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M

magnitude - Variable in class org.dark.shaders.util.TextureEntry
 
makeFramebuffer(int, int, int, int, int) - Static method in class org.dark.shaders.util.ShaderLib
Creates a framebuffer object for the given texture.
makePermanent() - Method in class org.dark.shaders.light.StandardLight
Makes the light permanent.
MapObjectAPI - Interface in org.dark.shaders.util
An interface for managing material/normal/surface-mapped objects in the lighting engine.
mapSpriteToMNSWithAutoGen(String, String, TextureData.ObjectType, int, boolean, boolean) - Static method in class org.dark.shaders.util.TextureData
Utility function to associate a sprite with the internal texture database.
MATERIAL_MAP - Enum constant in enum class org.dark.shaders.util.TextureData.TextureDataType
 
materialSprite - Variable in class org.dark.graphics.light.ThreatMapObject
 
maxIntensity - Variable in class org.dark.shaders.distortion.RippleDistortion
 
maxIntensity - Variable in class org.dark.shaders.distortion.WaveDistortion
 
maxSize - Variable in class org.dark.shaders.distortion.RippleDistortion
 
maxSize - Variable in class org.dark.shaders.distortion.WaveDistortion
 
member - Variable in class org.dark.graphics.light.ThreatMapObject
 
MISSILE - Enum constant in enum class org.dark.shaders.util.TextureData.ObjectType
 
MissionDefinition - Class in data.missions.gl_benchmark
 
MissionDefinition - Class in data.missions.gl_performance
 
MissionDefinition - Class in data.missions.gl_sectormark
 
MissionDefinition() - Constructor for class data.missions.gl_benchmark.MissionDefinition
 
MissionDefinition() - Constructor for class data.missions.gl_performance.MissionDefinition
 
MissionDefinition() - Constructor for class data.missions.gl_sectormark.MissionDefinition
 
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