Class BoxDatabase.GLState

java.lang.Object
org.boxutil.define.BoxDatabase.GLState
Enclosing class:
BoxDatabase

public static final class BoxDatabase.GLState extends Object
  • Field Details

    • GL_CURRENT_DEVICE_NAME

      public final String GL_CURRENT_DEVICE_NAME
    • GL_CURRENT_DEVICE_VERSION

      public final String GL_CURRENT_DEVICE_VERSION
    • GL_CURRENT_DEVICE_VENDOR_NAME

      public final String GL_CURRENT_DEVICE_VENDOR_NAME
    • GL_CURRENT_DEVICE_VENDOR_BYTE

      public final byte GL_CURRENT_DEVICE_VENDOR_BYTE
    • GL_GL15

      public final boolean GL_GL15
    • GL_GL20

      public final boolean GL_GL20
    • GL_GL30

      public final boolean GL_GL30
    • GL_GL31

      public final boolean GL_GL31
    • GL_GL32

      public final boolean GL_GL32
    • GL_GL33

      public final boolean GL_GL33
    • GL_GL40

      public final boolean GL_GL40
    • GL_GL41

      public final boolean GL_GL41
    • GL_GL42

      public final boolean GL_GL42
    • GL_GL43

      public final boolean GL_GL43
    • GL_GL44

      public final boolean GL_GL44
    • GL_GL45

      public final boolean GL_GL45
    • GL_VBO

      public final boolean GL_VBO
    • GL_FBO

      public final boolean GL_FBO
    • GL_TBO

      public final boolean GL_TBO
    • GL_UBO

      public final boolean GL_UBO
    • GL_SSBO

      public final boolean GL_SSBO
    • GL_SUBROUTINE

      public final boolean GL_SUBROUTINE
    • GL_COMPUTE_SHADER

      public final boolean GL_COMPUTE_SHADER
    • GL_IMAGE_LOAD_STORE

      public final boolean GL_IMAGE_LOAD_STORE
    • GL_BINDLESS_TEXTURE

      public final boolean GL_BINDLESS_TEXTURE
    • NV_BINDLESS_TEXTURE

      public final boolean NV_BINDLESS_TEXTURE
    • GL_NPOT_TEXTURE

      public final boolean GL_NPOT_TEXTURE
    • GL_TEXTURE_STORAGE

      public final boolean GL_TEXTURE_STORAGE
    • GL_CL_EVENT

      public final boolean GL_CL_EVENT
    • ARB_SHADER_BIT_ENCODING

      public final boolean ARB_SHADER_BIT_ENCODING
    • ARB_GPU_SHADER5

      public final boolean ARB_GPU_SHADER5
    • GL_SYNC

      public final boolean GL_SYNC
    • GL_CORE_SYNC

      public final boolean GL_CORE_SYNC
    • ARB_shading_language_include

      public final boolean ARB_shading_language_include
    • MAX_TEXTURE_BUFFER_SIZE

      public final int MAX_TEXTURE_BUFFER_SIZE
    • MAX_UNIFORM_BLOCK_SIZE

      public final int MAX_UNIFORM_BLOCK_SIZE
    • MAX_SHADER_STORAGE_BLOCK_SIZE

      public final long MAX_SHADER_STORAGE_BLOCK_SIZE
    • MAX_SHADER_STORAGE_BUFFER_BINDINGS

      public final long MAX_SHADER_STORAGE_BUFFER_BINDINGS
    • MAX_VERTEX_SHADER_STORAGE_BLOCKS

      public final long MAX_VERTEX_SHADER_STORAGE_BLOCKS
    • MAX_TEXTURE_SIZE

      public final int MAX_TEXTURE_SIZE
    • MAX_TEXTURE2D_PIXELS

      public final long MAX_TEXTURE2D_PIXELS
    • MAX_TEXTURE3D_SIZE

      public final int MAX_TEXTURE3D_SIZE
    • MAX_TEXTURE3D_PIXELS

      public final long MAX_TEXTURE3D_PIXELS
    • MAX_TEXTURE_UNITS

      public final int MAX_TEXTURE_UNITS
    • MAX_IMAGE_UNITS

      public final int MAX_IMAGE_UNITS
    • MAX_VERTEX_IMAGE_UNIFORMS

      public final int MAX_VERTEX_IMAGE_UNIFORMS
    • MAX_TESS_CONTROL_IMAGE_UNIFORMS

      public final int MAX_TESS_CONTROL_IMAGE_UNIFORMS
    • MAX_TESS_EVALUATION_IMAGE_UNIFORMS

      public final int MAX_TESS_EVALUATION_IMAGE_UNIFORMS
    • MAX_GEOMETRY_IMAGE_UNIFORMS

      public final int MAX_GEOMETRY_IMAGE_UNIFORMS
    • MAX_FRAGMENT_IMAGE_UNIFORMS

      public final int MAX_FRAGMENT_IMAGE_UNIFORMS
    • MAX_COMPUTE_IMAGE_UNIFORMS

      public final int MAX_COMPUTE_IMAGE_UNIFORMS
    • GL_MAX_WORK_GROUP_SIZE_X

      public final long GL_MAX_WORK_GROUP_SIZE_X
    • GL_MAX_WORK_GROUP_SIZE_Y

      public final long GL_MAX_WORK_GROUP_SIZE_Y
    • GL_MAX_WORK_GROUP_SIZE_Z

      public final long GL_MAX_WORK_GROUP_SIZE_Z
    • GL_MAX_LOCAL_SIZE_X

      public final int GL_MAX_LOCAL_SIZE_X
    • GL_MAX_LOCAL_SIZE_Y

      public final int GL_MAX_LOCAL_SIZE_Y
    • GL_MAX_LOCAL_SIZE_Z

      public final int GL_MAX_LOCAL_SIZE_Z
    • GL_MAX_WORK_ITEMS

      public final int GL_MAX_WORK_ITEMS
    • DEVICE_MAX_INSTANCE_DATA_SIZE

      public final int DEVICE_MAX_INSTANCE_DATA_SIZE
    • BOXUTIL_VALID

      public final boolean BOXUTIL_VALID
  • Constructor Details

    • GLState

      public GLState()
  • Method Details

    • getPrintInfo

      public String getPrintInfo()
    • print

      public void print()