Class GLWrapper.Shader.Frag

java.lang.Object
org.boxutil.define.GLWrapper.Shader
org.boxutil.define.GLWrapper.Shader.Frag
Enclosing class:
GLWrapper.Shader

public static final class GLWrapper.Shader.Frag extends GLWrapper.Shader
  • Field Details

    • GL_FRAGMENT_SHADER

      public static int GL_FRAGMENT_SHADER
    • GL_FRAGMENT_SHADER_DERIVATIVE_HINT

      public static int GL_FRAGMENT_SHADER_DERIVATIVE_HINT
    • GL_SRC1_COLOR

      public static int GL_SRC1_COLOR
    • GL_SRC1_ALPHA

      public static int GL_SRC1_ALPHA
    • GL_ONE_MINUS_SRC1_COLOR

      public static int GL_ONE_MINUS_SRC1_COLOR
    • GL_ONE_MINUS_SRC1_ALPHA

      public static int GL_ONE_MINUS_SRC1_ALPHA
  • Method Details

    • valid

      public static boolean valid()
    • valid_FragLocation

      public static boolean valid_FragLocation()
      GL30.glBindFragDataLocation(int, int, ByteBuffer)

      GL30.glBindFragDataLocation(int, int, CharSequence)

    • valid_DualSource

      public static boolean valid_DualSource()
      GL33.glBindFragDataLocationIndexed(int, int, int, ByteBuffer)

      GL33.glBindFragDataLocationIndexed(int, int, int, CharSequence)

    • glBindFragDataLocation

      public static void glBindFragDataLocation(int program, int colorNumber, ByteBuffer name)
    • glBindFragDataLocation

      public static void glBindFragDataLocation(int program, int colorNumber, CharSequence name)
    • glBindFragDataLocationIndexed

      public static void glBindFragDataLocationIndexed(int program, int colorNumber, int index, ByteBuffer name)
    • glBindFragDataLocationIndexed

      public static void glBindFragDataLocationIndexed(int program, int colorNumber, int index, CharSequence name)