== Social policy ==
Intel item management
- check for it on game load and add if needed
- but it's hidden if player.faction is not alive

Alignment setting
- all alignments settable in increments of 0.5
- store in intel, and have faction config class get it?

Policy types and effects
- fuck if I know, deal with this some other time

Other notes
- If IndEvo is installed, require Senate somewhere?


== Faction traits ==
* Master market condition calls faction-specific class with the specific implementation
* If faction changes, market condition calls a final method and replaces the subordinate instance with a new one?

Traits
- LP/Pirate: Outlaw channels (+ access)
