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N

name - Variable in class org.boxutil.units.standard.attribute.FontMapData
 
name() - Method in record class org.boxutil.util.ShaderUtil.BindingLocationStruct
Returns the value of the name record component.
needRefreshInstanceData - Variable in class org.boxutil.base.BaseInstanceRenderData
 
NEG_ONE - Static variable in class org.boxutil.define.BoxEnum
 
newCondition() - Method in class org.boxutil.util.concurrent.ReentrantSpinLock
 
newCondition() - Method in class org.boxutil.util.concurrent.SpinLock
 
newEmptyMemory - Variable in class org.boxutil.define.struct.memorypool.GPUPoolBehavior
 
newMemoryFormat - Variable in class org.boxutil.define.struct.memorypool.GPUPoolBehavior
 
newNotEmptyMemory - Variable in class org.boxutil.define.struct.memorypool.GPUPoolBehavior
 
next(ShaderUtil.LinkCondition) - Method in interface org.boxutil.util.ShaderUtil.LinkCondition
Always run and check this condition and other condition.
nextOptional(ShaderUtil.LinkCondition) - Method in interface org.boxutil.util.ShaderUtil.LinkCondition
Break the other check if this condition has returns true;
nextTileIndex() - Method in class org.boxutil.units.standard.entity.SpriteEntity
 
NodeData - Class in org.boxutil.units.standard.attribute
Max float value is NodeData.MAX_VALUE, used half-float in GL.
NodeData() - Constructor for class org.boxutil.units.standard.attribute.NodeData
Origin point.
NodeData(float, float, float, float, float) - Constructor for class org.boxutil.units.standard.attribute.NodeData
 
NodeData(float, float, float, float, float, float) - Constructor for class org.boxutil.units.standard.attribute.NodeData
 
NodeData(NodeData) - Constructor for class org.boxutil.units.standard.attribute.NodeData
 
NodeData(Vector2f) - Constructor for class org.boxutil.units.standard.attribute.NodeData
 
NodeData(Vector2f, float) - Constructor for class org.boxutil.units.standard.attribute.NodeData
 
NodeData(Vector2f, float, float) - Constructor for class org.boxutil.units.standard.attribute.NodeData
 
NodeData(Vector2f, Vector2f, Vector2f) - Constructor for class org.boxutil.units.standard.attribute.NodeData
 
nodeList - Variable in class org.boxutil.units.standard.entity.CurveEntity
 
nodeList - Variable in class org.boxutil.units.standard.entity.SegmentEntity
 
nodeList - Variable in class org.boxutil.units.standard.entity.TrailEntity
 
nodeRefreshState - Variable in class org.boxutil.units.standard.entity.CurveEntity
 
nodeRefreshState - Variable in class org.boxutil.units.standard.entity.SegmentEntity
 
nodeRefreshState - Variable in class org.boxutil.units.standard.entity.TrailEntity
 
nodes - Variable in class org.boxutil.units.standard.misc.CurveObject
 
NONE_ILLUMINANT_FLAG - Static variable in class org.boxutil.define.BoxDatabase
 
NONE_ILLUMINANT_FLAG_DEFAULT - Static variable in class org.boxutil.define.BoxDatabase
 
NONE_LANG - Static variable in class org.boxutil.define.BoxDatabase
 
noneIlluminant - Variable in class org.boxutil.units.standard.attribute.CombatEntityIlluminantData
For all.
NORMAL_NO_AUTOGEN_FLAG - Static variable in class org.boxutil.define.BoxDatabase
 
NORMAL_NO_AUTOGEN_FLAG_DEFAULT - Static variable in class org.boxutil.define.BoxDatabase
 
normalizedFloatToByte(float) - Static method in class org.boxutil.util.CommonUtil
 
normalizedFloatToByte(float...) - Static method in class org.boxutil.util.CommonUtil
 
normalizedFloatToUnsignedByte(float) - Static method in class org.boxutil.util.CommonUtil
 
normalizedFloatToUnsignedByte(float...) - Static method in class org.boxutil.util.CommonUtil
 
normalMap - Variable in class org.boxutil.units.standard.attribute.CombatEntityMaterialData
The value less than or equals 0 for default texture
NormalMapGenParam() - Constructor for class org.boxutil.util.ShaderUtil.NormalMapGenParam
 
normalStrength - Variable in class org.boxutil.util.ShaderUtil.NormalMapGenParam
General value is 2.5 and recommended 5.0 for maximum.
NOT_FOUND_SYMBOL - Static variable in class org.boxutil.units.standard.entity.TextFieldEntity
 
NumberObject - Class in org.boxutil.units.standard.misc
Easy way for display number value anywhere.
NumberObject() - Constructor for class org.boxutil.units.standard.misc.NumberObject
 
NV_BINDLESS_TEXTURE - Variable in class org.boxutil.define.BoxDatabase.GLState
 
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All Classes and Interfaces|All Packages|Constant Field Values