Class MaterialData
java.lang.Object
org.boxutil.units.standard.attribute.MaterialData
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Field Summary
Fields -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidfloatfloatorg.lwjgl.util.vector.Vector4fgetColor()floatintfloat[]com.fs.starfarer.api.graphics.SpriteAPIMay incorrect returns if set by texture id.intbytecom.fs.starfarer.api.graphics.SpriteAPIMay incorrect returns if set by texture id.intcom.fs.starfarer.api.graphics.SpriteAPIMay incorrect returns if set by texture id.org.lwjgl.util.vector.Vector4ffloatintfloat[]intorg.lwjgl.util.vector.Vector3ffloat[]floatcom.fs.starfarer.api.graphics.SpriteAPIMay incorrect returns if set by texture id.intfloat[]getState()com.fs.starfarer.api.graphics.SpriteAPIMay incorrect returns if set by texture id.intcom.fs.starfarer.api.graphics.SpriteAPI[]May incorrect returns if set by texture id.int[]booleanUse alpha mix when false.floatbooleanvoidvoidreset()Without textures.voidsetAdditionEmissive(boolean addition) voidsetAlphaToEmissive(float alphaToEmissive) voidvoidsetAnisotropic(float anisotropic) voidsetColor(float r, float g, float b, float a) voidvoidsetColor(org.lwjgl.util.vector.Vector4f color) voidsetColorAlpha(float alpha) voidsetColorAlphaI(int alpha) voidsetColorToEmissive(float colorToEmissive) voidvoidsetComplex(int complex) Texture layout:voidsetComplex(com.fs.starfarer.api.graphics.SpriteAPI complex) Texture layout:voidvoidvoidvoidsetDiffuse(int diffuse) voidsetDiffuse(com.fs.starfarer.api.graphics.SpriteAPI diffuse) Set null for default.voidvoidsetEmissive(int emissive) voidsetEmissive(com.fs.starfarer.api.graphics.SpriteAPI emissive) Set null for default.voidsetEmissiveColor(float r, float g, float b, float a) voidsetEmissiveColor(Color color) voidsetEmissiveColor(org.lwjgl.util.vector.Vector4f color) voidsetEmissiveColorAlpha(float alpha) voidsetEmissiveColorAlphaI(int alpha) voidsetEmissiveState(float alphaToEmissive, float colorToEmissive, float glowPower) voidsetGlowPower(float glowPower) voidvoidsetIgnoreIllumination(boolean ignore) Will only draws diffuse map and emissive if true.voidsetNormal(int normal) voidsetNormal(com.fs.starfarer.api.graphics.SpriteAPI normal) Set null for default.voidsetTangent(int tangent) voidsetTangent(com.fs.starfarer.api.graphics.SpriteAPI tangent) Set null for default.voidsyncTextures(ModelData entity) protected voidwriteBindTexture(int target, com.fs.starfarer.api.graphics.SpriteAPI sprite, com.fs.starfarer.api.graphics.SpriteAPI defaultSprite) protected voidwriteBindTextureBuf(int target) protected voidwriteBindTextureDirect(int target, int texture)
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Field Details
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cullFace
protected byte cullFace -
textures
protected final com.fs.starfarer.api.graphics.SpriteAPI[] textures -
glTex
protected final int[] glTex -
state
protected final float[] state -
stateB
protected final boolean[] stateB -
bindTextureBuf
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Constructor Details
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MaterialData
public MaterialData() -
MaterialData
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Method Details
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clearTextures
public void clearTextures() -
syncTextures
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reset
public void reset()Without textures. -
putShaderTexture
public void putShaderTexture() -
getTextures
public com.fs.starfarer.api.graphics.SpriteAPI[] getTextures()May incorrect returns if set by texture id. -
getTexturesID
public int[] getTexturesID() -
writeBindTexture
protected void writeBindTexture(int target, com.fs.starfarer.api.graphics.SpriteAPI sprite, com.fs.starfarer.api.graphics.SpriteAPI defaultSprite) -
writeBindTextureDirect
protected void writeBindTextureDirect(int target, int texture) -
writeBindTextureBuf
protected void writeBindTextureBuf(int target) -
getDiffuse
public com.fs.starfarer.api.graphics.SpriteAPI getDiffuse()May incorrect returns if set by texture id. -
getDiffuseID
public int getDiffuseID() -
setDiffuse
public void setDiffuse(@Nullable com.fs.starfarer.api.graphics.SpriteAPI diffuse) Set null for default. -
setDiffuse
public void setDiffuse(int diffuse) -
getNormal
public com.fs.starfarer.api.graphics.SpriteAPI getNormal()May incorrect returns if set by texture id. -
getNormalID
public int getNormalID() -
setNormal
public void setNormal(@Nullable com.fs.starfarer.api.graphics.SpriteAPI normal) Set null for default. -
setNormal
public void setNormal(int normal) -
getComplex
public com.fs.starfarer.api.graphics.SpriteAPI getComplex()May incorrect returns if set by texture id. -
getComplexID
public int getComplexID() -
setComplex
public void setComplex(@Nullable com.fs.starfarer.api.graphics.SpriteAPI complex) Texture layout:channel | attribute ------------------------------ x/red ==> emissive mask y/green ==> roughness z/blue ==> metalness w/alpha ==> *ignored -
setComplex
public void setComplex(int complex) Texture layout:channel | attribute ------------------------------ x/red ==> emissive mask y/green ==> roughness z/blue ==> metalness w/alpha ==> *ignored -
getEmissive
public com.fs.starfarer.api.graphics.SpriteAPI getEmissive()May incorrect returns if set by texture id. -
getEmissiveID
public int getEmissiveID() -
setEmissive
public void setEmissive(@Nullable com.fs.starfarer.api.graphics.SpriteAPI emissive) Set null for default. -
setEmissive
public void setEmissive(int emissive) -
getTangent
public com.fs.starfarer.api.graphics.SpriteAPI getTangent()May incorrect returns if set by texture id. -
getTangentID
public int getTangentID() -
setTangent
public void setTangent(@Nullable com.fs.starfarer.api.graphics.SpriteAPI tangent) Set null for default. -
setTangent
public void setTangent(int tangent) -
getCullFace
public byte getCullFace() -
setCullBack
public void setCullBack() -
setCullFront
public void setCullFront() -
setCullFrontAndBack
public void setCullFrontAndBack() -
setDisableCullFace
public void setDisableCullFace() -
getColorArray
public float[] getColorArray() -
getColorC
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getColor
public org.lwjgl.util.vector.Vector4f getColor() -
getColorAlpha
public float getColorAlpha() -
getColorAlphaI
public int getColorAlphaI() -
setColor
public void setColor(@NotNull org.lwjgl.util.vector.Vector4f color) -
setColor
public void setColor(float r, float g, float b, float a) -
setColor
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setColorAlpha
public void setColorAlpha(float alpha) -
setColorAlphaI
public void setColorAlphaI(int alpha) -
getEmissiveColorArray
public float[] getEmissiveColorArray() -
getEmissiveColorC
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getEmissiveColor
public org.lwjgl.util.vector.Vector4f getEmissiveColor() -
getEmissiveColorAlpha
public float getEmissiveColorAlpha() -
getEmissiveColorAlphaI
public int getEmissiveColorAlphaI() -
setEmissiveColor
public void setEmissiveColor(@NotNull org.lwjgl.util.vector.Vector4f color) -
setEmissiveColor
public void setEmissiveColor(float r, float g, float b, float a) -
setEmissiveColor
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setEmissiveColorAlpha
public void setEmissiveColorAlpha(float alpha) -
setEmissiveColorAlphaI
public void setEmissiveColorAlphaI(int alpha) -
getEmissiveStateArray
public float[] getEmissiveStateArray() -
getEmissiveState
public org.lwjgl.util.vector.Vector3f getEmissiveState() -
setEmissiveState
public void setEmissiveState(float alphaToEmissive, float colorToEmissive, float glowPower) -
getAlphaToEmissive
public float getAlphaToEmissive() -
setAlphaToEmissive
public void setAlphaToEmissive(float alphaToEmissive) - Parameters:
alphaToEmissive- mix level, value: 0.0 to 1.0
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setAlphaToEmissiveDefault
public void setAlphaToEmissiveDefault() -
isAdditionEmissive
public boolean isAdditionEmissive()Use alpha mix when false. Vanilla rendering: usually is addition. -
setAdditionEmissive
public void setAdditionEmissive(boolean addition) -
isIgnoreIllumination
public boolean isIgnoreIllumination() -
setIgnoreIllumination
public void setIgnoreIllumination(boolean ignore) Will only draws diffuse map and emissive if true. -
isColorToEmissive
public float isColorToEmissive() -
setColorToEmissive
public void setColorToEmissive(float colorToEmissive) - Parameters:
colorToEmissive- mix level, value: 0.0 to 1.0
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setColorToEmissiveDefault
public void setColorToEmissiveDefault() -
getGlowPower
public float getGlowPower() -
setGlowPower
public void setGlowPower(float glowPower) - Parameters:
glowPower- Decided by final of emissive level; 0 to 1.0f
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setGlowPowerDefault
public void setGlowPowerDefault() -
getAnisotropic
public float getAnisotropic() -
setAnisotropic
public void setAnisotropic(float anisotropic) -
getState
public float[] getState()
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