Index
All Classes and Interfaces|All Packages|Constant Field Values
D
- damageFrames - Variable in class org.dark.shaders.light.StandardLight
- damageInLastFewFrames - Variable in class org.dark.shaders.light.StandardLight
- data - Variable in class org.dark.graphics.util.Tessellate.VertexDataV2
- data.missions.gl_benchmark - package data.missions.gl_benchmark
- data.missions.gl_performance - package data.missions.gl_performance
- data.missions.gl_sectormark - package data.missions.gl_sectormark
- DEBUG_CALLBACK_NO_VANILLA - Static variable in class org.dark.shaders.util.ShaderLib
- defineMission(MissionDefinitionAPI) - Method in class data.missions.gl_benchmark.MissionDefinition
- defineMission(MissionDefinitionAPI) - Method in class data.missions.gl_performance.MissionDefinition
- defineMission(MissionDefinitionAPI) - Method in class data.missions.gl_sectormark.MissionDefinition
- deltaIntensity - Variable in class org.dark.shaders.distortion.RippleDistortion
- deltaIntensity - Variable in class org.dark.shaders.distortion.WaveDistortion
- deltaSize - Variable in class org.dark.shaders.distortion.RippleDistortion
- deltaSize - Variable in class org.dark.shaders.distortion.WaveDistortion
- destroy() - Method in class org.dark.shaders.distortion.DistortionShader
- destroy() - Method in class org.dark.shaders.invert.InvertShader
- destroy() - Method in class org.dark.shaders.lens.LensShader
- destroy() - Method in class org.dark.shaders.light.LightShader
- destroy() - Method in class org.dark.shaders.post.PostProcessShader
- destroy() - Method in interface org.dark.shaders.util.ShaderAPI
-
This method is called when the current instance is destroyed, such as when the settings are reloaded.
- direction - Variable in class org.dark.shaders.light.StandardLight
- DISTORTED_SPACE - Enum constant in enum class org.dark.shaders.util.ShaderAPI.RenderOrder
- DistortionAPI - Interface in org.dark.shaders.distortion
-
An interface for managing distortion textures in the distortion shader.
- DistortionShader - Class in org.dark.shaders.distortion
-
This implementation of ShaderAPI contains the Starsector General Distortion Engine.
- DistortionShader() - Constructor for class org.dark.shaders.distortion.DistortionShader
- DistortionsPlugin - Class in org.dark.graphics.plugins
- DistortionsPlugin() - Constructor for class org.dark.graphics.plugins.DistortionsPlugin
- DO_NOT_RENDER - Static variable in class org.dark.shaders.light.LightShader
- drawScreenQuad(float) - Static method in class org.dark.shaders.util.ShaderLib
-
This function draws a quad formatted to fit the whole screen, with texture coordinates mapped such that the entire screen texture (which is usually a size like 2048x2048) is represented by the range [0,0] to [1,1].
All Classes and Interfaces|All Packages|Constant Field Values