Uses of Enum Class
org.dark.shaders.util.TextureData.TextureDataType
Packages that use TextureData.TextureDataType
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Uses of TextureData.TextureDataType in org.dark.graphics.light
Fields in org.dark.graphics.light declared as TextureData.TextureDataTypeModifier and TypeFieldDescriptionprotected static TextureData.TextureDataTypeThreatMapObject.prevBindTypeMethods in org.dark.graphics.light with parameters of type TextureData.TextureDataTypeModifier and TypeMethodDescriptionvoidThreatMapObject.render(com.fs.starfarer.api.combat.CombatEngineLayers layer, com.fs.starfarer.api.combat.ViewportAPI viewport, TextureData.TextureDataType type, boolean alwaysBind) -
Uses of TextureData.TextureDataType in org.dark.shaders.util
Methods in org.dark.shaders.util that return TextureData.TextureDataTypeModifier and TypeMethodDescriptionstatic TextureData.TextureDataTypeReturns the enum constant of this class with the specified name.static TextureData.TextureDataType[]TextureData.TextureDataType.values()Returns an array containing the constants of this enum class, in the order they are declared.Methods in org.dark.shaders.util with parameters of type TextureData.TextureDataTypeModifier and TypeMethodDescriptionstatic TextureEntryShaderLib.getShipTexture(com.fs.starfarer.api.combat.ShipAPI ship, TextureData.TextureDataType type) Retrieves the most appropriate TextureEntry corresponding to the given ship and texture type.static TextureEntryTextureData.getTextureData(String key, TextureData.TextureDataType map, TextureData.ObjectType type, int frame) Gets the requested texture map data.static TextureEntryTextureData.getTextureDataWithAutoGen(String key, TextureData.TextureDataType map, TextureData.ObjectType type, int frame, Object object, boolean unloadedOk) Gets the requested texture map data, with the possibility of auto-generation of normal maps.static TextureEntryShaderLib.getWeaponTexture(com.fs.starfarer.api.combat.WeaponAPI weapon, TextureData.TextureDataType texType, TextureData.ObjectType objType, int frame) Retrieves the most appropriate TextureEntry corresponding to the given weapon, texture, and object type.voidMapObjectAPI.render(com.fs.starfarer.api.combat.CombatEngineLayers layer, com.fs.starfarer.api.combat.ViewportAPI viewport, TextureData.TextureDataType type, boolean alwaysBind) Renders the object with the specified map type.