Index
All Classes and Interfaces|All Packages|Constant Field Values
N
- name - Variable in class org.boxutil.units.standard.attribute.FontMapData
- name() - Method in record class org.boxutil.util.ShaderUtil.BindingLocationStruct
-
Returns the value of the
namerecord component. - needRefreshInstanceData - Variable in class org.boxutil.base.BaseInstanceRenderData
- NEG_ONE - Static variable in class org.boxutil.define.BoxEnum
- newCondition() - Method in class org.boxutil.util.concurrent.ReentrantSpinLock
- newCondition() - Method in class org.boxutil.util.concurrent.SpinLock
- newEmptyMemory - Variable in class org.boxutil.define.struct.memorypool.GPUPoolBehavior
- newMemoryFormat - Variable in class org.boxutil.define.struct.memorypool.GPUPoolBehavior
- newNotEmptyMemory - Variable in class org.boxutil.define.struct.memorypool.GPUPoolBehavior
- next(ShaderUtil.LinkCondition) - Method in interface org.boxutil.util.ShaderUtil.LinkCondition
-
Always run and check
thiscondition andothercondition. - nextOptional(ShaderUtil.LinkCondition) - Method in interface org.boxutil.util.ShaderUtil.LinkCondition
-
Break the
othercheck if this condition has returnstrue; - nextTileIndex() - Method in class org.boxutil.units.standard.entity.SpriteEntity
- NodeData - Class in org.boxutil.units.standard.attribute
-
Max float value is
NodeData.MAX_VALUE, used half-float in GL. - NodeData() - Constructor for class org.boxutil.units.standard.attribute.NodeData
-
Origin point.
- NodeData(float, float, float, float, float) - Constructor for class org.boxutil.units.standard.attribute.NodeData
- NodeData(float, float, float, float, float, float) - Constructor for class org.boxutil.units.standard.attribute.NodeData
- NodeData(NodeData) - Constructor for class org.boxutil.units.standard.attribute.NodeData
- NodeData(Vector2f) - Constructor for class org.boxutil.units.standard.attribute.NodeData
- NodeData(Vector2f, float) - Constructor for class org.boxutil.units.standard.attribute.NodeData
- NodeData(Vector2f, float, float) - Constructor for class org.boxutil.units.standard.attribute.NodeData
- NodeData(Vector2f, Vector2f, Vector2f) - Constructor for class org.boxutil.units.standard.attribute.NodeData
- nodeList - Variable in class org.boxutil.units.standard.entity.CurveEntity
- nodeList - Variable in class org.boxutil.units.standard.entity.SegmentEntity
- nodeList - Variable in class org.boxutil.units.standard.entity.TrailEntity
- nodeRefreshState - Variable in class org.boxutil.units.standard.entity.CurveEntity
- nodeRefreshState - Variable in class org.boxutil.units.standard.entity.SegmentEntity
- nodeRefreshState - Variable in class org.boxutil.units.standard.entity.TrailEntity
- nodes - Variable in class org.boxutil.units.standard.misc.CurveObject
- NONE_ILLUMINANT_FLAG - Static variable in class org.boxutil.define.BoxDatabase
- NONE_ILLUMINANT_FLAG_DEFAULT - Static variable in class org.boxutil.define.BoxDatabase
- NONE_LANG - Static variable in class org.boxutil.define.BoxDatabase
- noneIlluminant - Variable in class org.boxutil.units.standard.attribute.CombatEntityIlluminantData
-
For all.
- NORMAL_NO_AUTOGEN_FLAG - Static variable in class org.boxutil.define.BoxDatabase
- NORMAL_NO_AUTOGEN_FLAG_DEFAULT - Static variable in class org.boxutil.define.BoxDatabase
- normalizedFloatToByte(float) - Static method in class org.boxutil.util.CommonUtil
- normalizedFloatToByte(float...) - Static method in class org.boxutil.util.CommonUtil
- normalizedFloatToUnsignedByte(float) - Static method in class org.boxutil.util.CommonUtil
- normalizedFloatToUnsignedByte(float...) - Static method in class org.boxutil.util.CommonUtil
- normalMap - Variable in class org.boxutil.units.standard.attribute.CombatEntityMaterialData
-
The value less than or equals
0for default texture - NormalMapGenParam() - Constructor for class org.boxutil.util.ShaderUtil.NormalMapGenParam
- normalStrength - Variable in class org.boxutil.util.ShaderUtil.NormalMapGenParam
-
General value is
2.5and recommended5.0for maximum. - NOT_FOUND_SYMBOL - Static variable in class org.boxutil.units.standard.entity.TextFieldEntity
- NumberObject - Class in org.boxutil.units.standard.misc
-
Easy way for display number value anywhere.
- NumberObject() - Constructor for class org.boxutil.units.standard.misc.NumberObject
- NV_BINDLESS_TEXTURE - Variable in class org.boxutil.define.BoxDatabase.GLState
All Classes and Interfaces|All Packages|Constant Field Values