Index
All Classes and Interfaces|All Packages|Constant Field Values
U
- unattach() - Method in class org.dark.shaders.light.StandardLight
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Unlatches the light from any attachments.
- unitsToUV(float) - Static method in class org.dark.shaders.util.ShaderLib
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Transforms a distance given in absolute world space units to UV distance.
- unloadAndPreloadTextures(Collection<FleetMemberAPI>) - Static method in class org.dark.shaders.util.TextureData
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Unloads all unnecessary material/normal/surface maps to save VRAM.
- useBufferARB() - Static method in class org.dark.shaders.util.ShaderLib
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Whether to use the ARB_framebuffer_object implementation of FBOs.
- useBufferCore() - Static method in class org.dark.shaders.util.ShaderLib
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Whether to use the core OpenGL 3.0 implementation of FBOs.
- useBufferEXT() - Static method in class org.dark.shaders.util.ShaderLib
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Whether to use the EXT_framebuffer_object implementation of FBOs.
- useExponentialDarkness(boolean, boolean) - Static method in class org.dark.shaders.post.PostProcessShader
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Sets the lightness function to use an exponential curve when lightness is below 1.
- useExponentialDesaturation(boolean, boolean) - Static method in class org.dark.shaders.post.PostProcessShader
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Sets the saturation function to use an exponential curve when saturation is below 1.
- useLargeRipple - Static variable in class org.dark.shaders.distortion.RippleDistortion
All Classes and Interfaces|All Packages|Constant Field Values