget(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.tags.WeaponAITagBase
- isWholeFleetKeyHeld() - function in com.dp.advancedgunnerycontrol.gui.actions.GUIAction.Companion
- isWithinArc(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
- isWithinArc(Vector2f,Float) - function in com.dp.advancedgunnerycontrol.weaponais.SpecificAIPluginBase
- isWithinArc(CombatEntityAPI) - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI
- isWithinArc(Vector2f,Float) - function in com.dp.advancedgunnerycontrol.weaponais.TagBasedAI