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U

unattach() - Method in class org.dark.shaders.light.StandardLight
Unlatches the light from any attachments.
unitsToUV(float) - Static method in class org.dark.shaders.util.ShaderLib
Transforms a distance given in absolute world space units to UV distance.
unloadAndPreloadTextures(Collection<FleetMemberAPI>) - Static method in class org.dark.shaders.util.TextureData
Unloads all unnecessary material/normal/surface maps to save VRAM.
useBufferARB() - Static method in class org.dark.shaders.util.ShaderLib
Whether to use the ARB_framebuffer_object implementation of FBOs.
useBufferCore() - Static method in class org.dark.shaders.util.ShaderLib
Whether to use the core OpenGL 3.0 implementation of FBOs.
useBufferEXT() - Static method in class org.dark.shaders.util.ShaderLib
Whether to use the EXT_framebuffer_object implementation of FBOs.
useExponentialDarkness(boolean, boolean) - Static method in class org.dark.shaders.post.PostProcessShader
Sets the lightness function to use an exponential curve when lightness is below 1.
useExponentialDesaturation(boolean, boolean) - Static method in class org.dark.shaders.post.PostProcessShader
Sets the saturation function to use an exponential curve when saturation is below 1.
useLargeRipple - Static variable in class org.dark.shaders.distortion.RippleDistortion
 
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