Package org.boxutil.util.lut
Class ShadingLUT.KullaContyBRDF
java.lang.Object
org.boxutil.util.lut.ShadingLUT.KullaContyBRDF
- Enclosing class:
- ShadingLUT
-
Method Summary
Modifier and TypeMethodDescriptionstatic int[]genApproximation(boolean useTextureStorage) OpenGL 3.0+static int[]genApproximation(int sampleNum, byte sizeExponent, boolean useTextureStorage, boolean bit16) OpenGL 3.0+
-
Method Details
-
genApproximation
public static int[] genApproximation(int sampleNum, byte sizeExponent, boolean useTextureStorage, boolean bit16) OpenGL 3.0+Real-time calculation.
For how to sample the value in shader:
glsl: float EMuVOM = texture(emuTex, vec2(NdotV, roughness)).x; // 1.0 - EMu; sampler2D float EMuLOM = texture(emuTex, vec2(NdotL, roughness)).x; // 1.0 - EMu; sampler2D float EAvg = texture(eavgTex, roughness).x; // just EAvg; sampler1D- Returns:
- int[] = {EMu, EAvg};
-
genApproximation
public static int[] genApproximation(boolean useTextureStorage) OpenGL 3.0+The Kulla-Conty Approximation 2D&1D texture, 64*64 / 64 half-float layout.
For how to sample the value in shader:
glsl: float EMuVOM = texture(emuTex, vec2(NdotV, roughness)).x; // 1.0 - EMu; sampler2D float EMuLOM = texture(emuTex, vec2(NdotL, roughness)).x; // 1.0 - EMu; sampler2D float EAvg = texture(eavgTex, roughness).x; // just EAvg; sampler1D- Returns:
- int[] = {EMu, EAvg};
-