Uses of Package
org.dark.shaders.util
Packages that use org.dark.shaders.util
Package
Description
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Classes in org.dark.shaders.util used by org.dark.graphics.lightClassDescriptionAn interface for managing material/normal/surface-mapped objects in the lighting engine.
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Classes in org.dark.shaders.util used by org.dark.shaders.distortionClassDescriptionAn interface designed to allow shaders to be instanced and managed.Render order: OBJECT_SPACE, WORLD_SPACE, DISTORTED_SPACE, then SCREEN_SPACE
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Classes in org.dark.shaders.util used by org.dark.shaders.invertClassDescriptionAn interface designed to allow shaders to be instanced and managed.Render order: OBJECT_SPACE, WORLD_SPACE, DISTORTED_SPACE, then SCREEN_SPACE
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Classes in org.dark.shaders.util used by org.dark.shaders.lensClassDescriptionAn interface designed to allow shaders to be instanced and managed.Render order: OBJECT_SPACE, WORLD_SPACE, DISTORTED_SPACE, then SCREEN_SPACE
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Classes in org.dark.shaders.util used by org.dark.shaders.lightClassDescriptionAn interface designed to allow shaders to be instanced and managed.Render order: OBJECT_SPACE, WORLD_SPACE, DISTORTED_SPACE, then SCREEN_SPACE
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Classes in org.dark.shaders.util used by org.dark.shaders.postClassDescriptionAn interface designed to allow shaders to be instanced and managed.Render order: OBJECT_SPACE, WORLD_SPACE, DISTORTED_SPACE, then SCREEN_SPACE
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Classes in org.dark.shaders.util used by org.dark.shaders.utilClassDescriptionAn interface for managing material/normal/surface-mapped objects in the lighting engine.An interface designed to allow shaders to be instanced and managed.Render order: OBJECT_SPACE, WORLD_SPACE, DISTORTED_SPACE, then SCREEN_SPACEEntry format for texture data.