Package org.dark.shaders.util
Class TextureEntry
java.lang.Object
org.dark.shaders.util.TextureEntry
Entry format for texture data.
- Since:
- Alpha 1.5
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Field Summary
FieldsModifier and TypeFieldDescriptionfinal booleanfinal booleanbooleanfinal floatcom.fs.starfarer.api.graphics.SpriteAPIfinal Stringbooleanlong -
Constructor Summary
ConstructorsConstructorDescriptionTextureEntry(com.fs.starfarer.api.graphics.SpriteAPI sprite, float magnitude) TextureEntry(com.fs.starfarer.api.graphics.SpriteAPI sprite, String spriteName, float magnitude, boolean autoGen, boolean validToLoad, boolean loaded, boolean alwaysPreload) TextureEntry(TextureEntry entry) -
Method Summary
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Field Details
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sprite
public com.fs.starfarer.api.graphics.SpriteAPI sprite -
spriteName
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magnitude
public final float magnitude -
autoGen
public final boolean autoGen -
validToLoad
public boolean validToLoad -
loaded
public boolean loaded -
alwaysPreload
public final boolean alwaysPreload -
vramSize
public long vramSize
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Constructor Details
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TextureEntry
public TextureEntry(com.fs.starfarer.api.graphics.SpriteAPI sprite, String spriteName, float magnitude, boolean autoGen, boolean validToLoad, boolean loaded, boolean alwaysPreload) -
TextureEntry
public TextureEntry(com.fs.starfarer.api.graphics.SpriteAPI sprite, float magnitude) -
TextureEntry
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TextureEntry
public TextureEntry()
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