Class EntityShadingDataManager

java.lang.Object
org.boxutil.manager.EntityShadingDataManager

public final class EntityShadingDataManager extends Object
For fetch key of weapon, use getWeaponKey(String, WeaponPartType, byte).

For asteroid, in general managed by each shader packs, and use SpriteAPI.getTextureId() as key.

For battle objective, use BattleObjectiveAPI.getType() as key.