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All Classes and Interfaces|All Packages|Constant Field Values

A

aaLevel - Variable in class org.boxutil.units.standard.attribute.FontMapData
 
activateBloomPass() - Static method in class org.boxutil.base.StandardShaderpacksPass
 
active() - Method in class org.boxutil.base.BaseShaderData
 
add(float[], float) - Static method in class org.boxutil.util.CalculateUtil
 
add(float[], float[]) - Static method in class org.boxutil.util.CalculateUtil
 
add(Color, boolean, Color) - Static method in class org.boxutil.util.CalculateUtil
 
add(Color, boolean, Color...) - Static method in class org.boxutil.util.CalculateUtil
 
addAll(float[], float[]...) - Static method in class org.boxutil.util.CalculateUtil
 
addBackgroundLogicalPlugin(BackgroundEveryFramePlugin) - Static method in class org.boxutil.manager.CampaignRenderingManager
 
addBackgroundLogicalPlugin(BackgroundEveryFramePlugin) - Static method in class org.boxutil.manager.CombatRenderingManager
 
addBackgroundRenderingPlugin(BackgroundEveryFramePlugin) - Static method in class org.boxutil.manager.CampaignRenderingManager
 
addBackgroundRenderingPlugin(BackgroundEveryFramePlugin) - Static method in class org.boxutil.manager.CombatRenderingManager
 
addCampaignBeamVisual(Vector2f, float, float, float, Color, SpriteAPI, float, float, CampaignEngineLayers) - Static method in class org.boxutil.util.RenderingUtil
Curve beam entity.
addCampaignBeamVisual(Vector2f, float, float, float, Color, Color, SpriteAPI, SpriteAPI, float, float, float, boolean, CampaignEngineLayers) - Static method in class org.boxutil.util.RenderingUtil
Curve beam entity.
addCampaignFlareField(Vector2f, int, float, float, float, Vector4f, Color, Color, float, float, CampaignEngineLayers) - Static method in class org.boxutil.util.RenderingUtil
 
addCampaignFlareField(Vector2f, int, float, float, Vector2f, Vector2f, Vector4f, Color, Color, Color, Color, boolean, boolean, float, float, float, float, boolean, CampaignEngineLayers) - Static method in class org.boxutil.util.RenderingUtil
 
addCampaignParticleField(Vector2f, int, float, float, float, Vector4f, Color, SpriteAPI, float, float, CampaignEngineLayers) - Static method in class org.boxutil.util.RenderingUtil
 
addCampaignParticleField(Vector2f, int, float, float, Vector2f, Vector2f, Vector2f, Vector2f, Vector4f, Vector4f, Color, Color, Color, Color, SpriteAPI, SpriteAPI, float, float, float, float, boolean, CampaignEngineLayers) - Static method in class org.boxutil.util.RenderingUtil
 
addCleanupPlugin(TemporaryCleanupPlugin) - Static method in class org.boxutil.manager.CampaignRenderingManager
 
addCleanupPlugin(TemporaryCleanupPlugin) - Static method in class org.boxutil.manager.CombatRenderingManager
 
addCombatBeamVisual(Vector2f, float, float, float, Color, SpriteAPI, float, float, CombatEngineLayers) - Static method in class org.boxutil.util.RenderingUtil
Curve beam entity.
addCombatBeamVisual(Vector2f, float, float, float, Color, Color, SpriteAPI, SpriteAPI, float, float, float, boolean, CombatEngineLayers) - Static method in class org.boxutil.util.RenderingUtil
Curve beam entity.
addCombatFlareField(Vector2f, int, float, float, float, Vector4f, Color, Color, float, float, CombatEngineLayers) - Static method in class org.boxutil.util.RenderingUtil
 
addCombatFlareField(Vector2f, int, float, float, Vector2f, Vector2f, Vector4f, Color, Color, Color, Color, boolean, boolean, float, float, float, float, boolean, CombatEngineLayers) - Static method in class org.boxutil.util.RenderingUtil
 
addCombatParticleField(Vector2f, int, float, float, float, Vector4f, Color, SpriteAPI, float, float, CombatEngineLayers) - Static method in class org.boxutil.util.RenderingUtil
 
addCombatParticleField(Vector2f, int, float, float, Vector2f, Vector2f, Vector2f, Vector2f, Vector4f, Vector4f, Color, Color, Color, Color, SpriteAPI, SpriteAPI, float, float, float, float, boolean, CombatEngineLayers) - Static method in class org.boxutil.util.RenderingUtil
 
addDefaultDistortion(boolean, float) - Static method in class org.boxutil.util.RenderingUtil.SpecialFX
All inner parameter was 1.0f, and 0.0f power for in and out stage.
addEntity(RenderDataAPI) - Static method in class org.boxutil.manager.CampaignRenderingManager
NOTE: If entity at highest layer, without any post effect likes bloom or AA.
addEntity(RenderDataAPI) - Static method in class org.boxutil.manager.CombatRenderingManager
NOTE: If entity at highest layer, without any post effect likes bloom or AA.
addHitParticle(boolean, Vector2f, Vector2f, float, float, float, float, Color) - Static method in class org.boxutil.util.RenderingUtil.VanillaFX
 
addHitParticle(boolean, Vector2f, Vector2f, float, float, float, Color) - Static method in class org.boxutil.util.RenderingUtil.VanillaFX
 
addHitParticle(boolean, Vector2f, Vector2f, float, float, Color) - Static method in class org.boxutil.util.RenderingUtil.VanillaFX
 
addImpactDistortion(boolean, float) - Static method in class org.boxutil.util.RenderingUtil.SpecialFX
 
addInstanceData(InstanceDataAPI) - Method in interface org.boxutil.base.api.InstanceRenderAPI
addInstanceData(InstanceDataAPI) - Method in class org.boxutil.base.BaseInstanceRenderData
additiveBlend - Variable in class org.boxutil.define.struct.statictrail.StaticTrailData
 
addModelData(String, String, String, String, String, String, String) - Static method in class org.boxutil.manager.ModelManager
 
addModelData(String, String, String, String, String, String, String, boolean) - Static method in class org.boxutil.manager.ModelManager
 
addModelData(String, String, String, String, String, String, String, boolean, int) - Static method in class org.boxutil.manager.ModelManager
Add one of model data by manual.
addModelData(String, ModelData) - Static method in class org.boxutil.manager.ModelManager
 
addNebulaParticle(boolean, Vector2f, Vector2f, float, float, float, float, float, Color) - Static method in class org.boxutil.util.RenderingUtil.VanillaFX
 
addNebulaSmokeParticle(boolean, Vector2f, Vector2f, float, float, float, float, float, Color) - Static method in class org.boxutil.util.RenderingUtil.VanillaFX
 
addNebulaSmoothParticle(boolean, Vector2f, Vector2f, float, float, float, float, float, Color) - Static method in class org.boxutil.util.RenderingUtil.VanillaFX
 
addNegativeNebulaParticle(boolean, Vector2f, Vector2f, float, float, float, float, float, Color) - Static method in class org.boxutil.util.RenderingUtil.VanillaFX
 
addNegativeParticle(boolean, Vector2f, Vector2f, float, float, float, Color) - Static method in class org.boxutil.util.RenderingUtil.VanillaFX
 
addNegativeSwirlyNebulaParticle(boolean, Vector2f, Vector2f, float, float, float, float, float, Color) - Static method in class org.boxutil.util.RenderingUtil.VanillaFX
 
addNode(NodeData) - Method in class org.boxutil.units.standard.entity.CurveEntity
 
addNode(NodeData) - Method in class org.boxutil.units.standard.entity.SegmentEntity
 
addNode(Vector2f) - Method in class org.boxutil.units.standard.entity.TrailEntity
Node at index 0 will be the end point of the trail, and draw from index end to the last index/ the start point.
addParticle() - Method in class org.boxutil.base.SimpleParticleControlData
addParticle(float, float, float, float) - Method in class org.boxutil.base.SimpleParticleControlData
 
addParticle(float, float, float, float, float, float) - Method in class org.boxutil.base.SimpleParticleControlData
 
addParticle(float, float, float, float, Color, Color, float, float, float) - Method in class org.boxutil.base.SimpleParticleControlData
 
addParticle(float, float, float, Color, Color, float, float, float) - Method in class org.boxutil.base.SimpleParticleControlData
 
addParticle(Vector2f, float, float, Vector2f, Vector2f, Vector2f, Color, Color, float, float, float) - Method in class org.boxutil.base.SimpleParticleControlData
 
addParticle3D() - Method in class org.boxutil.base.SimpleParticleControlData
addRenderingPlugin(LayeredRenderingPlugin) - Static method in class org.boxutil.manager.CampaignRenderingManager
 
addRenderingPlugin(LayeredRenderingPlugin) - Static method in class org.boxutil.manager.CombatRenderingManager
 
address - Variable in class org.boxutil.units.standard.GPUMemoryPool.InternalMemory
 
address() - Method in interface org.boxutil.define.struct.memorypool.GPUMemory
The corresponding offset on GPU object memory, without reserved space of memory pool.
address() - Method in class org.boxutil.units.standard.GPUMemoryPool.InternalMemory
 
address_instance() - Method in interface org.boxutil.define.struct.instance.MemoryBlock
The corresponding offset on SSBO memory as instance data.
addShaderPacks(BaseShaderPacksContext) - Static method in class org.boxutil.config.BoxConfigs
For add your shader packs (recommend):
addSharpFlare(boolean, float) - Static method in class org.boxutil.util.RenderingUtil.SpecialFX
 
addSmokeParticle(boolean, Vector2f, Vector2f, float, float, float, Color) - Static method in class org.boxutil.util.RenderingUtil.VanillaFX
 
addSmoothFlare(boolean, float) - Static method in class org.boxutil.util.RenderingUtil.SpecialFX
 
addSmoothParticle(boolean, Vector2f, Vector2f, float, float, float, float, Color) - Static method in class org.boxutil.util.RenderingUtil.VanillaFX
 
addSmoothParticle(boolean, Vector2f, Vector2f, float, float, float, Color) - Static method in class org.boxutil.util.RenderingUtil.VanillaFX
 
addStaticTrail(StaticTrailData, SectorEntityToken, CampaignEngineLayers, StaticTrailTracker) - Static method in class org.boxutil.manager.CampaignRenderingManager
 
addStaticTrail(StaticTrailData, CombatEntityAPI, CombatEngineLayers, StaticTrailTracker) - Static method in class org.boxutil.manager.CombatRenderingManager
 
addSwirlyNebulaParticle(boolean, Vector2f, Vector2f, float, float, float, float, float, Color) - Static method in class org.boxutil.util.RenderingUtil.VanillaFX
 
addText(String) - Method in class org.boxutil.units.standard.misc.TextFieldObject
 
addText(String, boolean) - Method in class org.boxutil.units.standard.misc.TextFieldObject
 
addText(String, float) - Method in class org.boxutil.units.standard.misc.TextFieldObject
 
addText(String, float, int) - Method in class org.boxutil.units.standard.entity.TextFieldEntity
 
addText(String, float, Color) - Method in class org.boxutil.units.standard.misc.TextFieldObject
 
addText(String, float, Color, boolean) - Method in class org.boxutil.units.standard.misc.TextFieldObject
 
addText(String, float, Color, boolean, boolean, boolean, boolean, int) - Method in class org.boxutil.units.standard.entity.TextFieldEntity
 
addText(String, int) - Method in class org.boxutil.units.standard.entity.TextFieldEntity
 
addText(String, Color) - Method in class org.boxutil.units.standard.misc.TextFieldObject
 
addText(String, Color, int) - Method in class org.boxutil.units.standard.entity.TextFieldEntity
 
advance(float, float, StaticTrailTracker.Result) - Method in interface org.boxutil.base.api.resource.StaticTrailTracker
Will not record any nodes when game paused.
advance(float, float, StaticTrailTracker.Result) - Method in class org.boxutil.base.BaseProjectileTrailTracker
 
advance(float, List<InputEventAPI>) - Method in class org.boxutil.config.BoxConfigGUI
 
advanceGlobalTimer(float, boolean) - Method in interface org.boxutil.base.api.RenderDataAPI
Automatic running, not required to call it.
advanceGlobalTimer(float, boolean) - Method in class org.boxutil.base.BaseRenderData
Automatic running, not required to call it.
advanceInCampaign(SectorAPI, float) - Method in class org.boxutil.base.BaseShaderPacksContext
 
advanceInCombat(CombatEngineAPI, float) - Method in class org.boxutil.base.BaseShaderPacksContext
 
afterAddressChanged() - Method in class org.boxutil.units.standard.GPUMemoryPool.InternalMemory
 
afterAllocatedFromFree(D) - Method in class org.boxutil.units.standard.GPUMemoryPool.InternalMemory
 
afterFree() - Method in class org.boxutil.units.standard.GPUMemoryPool.InternalMemory
 
afterGameSave() - Method in class org.boxutil.BoxUtilModPlugin
 
afterRendering() - Static method in class org.boxutil.config.BoxThreadSync.Rendering
 
afterSizeChanged() - Method in class org.boxutil.units.standard.GPUMemoryPool.InternalMemory
 
afterSplitFrom(GPUMemoryPool.InternalMemory<D>) - Method in class org.boxutil.units.standard.GPUMemoryPool.InternalMemory
 
ALIGN_FORWARD_SUFFIX - Static variable in class org.boxutil.manager.TextureManager
 
aligningNode(NodeData, NodeData, Pair<NodeData[], float[]>) - Static method in class org.boxutil.util.CurveUtil
 
aligningNodeSegmentBased(NodeData, NodeData, BoundsAPI.SegmentAPI, Pair<NodeData[], float[]>) - Static method in class org.boxutil.util.CurveUtil
 
aligningNodeSegmentBased(NodeData, NodeData, Vector2f, Vector2f, Pair<NodeData[], float[]>) - Static method in class org.boxutil.util.CurveUtil
 
alignment - Variable in class org.boxutil.units.standard.entity.TextFieldEntity
 
alignment - Variable in class org.boxutil.units.standard.misc.TextFieldObject
 
alignPOT - Variable in class org.boxutil.util.ShaderUtil.NormalMapGenParam
Gen POT texture if needed.
alpha - Variable in class org.boxutil.units.standard.misc.AtlasSprite
 
alphaFixed - Variable in class org.boxutil.units.standard.attribute.Instance2Data
 
alphaFixed - Variable in class org.boxutil.units.standard.attribute.Instance3Data
 
angularInRange - Variable in class org.boxutil.define.struct.statictrail.StaticTrailData
 
angularOutRange - Variable in class org.boxutil.define.struct.statictrail.StaticTrailData
 
AnisotropicLTC - Static variable in class org.boxutil.define.BoxDatabase
 
appendToEntity(CombatEntityAPI) - Method in interface org.boxutil.base.api.RenderDataAPI
 
appendToEntity(CombatEntityAPI) - Method in class org.boxutil.base.BaseRenderData
 
appendToEntity(CombatEntityAPI, float) - Method in interface org.boxutil.base.api.RenderDataAPI
 
appendToEntity(CombatEntityAPI, float) - Method in class org.boxutil.base.BaseRenderData
 
appendToEntity(CombatEntityAPI, float, Vector2f) - Method in interface org.boxutil.base.api.RenderDataAPI
 
appendToEntity(CombatEntityAPI, float, Vector2f) - Method in class org.boxutil.base.BaseRenderData
 
appendToEntity(CombatEntityAPI, float, Vector3f) - Method in interface org.boxutil.base.api.RenderDataAPI
 
appendToEntity(CombatEntityAPI, float, Vector3f) - Method in class org.boxutil.base.BaseRenderData
 
applyAAPass(ViewportAPI, boolean, int, int, int, int, int, int, int, int) - Method in class org.boxutil.base.BaseShaderPacksContext
 
applyAfterIlluminationPass(ViewportAPI, boolean, int, int, int, int, int, int, int, int, int, int) - Method in class org.boxutil.base.BaseShaderPacksContext
 
applyAreaLightShading(AreaLight, boolean, boolean) - Method in class org.boxutil.base.BaseShaderPacksContext
 
applyBeforeAreaLightShading() - Method in class org.boxutil.base.BaseShaderPacksContext
 
applyBeforeIlluminationPass(ViewportAPI, boolean, int, int, int, int, int, int, int, int, int, int) - Method in class org.boxutil.base.BaseShaderPacksContext
 
applyBeforeInfiniteLightShading() - Method in class org.boxutil.base.BaseShaderPacksContext
 
applyBeforeLinearLightShading() - Method in class org.boxutil.base.BaseShaderPacksContext
 
applyBeforeLowestLayerRender(ViewportAPI, boolean, int, int, int, int, int, int, int, int, int, int) - Method in class org.boxutil.base.BaseShaderPacksContext
 
applyBeforePointLightShading() - Method in class org.boxutil.base.BaseShaderPacksContext
 
applyBeforeSpotLightShading() - Method in class org.boxutil.base.BaseShaderPacksContext
 
applyBloom(boolean, int, boolean, int) - Static method in class org.boxutil.base.StandardShaderpacksPass
 
applyBloomPass(ViewportAPI, boolean, boolean, int, int, int, int, int, int, int, int, int, int) - Method in class org.boxutil.base.BaseShaderPacksContext
 
applyCombatUIPass(ViewportAPI) - Method in class org.boxutil.base.BaseShaderPacksContext
 
applyEffect(CombatEntityAPI, Vector2f, float, boolean) - Method in interface org.boxutil.util.CurveUtil.DealtController
 
applyEffect(CombatEntityAPI, Vector2f, float, boolean) - Method in class org.boxutil.util.CurveUtil.SimpleDealtController
 
applyFXAA(boolean, boolean, boolean, int, int) - Static method in class org.boxutil.base.StandardShaderpacksPass
 
applyHorizontalRamp - Variable in class org.boxutil.util.ShaderUtil.NormalMapGenParam
Set to 0.0f turn off.
applyImageBilateralFilter(int, boolean, byte, float, float, int, int, boolean) - Static method in class org.boxutil.util.ShaderUtil
Separated GPU bilateral filter.
applyImageBilateralFilter(int, boolean, byte, float, float, int, int, int, boolean) - Static method in class org.boxutil.util.ShaderUtil
Separated GPU bilateral filter.
applyImageBilateralFilter(int, int, int, boolean, byte, float, float, int, int, int, int, int, boolean) - Static method in class org.boxutil.util.ShaderUtil
Separated GPU bilateral filter.
applyImageGaussianBlur(int, boolean, byte, int, int, boolean) - Static method in class org.boxutil.util.ShaderUtil
Simple gaussian blur computing, only for RGBA and R texture.
applyImageGaussianBlur(int, boolean, byte, int, int, int, boolean) - Static method in class org.boxutil.util.ShaderUtil
Simple gaussian blur computing, only for RGBA and R texture.
applyImageGaussianBlur(int, int, int, boolean, byte, int, int, int, int, int, boolean) - Static method in class org.boxutil.util.ShaderUtil
Simple gaussian blur computing, only for RGBA and R texture.
applyInfiniteLightShading(InfiniteLight, boolean, boolean) - Method in class org.boxutil.base.BaseShaderPacksContext
 
applyLinearLightShading(LinearLight, boolean, boolean) - Method in class org.boxutil.base.BaseShaderPacksContext
 
applyPointLightShading(PointLight, boolean, boolean) - Method in class org.boxutil.base.BaseShaderPacksContext
 
applyPostEffectPass(ViewportAPI, boolean) - Method in class org.boxutil.base.BaseShaderPacksContext
 
applyRadialBlur(int, Vector2f, short, float, float, boolean) - Static method in class org.boxutil.util.ShaderUtil
Classical radial blur effect.
applyRadialBlur(int, Vector2f, short, float, float, int, int, int, int, boolean) - Static method in class org.boxutil.util.ShaderUtil
Classical radial blur effect.
applySpotLightShading(SpotLight, boolean, boolean) - Method in class org.boxutil.base.BaseShaderPacksContext
 
applyTexturedAreaLightPreFiltering(int, int, boolean) - Method in class org.boxutil.base.BaseShaderPacksContext
 
applyTexturedAreaLightPreFiltering(int, int, boolean) - Static method in class org.boxutil.base.StandardShaderpacksPass
 
applyVerticalRamp - Variable in class org.boxutil.util.ShaderUtil.NormalMapGenParam
Set to 0.0f turn off.
ARB_GPU_SHADER5 - Variable in class org.boxutil.define.BoxDatabase.GLState
 
ARB_SHADER_BIT_ENCODING - Variable in class org.boxutil.define.BoxDatabase.GLState
 
ARB_shading_language_include - Variable in class org.boxutil.define.BoxDatabase.GLState
 
ArcObject - Class in org.boxutil.units.standard.misc
Easy way for rendering arc with thinness anywhere.
ArcObject() - Constructor for class org.boxutil.units.standard.misc.ArcObject
 
arcValue - Variable in class org.boxutil.units.standard.misc.ArcObject
 
AREA_LIGHT - Enum constant in enum class org.boxutil.define.DirectEntityType
 
AreaLight - Class in org.boxutil.units.standard.light
Highest performance cost in all illuminates.
AreaLight() - Constructor for class org.boxutil.units.standard.light.AreaLight
 
AtlasSprite - Class in org.boxutil.units.standard.misc
Always available, even if BoxConfigs.isShaderEnable() at false.
AtlasSprite(int, float, float, float, float, float, float, float, float, float) - Constructor for class org.boxutil.units.standard.misc.AtlasSprite
 
autoAspect() - Method in class org.boxutil.units.standard.entity.FlareEntity
Not recommended when rendering by instance data.
autoSubmitDataBuffer - Variable in class org.boxutil.base.BaseRenderData
 
autoSubmitModelMat - Variable in class org.boxutil.base.BaseRenderData
 
autoSubmitPrimeMat - Variable in class org.boxutil.base.BaseRenderData
 
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All Classes and Interfaces|All Packages|Constant Field Values