Package org.boxutil.define
Class BoxDatabase.GLState
java.lang.Object
org.boxutil.define.BoxDatabase.GLState
- Enclosing class:
- BoxDatabase
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Field Summary
FieldsModifier and TypeFieldDescriptionfinal booleanfinal booleanfinal booleanfinal booleanfinal intfinal booleanfinal booleanfinal booleanfinal booleanfinal Stringfinal bytefinal Stringfinal Stringfinal booleanfinal booleanfinal booleanfinal booleanfinal booleanfinal booleanfinal booleanfinal booleanfinal booleanfinal booleanfinal booleanfinal booleanfinal booleanfinal booleanfinal intfinal intfinal intfinal longfinal longfinal longfinal intfinal booleanfinal booleanfinal booleanfinal booleanfinal booleanfinal booleanfinal booleanfinal booleanfinal intfinal intfinal intfinal intfinal longfinal longfinal intfinal intfinal intfinal intfinal intfinal longfinal longfinal intfinal intfinal intfinal longfinal boolean -
Constructor Summary
Constructors -
Method Summary
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Field Details
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GL_CURRENT_DEVICE_NAME
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GL_CURRENT_DEVICE_VERSION
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GL_CURRENT_DEVICE_VENDOR_NAME
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GL_CURRENT_DEVICE_VENDOR_BYTE
public final byte GL_CURRENT_DEVICE_VENDOR_BYTE -
GL_GL15
public final boolean GL_GL15 -
GL_GL20
public final boolean GL_GL20 -
GL_GL30
public final boolean GL_GL30 -
GL_GL31
public final boolean GL_GL31 -
GL_GL32
public final boolean GL_GL32 -
GL_GL33
public final boolean GL_GL33 -
GL_GL40
public final boolean GL_GL40 -
GL_GL41
public final boolean GL_GL41 -
GL_GL42
public final boolean GL_GL42 -
GL_GL43
public final boolean GL_GL43 -
GL_GL44
public final boolean GL_GL44 -
GL_GL45
public final boolean GL_GL45 -
GL_VBO
public final boolean GL_VBO -
GL_FBO
public final boolean GL_FBO -
GL_TBO
public final boolean GL_TBO -
GL_UBO
public final boolean GL_UBO -
GL_SSBO
public final boolean GL_SSBO -
GL_SUBROUTINE
public final boolean GL_SUBROUTINE -
GL_COMPUTE_SHADER
public final boolean GL_COMPUTE_SHADER -
GL_IMAGE_LOAD_STORE
public final boolean GL_IMAGE_LOAD_STORE -
GL_BINDLESS_TEXTURE
public final boolean GL_BINDLESS_TEXTURE -
NV_BINDLESS_TEXTURE
public final boolean NV_BINDLESS_TEXTURE -
GL_NPOT_TEXTURE
public final boolean GL_NPOT_TEXTURE -
GL_TEXTURE_STORAGE
public final boolean GL_TEXTURE_STORAGE -
GL_CL_EVENT
public final boolean GL_CL_EVENT -
ARB_SHADER_BIT_ENCODING
public final boolean ARB_SHADER_BIT_ENCODING -
ARB_GPU_SHADER5
public final boolean ARB_GPU_SHADER5 -
GL_SYNC
public final boolean GL_SYNC -
GL_CORE_SYNC
public final boolean GL_CORE_SYNC -
ARB_shading_language_include
public final boolean ARB_shading_language_include -
MAX_TEXTURE_BUFFER_SIZE
public final int MAX_TEXTURE_BUFFER_SIZE -
MAX_UNIFORM_BLOCK_SIZE
public final int MAX_UNIFORM_BLOCK_SIZE -
MAX_SHADER_STORAGE_BLOCK_SIZE
public final long MAX_SHADER_STORAGE_BLOCK_SIZE -
MAX_SHADER_STORAGE_BUFFER_BINDINGS
public final long MAX_SHADER_STORAGE_BUFFER_BINDINGS -
MAX_VERTEX_SHADER_STORAGE_BLOCKS
public final long MAX_VERTEX_SHADER_STORAGE_BLOCKS -
MAX_TEXTURE_SIZE
public final int MAX_TEXTURE_SIZE -
MAX_TEXTURE2D_PIXELS
public final long MAX_TEXTURE2D_PIXELS -
MAX_TEXTURE3D_SIZE
public final int MAX_TEXTURE3D_SIZE -
MAX_TEXTURE3D_PIXELS
public final long MAX_TEXTURE3D_PIXELS -
MAX_TEXTURE_UNITS
public final int MAX_TEXTURE_UNITS -
MAX_IMAGE_UNITS
public final int MAX_IMAGE_UNITS -
MAX_VERTEX_IMAGE_UNIFORMS
public final int MAX_VERTEX_IMAGE_UNIFORMS -
MAX_TESS_CONTROL_IMAGE_UNIFORMS
public final int MAX_TESS_CONTROL_IMAGE_UNIFORMS -
MAX_TESS_EVALUATION_IMAGE_UNIFORMS
public final int MAX_TESS_EVALUATION_IMAGE_UNIFORMS -
MAX_GEOMETRY_IMAGE_UNIFORMS
public final int MAX_GEOMETRY_IMAGE_UNIFORMS -
MAX_FRAGMENT_IMAGE_UNIFORMS
public final int MAX_FRAGMENT_IMAGE_UNIFORMS -
MAX_COMPUTE_IMAGE_UNIFORMS
public final int MAX_COMPUTE_IMAGE_UNIFORMS -
GL_MAX_WORK_GROUP_SIZE_X
public final long GL_MAX_WORK_GROUP_SIZE_X -
GL_MAX_WORK_GROUP_SIZE_Y
public final long GL_MAX_WORK_GROUP_SIZE_Y -
GL_MAX_WORK_GROUP_SIZE_Z
public final long GL_MAX_WORK_GROUP_SIZE_Z -
GL_MAX_LOCAL_SIZE_X
public final int GL_MAX_LOCAL_SIZE_X -
GL_MAX_LOCAL_SIZE_Y
public final int GL_MAX_LOCAL_SIZE_Y -
GL_MAX_LOCAL_SIZE_Z
public final int GL_MAX_LOCAL_SIZE_Z -
GL_MAX_WORK_ITEMS
public final int GL_MAX_WORK_ITEMS -
DEVICE_MAX_INSTANCE_DATA_SIZE
public final int DEVICE_MAX_INSTANCE_DATA_SIZE -
BOXUTIL_VALID
public final boolean BOXUTIL_VALID
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Constructor Details
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GLState
public GLState()
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Method Details
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getPrintInfo
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print
public void print()
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