Class GLWrapper.Texture.Compressed

java.lang.Object
org.boxutil.define.GLWrapper.Texture
org.boxutil.define.GLWrapper.Texture.Compressed
Enclosing class:
GLWrapper.Texture

public static final class GLWrapper.Texture.Compressed extends GLWrapper.Texture
  • Field Details

    • GL_COMPRESSED_ALPHA

      public static int GL_COMPRESSED_ALPHA
    • GL_COMPRESSED_LUMINANCE

      public static int GL_COMPRESSED_LUMINANCE
    • GL_COMPRESSED_LUMINANCE_ALPHA

      public static int GL_COMPRESSED_LUMINANCE_ALPHA
    • GL_COMPRESSED_INTENSITY

      public static int GL_COMPRESSED_INTENSITY
    • GL_COMPRESSED_RGB

      public static int GL_COMPRESSED_RGB
    • GL_COMPRESSED_RGBA

      public static int GL_COMPRESSED_RGBA
    • GL_TEXTURE_COMPRESSION_HINT

      public static int GL_TEXTURE_COMPRESSION_HINT
    • GL_TEXTURE_COMPRESSED_IMAGE_SIZE

      public static int GL_TEXTURE_COMPRESSED_IMAGE_SIZE
    • GL_TEXTURE_COMPRESSED

      public static int GL_TEXTURE_COMPRESSED
    • GL_NUM_COMPRESSED_TEXTURE_FORMATS

      public static int GL_NUM_COMPRESSED_TEXTURE_FORMATS
    • GL_COMPRESSED_TEXTURE_FORMATS

      public static int GL_COMPRESSED_TEXTURE_FORMATS
    • GL_COMPRESSED_SRGB

      public static int GL_COMPRESSED_SRGB
    • GL_COMPRESSED_SRGB_ALPHA

      public static int GL_COMPRESSED_SRGB_ALPHA
    • GL_COMPRESSED_SLUMINANCE

      public static int GL_COMPRESSED_SLUMINANCE
    • GL_COMPRESSED_SLUMINANCE_ALPHA

      public static int GL_COMPRESSED_SLUMINANCE_ALPHA
    • GL_COMPRESSED_RED_RGTC1

      public static int GL_COMPRESSED_RED_RGTC1
    • GL_COMPRESSED_SIGNED_RED_RGTC1

      public static int GL_COMPRESSED_SIGNED_RED_RGTC1
    • GL_COMPRESSED_RG_RGTC2

      public static int GL_COMPRESSED_RG_RGTC2
    • GL_COMPRESSED_SIGNED_RG_RGTC2

      public static int GL_COMPRESSED_SIGNED_RG_RGTC2
    • GL_COMPRESSED_RGBA_BPTC_UNORM

      public static int GL_COMPRESSED_RGBA_BPTC_UNORM
    • GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM

      public static int GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
    • GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT

      public static int GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
    • GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT

      public static int GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
  • Method Details

    • valid

      public static boolean valid()
    • valid_SRGB_TC

      public static boolean valid_SRGB_TC()
    • valid_RGTC

      public static boolean valid_RGTC()
    • valid_BPTC

      public static boolean valid_BPTC()
      BC6H/BC7
    • glCompressedTexImage1D

      public static void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int data_imageSize, long data_buffer_offset)
    • glCompressedTexImage1D

      public static void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, ByteBuffer data)
    • glCompressedTexImage2D

      public static void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int data_imageSize, long data_buffer_offset)
    • glCompressedTexImage2D

      public static void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, ByteBuffer data)
    • glCompressedTexImage3D

      public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int data_imageSize, long data_buffer_offset)
    • glCompressedTexImage3D

      public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, ByteBuffer data)
    • glCompressedTexSubImage1D

      public static void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int data_imageSize, long data_buffer_offset)
    • glCompressedTexSubImage1D

      public static void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, ByteBuffer data)
    • glCompressedTexSubImage2D

      public static void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int data_imageSize, long data_buffer_offset)
    • glCompressedTexSubImage2D

      public static void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, ByteBuffer data)
    • glCompressedTexSubImage3D

      public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int data_imageSize, long data_buffer_offset)
    • glCompressedTexSubImage3D

      public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, ByteBuffer data)
    • glGetCompressedTexImage

      public static void glGetCompressedTexImage(int target, int lod, ByteBuffer img)
    • glGetCompressedTexImage

      public static void glGetCompressedTexImage(int target, int lod, long img_buffer_offset)