Package org.boxutil.units.standard.attribute
package org.boxutil.units.standard.attribute
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ClassesClassDescriptionFor how to use custom illuminant data for any combat entity(only for ship and projectile):For how to use custom material data for any combat entity:Only supported one page loading now.Priority use this if renders more than one entity.Priority use this if renders more than one entity.Max float value is
NodeData.MAX_VALUE, used half-float in GL.